Commit Graph
11161 Commits
Author SHA1 Message Date
Alex 5c8ed9f11a ground items: Fix despawn timer in clan hall (#14358) 2021-11-10 19:53:33 +00:00
Runelite auto updater e1e46f4ee9 Bump for 1.8.3-SNAPSHOT 2021-11-10 11:54:00 +00:00
Runelite auto updater c8823b41fd Release 1.8.2 2021-11-10 11:53:57 +00:00
Max Weber ea4251a03c camera: remove our compass look op config
this is now in vanilla
2021-11-10 04:12:09 -07:00
RuneLite Cache-Code Autoupdater 4c5b5ea68b Update NPC IDs to 2021-11-10 2021-11-10 04:12:09 -07:00
RuneLite Cache-Code Autoupdater 417b0a0e6c Update Object IDs to 2021-11-10 2021-11-10 04:12:09 -07:00
Adam 8ebef03e4d opponent info: use long npc name if available
This name is used on the in game hd hud (eg "Baby Muttadile" instead of "Muttadile")
2021-11-09 16:55:54 -05:00
Adam 7b6074f0f8 opponent info: hide overlay if hp hud is active 2021-11-09 16:23:19 -05:00
Adam 8803034721 gpu: enable adaptive vsync
From the opengl wiki:

Recent GL drivers implement a new WGL/GLX extension called EXT_swap_control_tear.
This extension brings "adaptive vsync" as featured in modern gaming consoles to the PC.

Adaptive vsync enables v-blank synchronisation when the frame rate is higher than the
sync rate, but disables synchronisation when the frame rate drops below the sync rate.
Disabling the synchronisation on low frame rates prevents the common problem where the
frame rate syncs to a integer fraction of the screen's refresh rate in a complex scene.

If the EXT_swap_control_tear extension is not supported, JOGL uses the absolute value
as the swap interval, 1, the same as before.
2021-11-09 15:37:24 -05:00
Jordan d0b62edd6b Merge pull request #14348 from Hydrox6/roof-removal-tolna 2021-11-08 08:42:04 +00:00
Hydrox6 f70eb5db9d roof removal: fix tolna's rift 2021-11-08 00:35:53 -08:00
Jordan 79ae112538 Merge pull request #14245 from Hydrox6/roof-removal-rimmington 2021-11-08 08:35:30 +00:00
Adam 554ed2d4d4 gpu: initialize targetBufferOffset on startup 2021-11-07 18:01:36 -05:00
Adam 94e2627697 gpu: update suppressed warnings 2021-11-05 11:18:25 -04:00
Max Weber 97e5186535 gpu: use optimized scene uploading for dynamic models too 2021-11-04 21:50:07 -06:00
Max Weber 5268f2766d gpu: use pbo & driver owned buffer for ui tex upload 2021-11-04 21:50:07 -06:00
Adam 59308db50b gpu: store and use previous viewport's offsets for each frame
Shortly after logging in there several frames without a tli, and so no scene is
rendered on them. Since we glClear the entire buffer each frame and re-render
the most recent scene draw to emulate the vanilla effect of not painting over
the viewport, the viewport offset x/y values at the time we draw the frame may
be -1 due to that frame not having the scene rendered. Store the viewport
offsets at the time of the most recent scene draw and use them for each
subsequent frame.
2021-11-04 15:42:33 -04:00
Jordan 365375ee21 Merge pull request #14129 from TalSk/imbued-heart-timer 2021-11-04 19:18:29 +00:00
Tal Skverer e50b0f61a8 timers: Track imbued heart timer from varbit 2021-11-04 11:46:28 -07:00
Runelite auto updater 1456e10e66 Bump for 1.8.2-SNAPSHOT 2021-11-03 11:42:00 +00:00
Runelite auto updater dd09a4cee5 Release 1.8.1 2021-11-03 11:41:57 +00:00
Runelite auto updater 357daadb8b Update 201 2021-11-03 11:33:53 +00:00
septicsalmonandAdam b8f0d9b9a6 item identification: add option for each seed type
Also add an option to split pyre logs from regular logs, and fix the
section for Sacks

