fix drawAfterWidgets

This commit is contained in:
therealunull
2020-12-15 01:14:44 -05:00
parent b396950320
commit 211bae7797
3 changed files with 4 additions and 10 deletions

View File

@@ -67,7 +67,7 @@ public class Injection extends InjectData implements InjectTaskHandler
inject(new RSApiInjector(this));
//inject(new DrawAfterWidgets(this));
inject(new DrawAfterWidgets(this));
inject(new ScriptVM(this));

View File

@@ -70,8 +70,6 @@ public interface Callbacks
*/
void drawAboveOverheads();
void drawAfterWidgets();
/**
* Client top-most draw method, rendering over top of most of game interfaces.
*

View File

@@ -93,11 +93,8 @@ public class Hooks implements Callbacks
private static final Injector injector = RuneLite.getInjector();
private static final Client client = injector.getInstance(Client.class);
@Inject
private OverlayRenderer renderer;
@Inject
private OverlayManager overlayManager;
public static final OverlayRenderer renderer = injector.getInstance(OverlayRenderer.class);
private static final OverlayManager overlayManager = injector.getInstance(OverlayManager.class);
@Inject
private EventBus eventBus;
@@ -453,8 +450,7 @@ public class Hooks implements Callbacks
}
}
@Override
public void drawAfterWidgets()
public static void drawAfterWidgets()
{
MainBufferProvider bufferProvider = (MainBufferProvider) client.getBufferProvider();
Graphics2D graphics2d = getGraphics(bufferProvider);