nextattack

This commit is contained in:
therealunull
2020-12-14 22:56:42 -05:00
parent 6e519f93b7
commit b396950320
7 changed files with 782 additions and 0 deletions

View File

@@ -24,7 +24,11 @@
*/
package net.runelite.client.game;
import com.google.common.collect.ImmutableMap;
import com.google.gson.stream.JsonReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.Collections;
import java.util.Map;
import java.util.concurrent.ScheduledExecutorService;
@@ -42,12 +46,14 @@ public class NPCManager
{
private final OkHttpClient okHttpClient;
private Map<Integer, NpcInfo> npcMap = Collections.emptyMap();
private ImmutableMap<Integer, NPCStats> statsMap;
@Inject
private NPCManager(OkHttpClient okHttpClient, ScheduledExecutorService scheduledExecutorService)
{
this.okHttpClient = okHttpClient;
scheduledExecutorService.execute(this::loadNpcs);
loadStats();
}
@Nullable
@@ -74,4 +80,45 @@ public class NPCManager
log.warn("error loading npc stats", e);
}
}
private void loadStats()
{
try (JsonReader reader = new JsonReader(new InputStreamReader(NPCManager.class.getResourceAsStream("/npc_stats.json"), StandardCharsets.UTF_8)))
{
ImmutableMap.Builder<Integer, NPCStats> builder = ImmutableMap.builderWithExpectedSize(2821);
reader.beginObject();
while (reader.hasNext())
{
builder.put(
Integer.parseInt(reader.nextName()),
NPCStats.NPC_STATS_TYPE_ADAPTER.read(reader)
);
}
reader.endObject();
statsMap = builder.build();
}
catch (IOException e)
{
e.printStackTrace();
}
}
/**
* Returns the attack speed for target NPC ID.
*
* @param npcId NPC id
* @return attack speed in game ticks for NPC ID.
*/
public int getAttackSpeed(final int npcId)
{
final NPCStats s = statsMap.get(npcId);
if (s == null || s.getAttackSpeed() == -1)
{
return -1;
}
return s.getAttackSpeed();
}
}

