When playing using the resizable viewport and the transparent chatbox,
teleblock messages are sent using a different color than when using the
standard chatbox. This commit removes that color matching entirely from
messages indicating that a teleblock timer has been applied or removed.
We internally rewrite nbsp to space in Player.getName(), but the in-game
drop messages which include players names still have nbsp. Modify the
generated username matcher pattern to match either nbsp or space.
When looting the herbiboar with an open herb sack, instead of receiving
the herbs to your inventory, the herbs are deposited to the sack
directly and the player receives chat messages indicating the herbs they
received. This commit adds support for reading those chat messages when
looting the herbiboar.
This change incidentally fixes an issue which arose when the open herb
sack was introduced to the game where any inventory change after looting
the herbiboar would be tracked as herbiboar loot, such as drinking a
stamina potion.
Closes#10655Fixes#10718
1) fix plugin to correctly identify blocked hits as a spec being used
2) fix when hitsplats appear on the same tick as uninteracting with the
target npc
3) fix when hitsplats appear in between the spec and its hitsplat on
other targets
4) fix specs not registering when not having to path to monsters due to
the spec varbit changing prior to the interact event firing
The key remapping plugin has no way to operate being on and also not
blocking chat input, due to the other features of the plugin all doing
key remaps and thus are required to know whether or not you are trying
to type, or using a remapped key.
This moves the blocking to the core, which we think won't affect many
users anyway, and those that it does can just remap their mouse keys.
Center some hot-cold locations as reported and verified from the mega
issue.
Note: Because this commit makes adjustments to some locations relied
upon in the hot-cold solver class test, some tests must be adjusted in
order to keep passing.
Ref: #9601
Since the writing of this plugin, the wiki has changed the format for
weapon attack speeds[1] and now displays weapon attack speeds in length
of game ticks. Hence, since unarmed attacks are at the rate of once
every 4 game ticks, this commit updates our definition of the unarmed
attack accordingly.
[1] https://oldschool.runescape.wiki/w/Unarmed?diff=8467472&oldid=7810087
Location clue scrolls added a hint arrow when the player was nearby one
of the clue's locations. It did not, however clear that arrow if the
locations were changed and the previously-set hint arrow location was no
longer marked. This commit updates this behavior to clear the active
hint arrow each game tick before re-adding any location hint arrows.
(and if no NPC hint arrows are set)
Fixesrunelite/runelite#10370
As is the case with other graphics-based timers, the imbued heart timer
will not fire if enough other graphics animations are triggered (such as
those created when fighting the Dagannoth Kings). To add this timer more
reliably, this commit will add the timer when a Magic stat boost occurs
which is large enough that it can only be triggered by the heart.
Because the heart's boost scales with the player's level, it gives an
equal boost to the Magic essence and Magic potion boosts, depending on
the base magic level. To account for this, it will only be applied if
the user's base magic level is high enough to assuredly identify that a
potion was not used to trigger the boost.
Fixesrunelite/runelite#3516
Co-authored-by: Lucas <lws.ned1260@gmail.com>
The hot-cold solver previously was unable to perform narrowing if given
a temperature change of "SAME", leading to less-than-optimal results
when a number of otherwise-possible solutions could be removed from the
possible results by inferring that since they would have yielded a
"COLDER" or "WARMER" temperature change. This commit removes possible
solutions which are absolutely closer or farther from the previous
tested location.
One pre-exisitng test needed to be updated to pass with this change, as
it expected results to be narrowed more slowly than they now are. In
addition, a minimal test case with only two starting locations has been
added to demonstrate this change is working correctly.