Adam
38b3d3a904
api: remove getViewportWidget()
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The returned widget isn't actually the viewport widget, but is a layer within the viewport, and only needs to be used within the overlay renderer to position the snapcorners
2020-12-15 14:30:46 -05:00
therealunull
3ff221f6fd
fix properties, fix windows scaling
2020-12-15 13:34:16 -05:00
therealunull
33bf19d466
update README.md
2020-12-15 01:54:10 -05:00
therealunull
211bae7797
fix drawAfterWidgets
2020-12-15 01:14:44 -05:00
therealunull
b396950320
nextattack
2020-12-14 22:56:42 -05:00
therealunull
6e519f93b7
neverlogout
2020-12-14 21:32:29 -05:00
therealunull
04041491fc
timers
2020-12-14 15:49:52 -05:00
therealunull
c2f3a662f2
Revert "do drawAfterWidget injection"
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This reverts commit a87e72af2e .
2020-12-14 11:53:34 -05:00
therealunull
a87e72af2e
do drawAfterWidget injection
2020-12-14 11:51:01 -05:00
therealunull
dd5e53d18d
remove RuneLitePluginArcheType
2020-12-14 11:48:28 -05:00
therealunull
ac9cdf1388
whoops
2020-12-14 11:44:50 -05:00
therealunull
6177706c36
project: bundle injector
2020-12-14 11:44:08 -05:00
therealunull
ce8c0cbb64
camera
2020-12-14 09:16:20 -05:00
therealunull
695e331d22
bank
2020-12-14 09:12:44 -05:00
therealunull
a55f9502e2
devtools
2020-12-14 09:08:42 -05:00
therealunull
aa44329202
plugins: add missing compatible plugins
2020-12-14 07:41:02 -05:00
therealunull
3248f22650
develop
2020-12-14 05:58:02 -05:00
therealunull
b86aa9c5cc
develop
2020-12-14 05:25:01 -05:00
therealunull
77ea6c6154
api: develop
2020-12-13 18:41:14 -05:00
therealunull
06fd8e4802
openrune: finish login, questhelper works
2020-12-13 15:59:05 -05:00
therealunull
b54ff7f7db
openrune: just about finish rework, gets to login
2020-12-13 15:12:37 -05:00
therealunull
11a239e94e
openrune: PlayerAppearenceChanged -> PlayerChanged
2020-12-13 12:58:47 -05:00
therealunull
72967966a3
openrune: PostItemDefinition -> PostItemComposition
2020-12-13 12:57:03 -05:00
therealunull
da038cde3f
openrune: NpcDefinitionChanged -> NpcChanged
2020-12-13 12:55:01 -05:00
therealunull
d3e276adbb
openrune: NPCDefinition -> NPCComposition
2020-12-13 12:49:41 -05:00
therealunull
528e9dd5e7
openrune: ItemDefinition -> ItemComposition
2020-12-13 12:47:59 -05:00
therealunull
81577a4271
openrune: MenuOpcode -> MenuAction
2020-12-13 12:46:24 -05:00
therealunull
c300358468
openrune: Sprite -> SpritePixels
2020-12-13 12:44:10 -05:00
therealunull
98d2a16798
openrune: reset to upstream client bare
2020-12-13 12:42:33 -05:00
Adam
78e0cf5392
ci: use mvn verify phase instead of install
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Installing the artifacts is not necessary, and
currently we have to remove them from the build
cache to prevent that from growing too large
2020-12-13 11:22:11 -05:00
dekvall
e6169ab79b
zalcano: add damage counter
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Adds a panel which tracks damage dealt to Zalcano's health and shield
to make it easier prioritising what to focus on at a low level.
Co-authored-by: Adam <Adam@sigterm.info >
2020-12-13 11:21:52 -05:00
Adam
70a2e41db0
Allow overlay renderer to restrict overlay parent bounds
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This removes the hack of double setting the widget position in
WidgetOverlay, which was required to override the overlay renderers
clamping code in both overlay drag and in overlay rendering.
2020-12-12 23:46:37 -05:00
Adam
59bccf2c6f
overlay renderer: set currentManagedOverlay also when clicking
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Requiring the mouse to be moved first causes dead clicks when the mouse is
pressed immediately after entering overlay management mode. Also since
resetOverlayManagementMode() clears the managed overlay, after dragging
an overlay it again requires the mouse to be moved to pick up a click on it
if dragging again or trying to reset the overlay.
2020-12-12 21:04:18 -05:00
Adam
0bf7f33ee0
devtools: assign unique names to debug infoboxes
2020-12-12 21:03:06 -05:00
Adam
eaa16429e5
widget overlay: use the in-game configured position for the xptracker widget
2020-12-12 21:01:43 -05:00
Broooklyn
75a8b22233
worldmap: add Watson teleport scroll location
2020-12-12 19:51:13 -05:00
Hydrox6
fa0c5066d3
WidgetOverlay: Make Multicombat Indicator moveable
2020-12-12 16:05:51 -05:00
Paveldin
f9594e5295
fishing: Add crystal and trailblazer harpoon to fishing tool list ( #12829 )
2020-12-12 19:52:17 +01:00
Broooklyn
aa81261e5d
discord: add a few missing regions
2020-12-12 19:49:15 +01:00
Kyle
9a257666be
project: add widgets ( #2878 )
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* Update WidgetID.java
* Update WidgetInfo.java
2020-12-12 12:59:21 +00:00
ThatGamerBlue
bdcc87090f
Merge pull request #2877 from ThatGamerBlue/193-fix
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runescape-client: fix
2020-12-11 06:23:27 +00:00
ThatGamerBlue
ad5ce8f2fe
forgot draw line methods
2020-12-11 06:16:45 +00:00
ThatGamerBlue
463bc42f5f
runescape-client: fix the thing
2020-12-11 06:14:29 +00:00
ThatGamerBlue
f74baf08ce
deobfuscator: add .tiny mapping dumper
2020-12-11 06:09:49 +00:00
ThatGamerBlue
2e0e330b35
rsc: fix jsobject
2020-12-11 05:59:05 +00:00
Tyler Bochard
bbbd6c4ea5
Merge pull request #2875 from open-osrs/api-193
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api: fix loopback in mixin
2020-12-09 23:29:04 -05:00
therealunull
c87ac83c6a
api: fix loopback in mixin
2020-12-09 22:32:18 -05:00
Tyler Bochard
80b8c4cd45
Merge pull request #2874 from open-osrs/193-api
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various: remove dead api, move mixin to proper file
2020-12-09 21:50:53 -05:00
Adam
c2d5165709
twitch: fix npe closing client if no socket has been created
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If the client is closed prior to the socket being created, or if socket creation fails, this will repeatedly throw out of close() in connect() and is never able to reestablish a connection
2020-12-09 20:13:02 -05:00
Adam
807a22172f
barrows: fix reward potential color overlay
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The reward text color is meant to show what is the optimal reward percent
for money, assuming that blood runes are best, and death runes are
second best. The percentage thresholds however were incorrect.
2020-12-09 20:00:29 -05:00