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@@ -0,0 +1,203 @@
/*
* Copyright (c) 2019, TheStonedTurtle <https://github.com/TheStonedTurtle>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.game;
import com.google.gson.TypeAdapter;
import com.google.gson.stream.JsonReader;
import com.google.gson.stream.JsonWriter;
import java.io.IOException;
import lombok.Builder;
import lombok.Value;
@Value
@Builder(builderClassName = "Builder")
public class NPCStats
{
private final String name;
private final int hitpoints;
private final int combatLevel;
private final int slayerLevel;
private final int attackSpeed;
private final int attackLevel;
private final int strengthLevel;
private final int defenceLevel;
private final int rangeLevel;
private final int magicLevel;
private final int stab;
private final int slash;
private final int crush;
private final int range;
private final int magic;
private final int stabDef;
private final int slashDef;
private final int crushDef;
private final int rangeDef;
private final int magicDef;
private final int bonusAttack;
private final int bonusStrength;
private final int bonusRangeStrength;
private final int bonusMagicDamage;
private final boolean poisonImmune;
private final boolean venomImmune;
private final boolean dragon;
private final boolean demon;
private final boolean undead;
/**
* Based off the formula found here: http://services.runescape.com/m=forum/c=PLuJ4cy6gtA/forums.ws?317,318,712,65587452,209,337584542#209
*
* @return bonus XP modifier
*/
public double calculateXpModifier()
{
final double averageLevel = Math.floor((attackLevel + strengthLevel + defenceLevel + hitpoints) / 4);
final double averageDefBonus = Math.floor((stabDef + slashDef + crushDef) / 3);
return (1 + Math.floor(averageLevel * (averageDefBonus + bonusStrength + bonusAttack) / 5120) / 40);
}
// Because this class is here we can't add the TypeAdapter to gson (easily)
// doesn't mean we can't use one to do it a bit quicker
public static final TypeAdapter<NPCStats> NPC_STATS_TYPE_ADAPTER = new TypeAdapter<>()
{
@Override
public void write(JsonWriter out, NPCStats value)
{
throw new UnsupportedOperationException("Not supported");
}
@Override
public NPCStats read(JsonReader in) throws IOException
{
in.beginObject();
NPCStats.Builder builder = NPCStats.builder();
// Name is the only one that's guaranteed
in.skipValue();
builder.name(in.nextString());
while (in.hasNext())
{
switch (in.nextName())
{
case "hitpoints":
builder.hitpoints(in.nextInt());
break;
case "combatLevel":
builder.combatLevel(in.nextInt());
break;
case "slayerLevel":
builder.slayerLevel(in.nextInt());
break;
case "attackSpeed":
builder.attackSpeed(in.nextInt());
break;
case "attackLevel":
builder.attackLevel(in.nextInt());
break;
case "strengthLevel":
builder.strengthLevel(in.nextInt());
break;
case "defenceLevel":
builder.defenceLevel(in.nextInt());
break;
case "rangeLevel":
builder.rangeLevel(in.nextInt());
break;
case "magicLevel":
builder.magicLevel(in.nextInt());
break;
case "stab":
builder.stab(in.nextInt());
break;
case "slash":
builder.slash(in.nextInt());
break;
case "crush":
builder.crush(in.nextInt());
break;
case "range":
builder.range(in.nextInt());
break;
case "magic":
builder.magic(in.nextInt());
break;
case "stabDef":
builder.stabDef(in.nextInt());
break;
case "slashDef":
builder.slashDef(in.nextInt());
break;
case "crushDef":
builder.crushDef(in.nextInt());
break;
case "rangeDef":
builder.rangeDef(in.nextInt());
break;
case "magicDef":
builder.magicDef(in.nextInt());
break;
case "bonusAttack":
builder.bonusAttack(in.nextInt());
break;
case "bonusStrength":
builder.bonusStrength(in.nextInt());
break;
case "bonusRangeStrength":
builder.bonusRangeStrength(in.nextInt());
break;
case "bonusMagicDamage":
builder.bonusMagicDamage(in.nextInt());
break;
case "poisonImmune":
builder.poisonImmune(in.nextBoolean());
break;
case "venomImmune":
builder.venomImmune(in.nextBoolean());
break;
case "dragon":
builder.dragon(in.nextBoolean());
break;
case "demon":
builder.demon(in.nextBoolean());
break;
case "undead":
builder.undead(in.nextBoolean());
break;
}
}
in.endObject();
return builder.build();
}
};
}

View File

@@ -165,10 +165,16 @@ class PluginListPanel extends PluginPanel
setLayout(new BorderLayout());
setBackground(ColorScheme.DARK_GRAY_COLOR);
JButton externalPluginOPRSButton = new JButton("OpenOSRS Hub");
externalPluginOPRSButton.setBorder(new EmptyBorder(5, 5, 5, 5));
externalPluginOPRSButton.setLayout(new BorderLayout(0, BORDER_OFFSET));
externalPluginOPRSButton.addActionListener(l -> muxer.pushState(pluginHubPanelProvider.get()));
JPanel topPanel = new JPanel();
topPanel.setBorder(new EmptyBorder(10, 10, 10, 10));
topPanel.setLayout(new BorderLayout(0, BORDER_OFFSET));
topPanel.add(searchBar, BorderLayout.CENTER);
topPanel.add(externalPluginOPRSButton, BorderLayout.SOUTH);
add(topPanel, BorderLayout.NORTH);
mainPanel = new FixedWidthPanel();

