Commit Graph

9830 Commits

Author SHA1 Message Date
Max Weber
4dfb561632 timetracking: correctly bound Catherby patches 2020-10-06 20:13:24 -04:00
Adam
dc414b1adf ground markers: add tile labels 2020-10-06 20:09:03 -04:00
Adam
c0a57a62e8 gpu: dispose of graphics objects 2020-10-05 18:26:24 -04:00
Jacob Mischka
6946140d55 Fix screenshot with hidpi scaling with GPU plugin
Fixes #12463
2020-10-05 18:11:17 -04:00
Adam
2f91100f17 examine plugin: format quantity of large item stacks 2020-10-05 09:39:22 -04:00
Jack Hodkinson
1ce0474336 Sort plugin search results with closer test matches higher (#12432) 2020-10-05 02:18:16 -06:00
Sean Patiag
9499c365ea chatfilter: Add option to filter game chat 2020-10-03 13:39:32 -04:00
Jordan Atwood
d9876976d6 util: Remove unused and unneeded methods
ImageUtil had previously provided a number of image fill and outline
methods which accepted Predicates to control the fill and outline
behavior, but they are not used anywhere in the client or by external
plugins. This commit removes these methods and the
is(Not)?FullyTransparent ColorUtil methods which existed solely as
Predicate defaults for them.
2020-10-03 12:06:52 -04:00
Adam
dadee6e4b0 item charges: fix resetting dodgy necklace, ring of forging, and amulet of chemistry
Co-authored-by: SirGirion <seallproducts@gmail.com>
2020-10-03 10:48:04 -04:00
Adam
e2399fe176 key manager: move key event logging to trace level
This is way too chatty and is debug logging eg. passwords on the login screen. Instead log when a key is consumed at debug level.
2020-10-03 10:42:55 -04:00
Adam
bf4173c45f config: Add infobox component outline option
Co-authored-by: Jordan Atwood <jordan.atwood423@gmail.com>
2020-10-02 18:12:25 -04:00
Matthew C
cd8a40807d runecraft: cleanup, refactor AbyssRifts, updateRifts() 2020-10-02 17:31:15 -04:00
Matthew C
ca8f78281d inventoryviewer: Add a keybind toggle to hide the overlay. 2020-10-02 16:42:53 -04:00
Jordan
62b3fbc6c6 Merge pull request #12466 from Nightfirecat/fix-bank-tag-separator-removal-scroll-position
banktags: Don't lose scroll position when hiding separators
2020-10-02 13:34:25 -07:00
Adam
1799c9e593 loottracker: submit loot when not logged in
This is to aid the wiki drop log project. The data is not otherwise
stored.
2020-10-01 18:31:39 -04:00
Jordan Atwood
32638ccf63 KeyManager: Add debug logging
We receive numerous support queries regarding unknown or errantly-set
keybinds causing issues during normal gameplay for our users, especially
since the plugin hub has been released and more plugins are able to
register keybinds. This commit adds logging for keybind registration and
activation for ease of troubleshooting.
2020-10-01 18:31:12 -04:00
Adam
9c8ba5a008 Merge pull request #12575 from cubemike99/add_clean_swap
menu entry swapper: add clean swap
2020-10-01 10:37:41 -04:00
Adam
34c8bfb2f4 gpu: use noperspective for hsl interpolation
Prior to 8c00f6da88 the interpolation of fragment
shader inputs appears to not have been accounting for perspective. This broke
texturing due to the texture ids being interpolated for perspective which was
fixed in 47e0ac8032. The hsl values similarly
require not accounting for perspective, so the noperspective interpolation
qualifier has been added. It is unclear to me why the geometry shader removal
would affect the interpolation like this since it was emitting vertices with
the correct z values.
2020-09-30 20:34:08 -04:00
Adam
475e463692 Merge pull request #12472 from Nightfirecat/fix-experience-tests-location
Move Experience tests to proper test class
2020-09-30 17:18:19 -04:00
Michal Zielinski
e30e6853ca menu entry swapper: add clean swap
swaps the clean/use option
2020-09-30 14:37:54 -04:00
Adam
782e2db580 slayer plugin: simplify a few regex patterns 2020-09-30 10:56:26 -04:00
Adam
c774117d93 loot tracker: fix tracking grubby chest
Co-authored-by: Jonathan Lee <cookmeplox@weirdgloop.org>
2020-09-28 20:16:33 -04:00
leejt
deb46aedd6 Add crowdsourcing plugin 2020-09-28 17:31:52 -04:00
Eric Pratt
a8846cfef8 devtools: add movement flags 2020-09-27 21:02:52 -04:00
SirGirion
f01dce648a loot tracker: add bird houses 2020-09-27 12:36:10 -04:00
Adam
908c6b4fe4 infobox: add support for multiple infobox groups
Co-authored-by: Ron Young <admin@ryoung.io>
2020-09-27 10:20:14 -04:00
Adam
6df3016bb5 overlay renderer: don't allow moving dynamic or tooltip overlays
Originally this was fixed in d02ddfc1b2 but then
broken in d676542dc2. Preferred positions don't
make sense for either overlay type and for tooltips breaks them due to having
them offset from the mouse position.
2020-09-27 10:11:18 -04:00
Adam
47e0ac8032 gpu: don't interpolate texture ids
Despite the textures for each vertex of a face always being identical,
this is now causing issues on Nvidia cards since the projection matrix
update.
2020-09-27 10:11:17 -04:00
Runemoro
8c00f6da88 gpu: replace toScreen function with a projection matrix
The face sorting still requires the toScreen function to match exactly
the same order that would be computed on CPU, but for the projection for
rendering we can simplify it by replacing it with a projection matrix.

