Commit Graph

15653 Commits

Author SHA1 Message Date
therealunull
b6f47eb581 poh, questlist, skybox, wiki, worldhopper, worldmap, zalcano 2020-12-16 16:03:03 -05:00
therealunull
5d7bf6aa54 mes, metronome, npchighlight, npcunaggroarea, objectindicators 2020-12-16 15:28:24 -05:00
therealunull
fc1c0799bd banktags, cooking, xpdrop, fishing, friendnotes 2020-12-16 14:49:04 -05:00
therealunull
3be6ba5cc0 slayer 2020-12-16 14:27:14 -05:00
therealunull
665259b5e5 upstream keyboard bankpin, enforce dev mode 2020-12-16 14:12:20 -05:00
Max Weber
ecbcd1b9cc config/PluginHubPanel: show uninstall ui feedback when in safe mode
This normally relies on ExternalPluginsChanged being emitted to rebuild
the ui, but that doesn't happen in safe mode
2020-12-16 11:59:14 -05:00
Fjara - Choppe
9d3a10f7d6 agilityshortcut: fix Neitiznot Bridge agility level requirements
Only the northeast (to the center island mine) requires 40 agility
2020-12-16 11:49:18 -05:00
Koanga
cb82923196 item prices: fix evalulating large platinum token stack prices 2020-12-16 11:44:24 -05:00
therealunull
39d0c2e15a api: add getVarpValue(i) 2020-12-16 08:37:10 -05:00
therealunull
da96331491 upstream drawAfterWidgets 2020-12-15 15:24:06 -05:00
Adam
34e37dcc57 Add interface and layer draw hooks for overlays
This allows overlays to request draw after any interface or layer. This
allows removal of the ABOVE_MAP layer which can now just be replaced
with requesting draw after the map interface. This also fixes item
overlays from drawing over top of the map by now drawing the item
overlay immediately after the interface and/or layer the item is on is
drawn.

For backwards compatability, ABOVE_WIDGETS is kept as a layer, but
internally just requests draw after the 3 TLIs.

Due to overlays defaulting to the UNDER_WIDGETS layer, a new layer
MANUAL has been added, which is intended for use when requesting draw
after specific interfaces or layers, so that the overlay is otherwise
not drawn a second time due to being UNDER_WIDGETS.
2020-12-15 14:30:49 -05:00
Adam
a43a344aca Rename various itemWidget to widgetItem to match class name 2020-12-15 14:30:48 -05:00
Adam
61a36f106f overlay renderer: use viewport bounds for snap corner offsets
The rendered x/y position of the viewport layer is the same as the viewport offsets. This also no longer assumes the x/y offets are the same, even though in practice they always are.
2020-12-15 14:30:47 -05:00
Adam
38b3d3a904 api: remove getViewportWidget()
The returned widget isn't actually the viewport widget, but is a layer within the viewport, and only needs to be used within the overlay renderer to position the snapcorners
2020-12-15 14:30:46 -05:00
therealunull
3ff221f6fd fix properties, fix windows scaling 2020-12-15 13:34:16 -05:00
therealunull
33bf19d466 update README.md 2020-12-15 01:54:10 -05:00
therealunull
211bae7797 fix drawAfterWidgets 2020-12-15 01:14:44 -05:00
therealunull
b396950320 nextattack 2020-12-14 22:56:42 -05:00
therealunull
6e519f93b7 neverlogout 2020-12-14 21:32:29 -05:00
therealunull
04041491fc timers 2020-12-14 15:49:52 -05:00
therealunull
c2f3a662f2 Revert "do drawAfterWidget injection"
This reverts commit a87e72af2e.
2020-12-14 11:53:34 -05:00
therealunull
a87e72af2e do drawAfterWidget injection 2020-12-14 11:51:01 -05:00
therealunull
dd5e53d18d remove RuneLitePluginArcheType 2020-12-14 11:48:28 -05:00
therealunull
ac9cdf1388 whoops 2020-12-14 11:44:50 -05:00
therealunull
6177706c36 project: bundle injector 2020-12-14 11:44:08 -05:00
therealunull
ce8c0cbb64 camera 2020-12-14 09:16:20 -05:00
therealunull
695e331d22 bank 2020-12-14 09:12:44 -05:00
therealunull
a55f9502e2 devtools 2020-12-14 09:08:42 -05:00
therealunull
aa44329202 plugins: add missing compatible plugins 2020-12-14 07:41:02 -05:00
therealunull
3248f22650 develop 2020-12-14 05:58:02 -05:00
therealunull
b86aa9c5cc develop 2020-12-14 05:25:01 -05:00
therealunull
77ea6c6154 api: develop 2020-12-13 18:41:14 -05:00
therealunull
06fd8e4802 openrune: finish login, questhelper works 2020-12-13 15:59:05 -05:00
therealunull
b54ff7f7db openrune: just about finish rework, gets to login 2020-12-13 15:12:37 -05:00
therealunull
11a239e94e openrune: PlayerAppearenceChanged -> PlayerChanged 2020-12-13 12:58:47 -05:00
therealunull
72967966a3 openrune: PostItemDefinition -> PostItemComposition 2020-12-13 12:57:03 -05:00
therealunull
da038cde3f openrune: NpcDefinitionChanged -> NpcChanged 2020-12-13 12:55:01 -05:00
therealunull
d3e276adbb openrune: NPCDefinition -> NPCComposition 2020-12-13 12:49:41 -05:00
therealunull
528e9dd5e7 openrune: ItemDefinition -> ItemComposition 2020-12-13 12:47:59 -05:00
therealunull
81577a4271 openrune: MenuOpcode -> MenuAction 2020-12-13 12:46:24 -05:00
therealunull
c300358468 openrune: Sprite -> SpritePixels 2020-12-13 12:44:10 -05:00
therealunull
98d2a16798 openrune: reset to upstream client bare 2020-12-13 12:42:33 -05:00
Adam
78e0cf5392 ci: use mvn verify phase instead of install
Installing the artifacts is not necessary, and
currently we have to remove them from the build
cache to prevent that from growing too large
2020-12-13 11:22:11 -05:00
dekvall
e6169ab79b zalcano: add damage counter
Adds a panel which tracks damage dealt to Zalcano's health and shield
to make it easier prioritising what to focus on at a low level.

Co-authored-by: Adam <Adam@sigterm.info>
2020-12-13 11:21:52 -05:00
Adam
70a2e41db0 Allow overlay renderer to restrict overlay parent bounds
This removes the hack of double setting the widget position in
WidgetOverlay, which was required to override the overlay renderers
clamping code in both overlay drag and in overlay rendering.
2020-12-12 23:46:37 -05:00
Adam
59bccf2c6f overlay renderer: set currentManagedOverlay also when clicking
Requiring the mouse to be moved first causes dead clicks when the mouse is
pressed immediately after entering overlay management mode. Also since
resetOverlayManagementMode() clears the managed overlay, after dragging
an overlay it again requires the mouse to be moved to pick up a click on it
if dragging again or trying to reset the overlay.
2020-12-12 21:04:18 -05:00
Adam
0bf7f33ee0 devtools: assign unique names to debug infoboxes 2020-12-12 21:03:06 -05:00
Adam
eaa16429e5 widget overlay: use the in-game configured position for the xptracker widget 2020-12-12 21:01:43 -05:00
Broooklyn
75a8b22233 worldmap: add Watson teleport scroll location 2020-12-12 19:51:13 -05:00
Hydrox6
fa0c5066d3 WidgetOverlay: Make Multicombat Indicator moveable 2020-12-12 16:05:51 -05:00