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@@ -0,0 +1,82 @@
/*
* Copyright (c) 2019, GeChallengeM <https://github.com/GeChallengeM>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.nextattack;
import java.awt.Color;
import lombok.AccessLevel;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import net.runelite.api.Actor;
import net.runelite.api.NPC;
import net.runelite.api.coords.WorldArea;
@Getter(AccessLevel.PACKAGE)
class MemorizedNPC
{
private NPC npc;
private int npcIndex;
private String npcName;
private int attackSpeed;
@Setter(AccessLevel.PACKAGE)
private int combatTimerEnd;
@Setter(AccessLevel.PACKAGE)
private int timeLeft;
@Setter(AccessLevel.PACKAGE)
private int flinchTimerEnd;
@Setter(AccessLevel.PACKAGE)
private Status status;
@Setter(AccessLevel.PACKAGE)
private WorldArea lastnpcarea;
@Setter(AccessLevel.PACKAGE)
private Actor lastinteracted;
MemorizedNPC(final NPC npc, final int attackSpeed, final WorldArea worldArea)
{
this.npc = npc;
this.npcIndex = npc.getIndex();
this.npcName = npc.getName();
this.attackSpeed = attackSpeed;
this.combatTimerEnd = -1;
this.flinchTimerEnd = -1;
this.timeLeft = 0;
this.status = Status.OUT_OF_COMBAT;
this.lastnpcarea = worldArea;
this.lastinteracted = null;
}
@Getter(AccessLevel.PACKAGE)
@AllArgsConstructor
enum Status
{
FLINCHING("Flinching", Color.GREEN),
IN_COMBAT_DELAY("In Combat Delay", Color.ORANGE),
IN_COMBAT("In Combat", Color.RED),
OUT_OF_COMBAT("Out of Combat", Color.BLUE);
private String name;
private Color color;
}
}

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@@ -0,0 +1,91 @@
/*
* Copyright (c) 2019, GeChallengeM <https://github.com/GeChallengeM>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.nextattack;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
import net.runelite.client.config.ConfigSection;
import net.runelite.client.config.Range;
@ConfigGroup("nextattack")
public interface NextAttackConfig extends Config
{
@ConfigSection(
name = "Attack range",
description = "",
position = 1
)
String rangeTitle = "Attack range";
@Range(
min = 1
)
@ConfigItem(
keyName = "AttackRange",
name = "NPC attack range",
description = "The attack range of the NPC.",
position = 2,
section = rangeTitle
)
default int getRange()
{
return 1;
}
@ConfigSection(
name = "Attack speed",
description = "",
position = 3
)
String speedTitle = "Attack speed";
@ConfigItem(
keyName = "CustomAttSpeedEnabled",
name = "Use custom speed",
description = "Use this if the timer is wrong.",
position = 4,
section = speedTitle
)
default boolean isCustomAttSpeed()
{
return false;
}
@Range(
min = 1
)
@ConfigItem(
keyName = "CustomAttSpeed",
name = "Custom NPC att speed",
description = "The attack speed of the NPC (amount of ticks between their attacks).",
position = 5,
section = speedTitle
)
default int getCustomAttSpeed()
{
return 4;
}
}

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@@ -0,0 +1,87 @@
/*
* Copyright (c) 2018, GeChallengeM <https://github.com/GeChallengeM>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.nextattack;
import java.awt.Dimension;
import java.awt.Graphics2D;
import javax.inject.Inject;
import javax.inject.Singleton;
import net.runelite.api.Client;
import net.runelite.api.Point;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayUtil;
@Singleton
public class NextAttackOverlay extends Overlay
{
private final Client client;
private final NextAttackPlugin plugin;
@Inject
NextAttackOverlay(final Client client, final NextAttackPlugin plugin)
{
this.client = client;
this.plugin = plugin;
setPosition(OverlayPosition.DYNAMIC);
setLayer(OverlayLayer.ABOVE_SCENE);
}
@Override
public Dimension render(Graphics2D graphics)
{
for (MemorizedNPC npc : plugin.getMemorizedNPCs())
{
if (npc.getNpc().getInteracting() == client.getLocalPlayer() || client.getLocalPlayer().getInteracting() == npc.getNpc())
{
switch (npc.getStatus())
{
case FLINCHING:
npc.setTimeLeft(Math.max(0, npc.getFlinchTimerEnd() - client.getTickCount()));
break;
case IN_COMBAT_DELAY:
npc.setTimeLeft(Math.max(0, npc.getCombatTimerEnd() - client.getTickCount() - 7));
break;
case IN_COMBAT:
npc.setTimeLeft(Math.max(0, npc.getCombatTimerEnd() - client.getTickCount()));
break;
case OUT_OF_COMBAT:
default:
npc.setTimeLeft(0);
break;
}
Point textLocation = npc.getNpc().getCanvasTextLocation(graphics, Integer.toString(npc.getTimeLeft()), npc.getNpc().getLogicalHeight() + 40);
if (textLocation != null)
{
OverlayUtil.renderTextLocation(graphics, textLocation, Integer.toString(npc.getTimeLeft()), npc.getStatus().getColor());
}
}
}
return null;
}
}