This also drops the requirement of having a geometry shader to remove
faces too close to or behind the camera. Upon closer inspection it looks
like the client can draw faces which have at least one vertex which is
>= 50 from the camera, so this now more accurately reflects the software
renderer.

Co-authored-by: Adam <Adam@sigterm.info>
2020-09-25 12:26:02 -04:00
Adam
1777b2d6bd raid plugin: simplify timer infobox logic by overriding render 2020-09-25 10:32:16 -04:00
Adam
cbf48e7ef2 overlay renderer: use isKeyPressed instead of tracking shift key state 2020-09-25 10:31:29 -04:00
Jordan
7b4ccffb3a Merge pull request #12530 from Matthew-nop/Timers-CannonWorld
timers: add world placed to cannon timer tooltip
2020-09-24 20:39:16 -07:00
Jordan
352c8c79d4 Merge pull request #12531 from Matthew-nop/Cannon-MammothSpot 2020-09-24 19:34:48 -07:00
Adam
9c362fb836 containable frame: assume jdk 12/13/14 do not have fix for JDK-8231564
These versions are EOL, and although greater than 11, do not include JDK-8231564
2020-09-24 18:44:54 -04:00
Runelite auto updater
1091bc42cd Bump for 1.6.28-SNAPSHOT 2020-09-23 14:32:07 +00:00
Runelite auto updater
553f5b18f3 Release 1.6.27 2020-09-23 14:31:57 +00:00
Matthew C
d11bdf66f0 timers: add world placed to cannon timer tooltip 2020-09-22 08:57:11 +09:00
Matthew C
f311c36970 cannon: update mammoth cannon spot 2020-09-22 08:06:59 +09:00
Matthew C
1ac2eae1bd cannon: sort spots alphabetically 2020-09-22 08:06:27 +09:00
Abex
f170d5f4c0 Merge pull request #12489 from abextm/skybox-tlhos
skybox: include twisted league and hosidius POH themes
2020-09-21 02:52:50 -06:00
Jordan
6895ed54da Merge pull request #12430 from usa-usa-usa-usa/feature/update-tzhaar-timer 2020-09-20 21:53:35 -07:00
Jordan
00345bf75f Merge pull request #12510 from Hydrox6/mlm-3a
motherlode: add 3a pickaxe
2020-09-20 21:32:43 -07:00
Hydrox
e1120614b0 Pickaxe: add overhead mining animations (#12509) 2020-09-21 04:32:08 +00:00
Doron Galambos
ce9ba6fea8 game: Add Gu'Tanoth crumbling wall agility shortcut (#12506) 2020-09-21 04:25:33 +00:00
Doron Galambos
e0e4961b41 clues: Update Falador cryptic clue (#12519)
Following the game update which introduced Mahogany Homes, this clue
text and location have been changed.
2020-09-21 04:06:44 +00:00
Doron Galambos
83a453b534 clues: Update Ardougne cryptic clue (#12520)
Following the game update which introduced Mahogany Homes, this clue's
text and location have been changed.
2020-09-21 03:51:56 +00:00
Jordan
3c9b9d2772 Merge pull request #11782 from deathbeam/remove-untrabeable
Merge UntradeableItemMapping and ItemMapping
2020-09-20 19:52:40 -07:00
Tomas Slusny
909f68b160 Merge UntradeableItemMapping and ItemMapping
This enum never really made sense when we already have ItemMapping and
its just confusing people.

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2020-09-20 19:42:46 -07:00
Adam
0ae95180fb scene uploader: add stopwatch 2020-09-20 17:26:48 -04:00
Adam
af352c54c5 scene uploader: inline pushFace() into uploadModel()
Inline the body of pushFace() into uploadModel() and perform the loop hoisting
of the locals that this enables. This cuts off 10-20ms of scene load time on my machine.

Co-authored-by: Jonathon Reesor <jonathon.reesor@gmail.com>
2020-09-20 17:26:48 -04:00