Co-authored-by: Adam <Adam@sigterm.info>
2021-11-02 20:44:49 -04:00
Adam 099221993a music: add option to mute ambient sound effects 2021-11-02 14:44:44 -04:00
Adam 63034431c0 api: add ambient sound effect 2021-11-02 14:44:44 -04:00
Adam 2eb2cdc328 cache: rename objectdefinition ambient sound ids 2021-11-02 14:44:44 -04:00
Adam c61d0c8a2f client: remove rogues' den plugin
An improved version of this plugin has been made available on the
pluginhub instead.
2021-11-02 14:27:18 -04:00
Adam 9065b2a792 clues: capitalize fairy ring BKP 2021-11-01 15:04:30 -04:00
Adam 87e51bd960 bank: block bank pin going to chatbox
With invokeLater() now running next tick instead of next frame, with uncapped fps there can be several frames with the bank pin visible in the chatbox. This blocks the keyboard input on this tick, preventing having to clear the chatbox later.
2021-11-01 14:28:50 -04:00
emerald000 9c11d2101a clues: Fix charcoal burners STASH location (#14306) 2021-10-29 02:55:27 +00:00
Adam f21596bc47 barrows: fix brothers slain overlay flashing
This was assuming there is always a tick between each frame to unhide the barrows potential
2021-10-28 19:03:17 -04:00
Adam 3c7339771d gpu: clear target buffer offset on login screen
This prevents the previous scene from rendering during loading prior to the welcome screen being opened
2021-10-28 19:03:17 -04:00
Adam ec5179dc77 music plugin: fix tooltips with uncapped fps 2021-10-28 19:02:56 -04:00
Adam f6929172fc camera plugin: fix tooltips with uncapped fps 2021-10-28 19:02:56 -04:00
Adam a96a6a5a40 api: add on tick callback 2021-10-28 19:02:56 -04:00
Runelite auto updater cefb80a37b Bump for 1.8.1-SNAPSHOT 2021-10-28 19:51:13 +00:00
Runelite auto updater 6a5fae2666 Release 1.8.0 2021-10-28 19:51:10 +00:00
Adam 991e6e5aeb fpx config: increase fps max 2021-10-28 15:31:21 -04:00
Adam 6cad150f3a gpu: add uncap fps option 2021-10-28 14:27:46 -04:00
Adam 6ad7ba1799 client loader: add new jagex certificate 2021-10-28 14:24:13 -04:00
Adam ed2594a055 Bump to 1.8.0-SNAPSHOT 2021-10-28 13:59:59 -04:00
lkmrrs de1e564fa8 skill calculator: Add javelins to fletching calculator (#14317) 2021-10-28 17:41:55 +00:00
Adam da58903376 skillcalc: use fixed point arithmetic for xp calculations 2021-10-28 10:11:10 -04:00
Adam 6f5735be07 gpu: fix drawing loading and connection lost boxes 2021-10-27 20:15:27 -04:00
Adam 1443d5a34d Add runelite_callback opcode to cache
Also move the RL Instructions from the script assembler to cache too, so it can be reused by the updater. The api Opcodes class has no use in the public api and so is removed.
2021-10-27 20:13:01 -04:00
Tal s 533bcd26be woodcutting: Add clue nest notification config (#14132) 2021-10-27 21:21:43 +00:00
Adam 9e8551d832 skillcalc: use double precision for xp
Doing the xp calculation with floats and then converting it to double is
less precise, and causes minor errors that accumulate with very large xp
ranges
2021-10-27 17:03:02 -04:00
TheStonedTurtle ff9c15d52c spec counter: add bulwark threshold config 2021-10-27 12:49:52 -04:00
Adam 8197de776f skillcalc: round bonus xp to nearest tenth
XP cannot be more precise than a 10th of an xp. This was compute more precise xp values and when applied over many actions caused the computed actions to be incorrect
2021-10-26 22:00:59 -04:00
Adam b9191114fa skillcalc: only recompute xp bonus values once when bonus changes 2021-10-26 22:00:59 -04:00