openrune: PlayerAppearenceChanged -> PlayerChanged

This commit is contained in:
therealunull
2020-12-13 12:58:47 -05:00
parent 72967966a3
commit 11a239e94e
3 changed files with 5 additions and 5 deletions

View File

@@ -36,7 +36,7 @@ import javax.annotation.Nullable;
import net.runelite.api.annotations.VisibleForExternalPlugins;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldPoint;
import net.runelite.api.events.PlayerAppearanceChanged;
import net.runelite.api.events.PlayerChanged;
import net.runelite.api.hooks.Callbacks;
import net.runelite.api.hooks.DrawCallbacks;
import net.runelite.api.vars.AccountType;
@@ -2037,7 +2037,7 @@ public interface Client extends GameShell
/**
* Setting this to true will allow the client to compare
* player appearance hashes and dispatch when one changes
* via the {@link PlayerAppearanceChanged} event.
* via the {@link PlayerChanged} event.
* <p>
* WARNING - THIS METHOD IS CPU-INTENSE.
*/

View File

@@ -7,7 +7,7 @@ import net.runelite.api.Player;
* This will fire whenever the {@link net.runelite.api.PlayerAppearance} hash changes.
*/
@Value
public class PlayerAppearanceChanged implements Event
public class PlayerChanged implements Event
{
Player player;
}

View File

@@ -45,7 +45,7 @@ import static net.runelite.api.SkullIcon.DEAD_MAN_TWO;
import static net.runelite.api.SkullIcon.SKULL;
import static net.runelite.api.SkullIcon.SKULL_FIGHT_PIT;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.events.PlayerAppearanceChanged;
import net.runelite.api.events.PlayerChanged;
import net.runelite.api.events.player.headicon.OverheadPrayerChanged;
import net.runelite.api.events.player.headicon.PlayerSkullChanged;
import net.runelite.api.mixins.Copy;
@@ -299,7 +299,7 @@ public abstract class RSPlayerMixin implements RSPlayer
if (client.isComparingAppearance() && getPlayerAppearance().getHash() != appearanceHash)
{
client.getCallbacks().post(PlayerAppearanceChanged.class, new PlayerAppearanceChanged(this));
client.getCallbacks().post(PlayerChanged.class, new PlayerChanged(this));
}
}
}