Reset Discord status after a while of being in menu (#9116)

Closes #667
This commit is contained in:
Daniel
2020-03-08 18:01:23 -04:00
committed by GitHub
parent 92c588c348
commit a34d9d30d6
3 changed files with 111 additions and 5 deletions

View File

@@ -31,7 +31,7 @@ import lombok.Value;
/**
* Represents Discord Rich Presence RPC data
*/
@Builder
@Builder(toBuilder = true)
@Value
public class DiscordPresence
{

View File

@@ -122,9 +122,7 @@ class DiscordState
}
else
{
// If we aren't showing the elapsed time within Discord then
// We null out the event start property
event = new EventWithTime(eventType, config.hideElapsedTime() ? null : Instant.now());
event = new EventWithTime(eventType, Instant.now());
events.add(event);
}
@@ -177,7 +175,7 @@ class DiscordState
.state(MoreObjects.firstNonNull(state, ""))
.details(MoreObjects.firstNonNull(details, ""))
.largeImageText(RuneLiteProperties.getTitle() + " v" + versionShortHand)
.startTimestamp(event.getStart())
.startTimestamp(config.hideElapsedTime() ? null : event.getStart())
.smallImageKey(imageKey)
.partyMax(PARTY_MAX)
.partySize(party.getMembers().size());
@@ -203,8 +201,25 @@ class DiscordState
*/
void checkForTimeout()
{
if (events.isEmpty())
{
return;
}
final Duration actionTimeout = Duration.ofMinutes(config.actionTimeout());
final Instant now = Instant.now();
final EventWithTime eventWithTime = events.get(0);
events.removeIf(event -> event.getType().isShouldTimeout() && now.isAfter(event.getUpdated().plus(actionTimeout)));
if (eventWithTime.getType().getState().equals(DiscordGameEventType.IN_MENU.getState()) && now.isAfter(eventWithTime.getStart().plus(actionTimeout)))
{
final DiscordPresence presence = lastPresence
.toBuilder()
.startTimestamp(null)
.build();
lastPresence = presence;
discordService.updatePresence(presence);
}
}
}

View File

@@ -0,0 +1,91 @@
/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.discord;
import com.google.inject.Guice;
import com.google.inject.testing.fieldbinder.Bind;
import com.google.inject.testing.fieldbinder.BoundFieldModule;
import java.util.List;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.client.discord.DiscordPresence;
import net.runelite.client.discord.DiscordService;
import net.runelite.client.ws.PartyService;
import static org.junit.Assert.assertNull;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.ArgumentCaptor;
import static org.mockito.ArgumentMatchers.any;
import org.mockito.Mock;
import static org.mockito.Mockito.times;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import org.mockito.junit.MockitoJUnitRunner;
@RunWith(MockitoJUnitRunner.class)
public class DiscordStateTest
{
@Inject
DiscordState discordState;
@Mock
@Bind
DiscordConfig discordConfig;
@Mock
@Bind
DiscordService discordService;
@Mock
@Bind
Client client;
@Mock
@Bind
PartyService partyService;
@Before
public void before()
{
Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
}
@Test
public void testStatusTimeout()
{
when(discordConfig.actionTimeout()).thenReturn(0);
when(discordConfig.hideElapsedTime()).thenReturn(false);
discordState.triggerEvent(DiscordGameEventType.IN_MENU);
verify(discordService).updatePresence(any(DiscordPresence.class));
discordState.checkForTimeout();
ArgumentCaptor<DiscordPresence> captor = ArgumentCaptor.forClass(DiscordPresence.class);
verify(discordService, times(2)).updatePresence(captor.capture());
List<DiscordPresence> captured = captor.getAllValues();
assertNull(captured.get(captured.size() - 1).getEndTimestamp());
}
}