Commit Graph

15590 Commits

Author SHA1 Message Date
Adam
38b3d3a904 api: remove getViewportWidget()
The returned widget isn't actually the viewport widget, but is a layer within the viewport, and only needs to be used within the overlay renderer to position the snapcorners
2020-12-15 14:30:46 -05:00
therealunull
3ff221f6fd fix properties, fix windows scaling 2020-12-15 13:34:16 -05:00
therealunull
33bf19d466 update README.md 2020-12-15 01:54:10 -05:00
therealunull
211bae7797 fix drawAfterWidgets 2020-12-15 01:14:44 -05:00
therealunull
b396950320 nextattack 2020-12-14 22:56:42 -05:00
therealunull
6e519f93b7 neverlogout 2020-12-14 21:32:29 -05:00
therealunull
04041491fc timers 2020-12-14 15:49:52 -05:00
therealunull
c2f3a662f2 Revert "do drawAfterWidget injection"
This reverts commit a87e72af2e.
2020-12-14 11:53:34 -05:00
therealunull
a87e72af2e do drawAfterWidget injection 2020-12-14 11:51:01 -05:00
therealunull
dd5e53d18d remove RuneLitePluginArcheType 2020-12-14 11:48:28 -05:00
therealunull
ac9cdf1388 whoops 2020-12-14 11:44:50 -05:00
therealunull
6177706c36 project: bundle injector 2020-12-14 11:44:08 -05:00
therealunull
ce8c0cbb64 camera 2020-12-14 09:16:20 -05:00
therealunull
695e331d22 bank 2020-12-14 09:12:44 -05:00
therealunull
a55f9502e2 devtools 2020-12-14 09:08:42 -05:00
therealunull
aa44329202 plugins: add missing compatible plugins 2020-12-14 07:41:02 -05:00
therealunull
3248f22650 develop 2020-12-14 05:58:02 -05:00
therealunull
b86aa9c5cc develop 2020-12-14 05:25:01 -05:00
therealunull
77ea6c6154 api: develop 2020-12-13 18:41:14 -05:00
therealunull
06fd8e4802 openrune: finish login, questhelper works 2020-12-13 15:59:05 -05:00
therealunull
b54ff7f7db openrune: just about finish rework, gets to login 2020-12-13 15:12:37 -05:00
therealunull
11a239e94e openrune: PlayerAppearenceChanged -> PlayerChanged 2020-12-13 12:58:47 -05:00
therealunull
72967966a3 openrune: PostItemDefinition -> PostItemComposition 2020-12-13 12:57:03 -05:00
therealunull
da038cde3f openrune: NpcDefinitionChanged -> NpcChanged 2020-12-13 12:55:01 -05:00
therealunull
d3e276adbb openrune: NPCDefinition -> NPCComposition 2020-12-13 12:49:41 -05:00
therealunull
528e9dd5e7 openrune: ItemDefinition -> ItemComposition 2020-12-13 12:47:59 -05:00
therealunull
81577a4271 openrune: MenuOpcode -> MenuAction 2020-12-13 12:46:24 -05:00
therealunull
c300358468 openrune: Sprite -> SpritePixels 2020-12-13 12:44:10 -05:00
therealunull
98d2a16798 openrune: reset to upstream client bare 2020-12-13 12:42:33 -05:00
Adam
78e0cf5392 ci: use mvn verify phase instead of install
Installing the artifacts is not necessary, and
currently we have to remove them from the build
cache to prevent that from growing too large
2020-12-13 11:22:11 -05:00
dekvall
e6169ab79b zalcano: add damage counter
Adds a panel which tracks damage dealt to Zalcano's health and shield
to make it easier prioritising what to focus on at a low level.

Co-authored-by: Adam <Adam@sigterm.info>
2020-12-13 11:21:52 -05:00
Adam
70a2e41db0 Allow overlay renderer to restrict overlay parent bounds
This removes the hack of double setting the widget position in
WidgetOverlay, which was required to override the overlay renderers
clamping code in both overlay drag and in overlay rendering.
2020-12-12 23:46:37 -05:00
Adam
59bccf2c6f overlay renderer: set currentManagedOverlay also when clicking
Requiring the mouse to be moved first causes dead clicks when the mouse is
pressed immediately after entering overlay management mode. Also since
resetOverlayManagementMode() clears the managed overlay, after dragging
an overlay it again requires the mouse to be moved to pick up a click on it
if dragging again or trying to reset the overlay.
2020-12-12 21:04:18 -05:00
Adam
0bf7f33ee0 devtools: assign unique names to debug infoboxes 2020-12-12 21:03:06 -05:00
Adam
eaa16429e5 widget overlay: use the in-game configured position for the xptracker widget 2020-12-12 21:01:43 -05:00
Broooklyn
75a8b22233 worldmap: add Watson teleport scroll location 2020-12-12 19:51:13 -05:00
Hydrox6
fa0c5066d3 WidgetOverlay: Make Multicombat Indicator moveable 2020-12-12 16:05:51 -05:00
Paveldin
f9594e5295 fishing: Add crystal and trailblazer harpoon to fishing tool list (#12829) 2020-12-12 19:52:17 +01:00
Broooklyn
aa81261e5d discord: add a few missing regions 2020-12-12 19:49:15 +01:00
Kyle
9a257666be project: add widgets (#2878)
* Update WidgetID.java

* Update WidgetInfo.java
2020-12-12 12:59:21 +00:00
ThatGamerBlue
bdcc87090f Merge pull request #2877 from ThatGamerBlue/193-fix
runescape-client: fix
2020-12-11 06:23:27 +00:00
ThatGamerBlue
ad5ce8f2fe forgot draw line methods 2020-12-11 06:16:45 +00:00
ThatGamerBlue
463bc42f5f runescape-client: fix the thing 2020-12-11 06:14:29 +00:00
ThatGamerBlue
f74baf08ce deobfuscator: add .tiny mapping dumper 2020-12-11 06:09:49 +00:00
ThatGamerBlue
2e0e330b35 rsc: fix jsobject 2020-12-11 05:59:05 +00:00
Tyler Bochard
bbbd6c4ea5 Merge pull request #2875 from open-osrs/api-193
api: fix loopback in mixin
2020-12-09 23:29:04 -05:00
therealunull
c87ac83c6a api: fix loopback in mixin 2020-12-09 22:32:18 -05:00
Tyler Bochard
80b8c4cd45 Merge pull request #2874 from open-osrs/193-api
various: remove dead api, move mixin to proper file
2020-12-09 21:50:53 -05:00
Adam
c2d5165709 twitch: fix npe closing client if no socket has been created
If the client is closed prior to the socket being created, or if socket creation fails, this will repeatedly throw out of close() in connect() and is never able to reestablish a connection
2020-12-09 20:13:02 -05:00
Adam
807a22172f barrows: fix reward potential color overlay
The reward text color is meant to show what is the optimal reward percent
for money, assuming that blood runes are best, and death runes are
second best. The percentage thresholds however were incorrect.
2020-12-09 20:00:29 -05:00