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@@ -0,0 +1,266 @@
/*
* Copyright (c) 2019, GeChallengeM <https://github.com/GeChallengeM>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.nextattack;
import com.google.inject.Provides;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;
import javax.inject.Inject;
import lombok.AccessLevel;
import lombok.Getter;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.GraphicID;
import net.runelite.api.Hitsplat;
import net.runelite.api.NPC;
import net.runelite.api.coords.WorldArea;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.GraphicChanged;
import net.runelite.api.events.HitsplatApplied;
import net.runelite.api.events.NpcDespawned;
import net.runelite.api.events.NpcSpawned;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.game.NPCManager;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.ui.overlay.OverlayManager;
@PluginDescriptor(
name = "Next Attack Timer",
enabledByDefault = false,
description = "Adds a timer on NPC's for their projected next attack",
tags = {"openosrs", "flinch", "npc"}
)
public class NextAttackPlugin extends Plugin
{
@Inject
private Client client;
@Inject
private OverlayManager overlayManager;
@Inject
private NPCManager npcManager;
@Inject
private NextAttackConfig config;
@Inject
private NextAttackOverlay npcStatusOverlay;
@Getter(AccessLevel.PACKAGE)
private final Set<MemorizedNPC> memorizedNPCs = new HashSet<>();
private WorldArea lastPlayerLocation;
@Provides
NextAttackConfig provideConfig(ConfigManager configManager)
{
return configManager.getConfig(NextAttackConfig.class);
}
@Override
protected void startUp()
{
overlayManager.add(npcStatusOverlay);
}
@Override
protected void shutDown()
{
overlayManager.remove(npcStatusOverlay);
memorizedNPCs.clear();
}
@Subscribe
private void onNpcSpawned(NpcSpawned npcSpawned)
{
final NPC npc = npcSpawned.getNpc();
final String npcName = npc.getName();
if (npcName == null || !Arrays.asList(npc.getComposition().getActions()).contains("Attack"))
{
return;
}
int AttackSpeed = npcManager.getAttackSpeed(npc.getId());
if (AttackSpeed == 0)
{
AttackSpeed = 4;
}
memorizedNPCs.add(new MemorizedNPC(npc, AttackSpeed, npc.getWorldArea()));
}
@Subscribe
private void onNpcDespawned(NpcDespawned npcDespawned)
{
final NPC npc = npcDespawned.getNpc();
memorizedNPCs.removeIf(c -> c.getNpc() == npc);
}
@Subscribe
private void onGameStateChanged(GameStateChanged event)
{
if (event.getGameState() == GameState.LOGIN_SCREEN ||
event.getGameState() == GameState.HOPPING)
{
memorizedNPCs.clear();
}
}
@Subscribe
private void onHitsplatApplied(HitsplatApplied event)
{
if (event.getActor().getInteracting() != client.getLocalPlayer())
{
return;
}
final Hitsplat hitsplat = event.getHitsplat();
if ((hitsplat.getHitsplatType() == Hitsplat.HitsplatType.DAMAGE_ME || hitsplat.getHitsplatType() == Hitsplat.HitsplatType.BLOCK_ME) && event.getActor() instanceof NPC)
{
for (MemorizedNPC mn : memorizedNPCs)
{
if (mn.getNpcIndex() != ((NPC) event.getActor()).getIndex())
{
continue;
}
if (mn.getStatus() == MemorizedNPC.Status.OUT_OF_COMBAT || (mn.getStatus() == MemorizedNPC.Status.IN_COMBAT && mn.getCombatTimerEnd() - client.getTickCount() < 1) || mn.getLastinteracted() == null)
{
mn.setStatus(MemorizedNPC.Status.FLINCHING);
mn.setCombatTimerEnd(-1);
if (config.isCustomAttSpeed())
{
mn.setFlinchTimerEnd(client.getTickCount() + config.getCustomAttSpeed() / 2 + 1);
}
else
{
mn.setFlinchTimerEnd(client.getTickCount() + mn.getAttackSpeed() / 2 + 1);
}
}
}
}
}
@Subscribe
private void onGraphicChanged(GraphicChanged event)
{
if ((event.getActor().getGraphic() == GraphicID.SPLASH) && event.getActor() instanceof NPC)
{
for (MemorizedNPC mn : memorizedNPCs)
{
if (mn.getNpcIndex() != ((NPC) event.getActor()).getIndex())
{
continue;
}
if (mn.getStatus() == MemorizedNPC.Status.OUT_OF_COMBAT || (mn.getStatus() == MemorizedNPC.Status.IN_COMBAT && mn.getCombatTimerEnd() - client.getTickCount() < 2) || event.getActor().getInteracting() == null)
{
mn.setStatus(MemorizedNPC.Status.FLINCHING);
mn.setCombatTimerEnd(-1);
if (config.isCustomAttSpeed())
{
mn.setFlinchTimerEnd(client.getTickCount() + config.getCustomAttSpeed() / 2 + 2);
}
else
{
mn.setFlinchTimerEnd(client.getTickCount() + mn.getAttackSpeed() / 2 + 2);
}
}
}
}
}
private void checkStatus()
{
if (lastPlayerLocation == null)
{
return;
}
for (MemorizedNPC npc : memorizedNPCs)
{
final double CombatTime = npc.getCombatTimerEnd() - client.getTickCount();
final double FlinchTime = npc.getFlinchTimerEnd() - client.getTickCount();
if (npc.getNpc().getWorldArea() == null)
{
continue;
}
if (npc.getNpc().getInteracting() == client.getLocalPlayer())
{
//Checks: will the NPC attack this tick?
if (((npc.getNpc().getWorldArea().canMelee(client, lastPlayerLocation) && config.getRange() == 1) //Separate mechanics for meleerange-only NPC's because they have extra collisiondata checks (fences etc.) and can't attack diagonally
|| (lastPlayerLocation.hasLineOfSightTo(client, npc.getNpc().getWorldArea()) && npc.getNpc().getWorldArea().distanceTo(lastPlayerLocation) <= config.getRange() && config.getRange() > 1))
&& ((npc.getStatus() != MemorizedNPC.Status.FLINCHING && CombatTime < 9) || (npc.getStatus() == MemorizedNPC.Status.FLINCHING && FlinchTime < 2))
&& npc.getNpc().getAnimation() != -1 //Failsafe, attacking NPC's always have an animation.
&& !(npc.getLastnpcarea().distanceTo(lastPlayerLocation) == 0 && npc.getLastnpcarea() != npc.getNpc().getWorldArea())) //Weird mechanic: NPC's can't attack on the tick they do a random move
{
npc.setStatus(MemorizedNPC.Status.IN_COMBAT_DELAY);
npc.setLastnpcarea(npc.getNpc().getWorldArea());
npc.setLastinteracted(npc.getNpc().getInteracting());
if (config.isCustomAttSpeed())
{
npc.setCombatTimerEnd(client.getTickCount() + config.getCustomAttSpeed() + 8);
}
else
{
npc.setCombatTimerEnd(client.getTickCount() + npc.getAttackSpeed() + 8);
}
continue;
}
}
switch (npc.getStatus())
{
case IN_COMBAT:
if (CombatTime < 2)
{
npc.setStatus(MemorizedNPC.Status.OUT_OF_COMBAT);
}
break;
case IN_COMBAT_DELAY:
if (CombatTime < 9)
{
npc.setStatus(MemorizedNPC.Status.IN_COMBAT);
}
break;
case FLINCHING:
if (FlinchTime < 2)
{
npc.setStatus(MemorizedNPC.Status.IN_COMBAT);
npc.setCombatTimerEnd(client.getTickCount() + 8);
}
}
npc.setLastnpcarea(npc.getNpc().getWorldArea());
npc.setLastinteracted(npc.getNpc().getInteracting());
}
}
@Subscribe
private void onGameTick(GameTick event)
{
checkStatus();
lastPlayerLocation = client.getLocalPlayer().getWorldArea();
}
}