Commit Graph

11775 Commits

Author SHA1 Message Date
Owain van Brakel
4c21c8e585 Merge remote-tracking branch 'runelite/master' 2021-11-12 07:39:46 +01:00
Hydrox6
32ff64b30c clues: make item requirements work with the runepouch 2021-11-11 21:03:52 -08:00
Hydrox6
e9a1326fd4 move runepouch rune enum to client/game 2021-11-11 20:48:07 -08:00
simeonlg
b6ce64d315 clues: Accept Tome of water when requiring water runes (#14361) 2021-11-11 18:41:43 +00:00
Owain van Brakel
2e14552e31 Merge remote-tracking branch 'runelite/master' 2021-11-11 16:51:56 +01:00
Adam
020d26ce7f Revert "crowdsourcing: Add varbit crowdsourcing (#13212)"
This reverts commit 685ec4524e.
2021-11-11 10:00:59 -05:00
andmcadams
685ec4524e crowdsourcing: Add varbit crowdsourcing (#13212) 2021-11-11 07:20:25 +00:00
Adam
70d916af52 banktags: remove setBankScroll event
This hasn't worked in awhile since it was assining the scroll value to the
wrong variable. Now we are computing the scroll in onScriptPreFixed for
[proc,bankmain_finishbuilding], so it is no longer necessary here.
2021-11-10 21:38:29 -05:00
Adam
c8ec004b7a banktags: improve bank scrollbar updates
With tag tab tab or "Remove tab separators", the scrollbar height needs to be
adjusted to account for either many tag tabs (which requires scrolling to see)
or the hiding of the tab separators. This is because we artifically filter the
bank results without keeping the bank in searching mode, causing the vanilla
code which usually computes the scroll height to be incorrect.

The existing code does this by manually invoking [proc,update_scrollbar] later
with the recomputed scroll height. Now that invokeLater runs next tick and not
next frame, this leaves several frames with the scrollbar the incorrect size.

The desired scroll height is passed to [proc,bankmain_finishbuilding] in
argument int12, so instead we recompute the scroll height and overwrite the
script argument prior to execution.
2021-11-10 21:38:29 -05:00
Adam
f71397f3f1 banktags: remove extra space in chatbox prompt 2021-11-10 21:38:29 -05:00
Alex
5c8ed9f11a ground items: Fix despawn timer in clan hall (#14358) 2021-11-10 19:53:33 +00:00
Runelite auto updater
e1e46f4ee9 Bump for 1.8.3-SNAPSHOT 2021-11-10 11:54:00 +00:00
Runelite auto updater
c8823b41fd Release 1.8.2 2021-11-10 11:53:57 +00:00
Owain van Brakel
d58b29ba55 Merge remote-tracking branch 'runelite/master' 2021-11-10 12:51:51 +01:00
Max Weber
ea4251a03c camera: remove our compass look op config
this is now in vanilla
2021-11-10 04:12:09 -07:00
Owain van Brakel
9a810aea57 Merge remote-tracking branch 'runelite/master' 2021-11-10 00:37:44 +01:00
Owain van Brakel
918cb617e3 Merge remote-tracking branch 'runelite/master' 2021-11-09 23:40:26 +01:00
Adam
8ebef03e4d opponent info: use long npc name if available
This name is used on the in game hd hud (eg "Baby Muttadile" instead of "Muttadile")
2021-11-09 16:55:54 -05:00
Adam
7b6074f0f8 opponent info: hide overlay if hp hud is active 2021-11-09 16:23:19 -05:00
Adam
8803034721 gpu: enable adaptive vsync
From the opengl wiki:

Recent GL drivers implement a new WGL/GLX extension called EXT_swap_control_tear.
This extension brings "adaptive vsync" as featured in modern gaming consoles to the PC.

Adaptive vsync enables v-blank synchronisation when the frame rate is higher than the
sync rate, but disables synchronisation when the frame rate drops below the sync rate.
Disabling the synchronisation on low frame rates prevents the common problem where the
frame rate syncs to a integer fraction of the screen's refresh rate in a complex scene.

If the EXT_swap_control_tear extension is not supported, JOGL uses the absolute value
as the swap interval, 1, the same as before.
2021-11-09 15:37:24 -05:00
Owain van Brakel
9ed69ee454 Merge remote-tracking branch 'runelite/master' 2021-11-08 18:21:11 +01:00
Hydrox6
f70eb5db9d roof removal: fix tolna's rift 2021-11-08 00:35:53 -08:00
Jordan
79ae112538 Merge pull request #14245 from Hydrox6/roof-removal-rimmington 2021-11-08 08:35:30 +00:00
Adam
554ed2d4d4 gpu: initialize targetBufferOffset on startup 2021-11-07 18:01:36 -05:00
Owain van Brakel
8be8b50a52 gradle: Small changes 2021-11-06 03:00:06 +01:00
Owain van Brakel
8dacbec112 Merge remote-tracking branch 'runelite/master' 2021-11-05 23:50:47 +01:00
Adam
94e2627697 gpu: update suppressed warnings 2021-11-05 11:18:25 -04:00
Owain van Brakel
c3cb2cb0e1 Merge remote-tracking branch 'runelite/master' 2021-11-05 09:03:28 +01:00
Max Weber
97e5186535 gpu: use optimized scene uploading for dynamic models too 2021-11-04 21:50:07 -06:00
Max Weber
5268f2766d gpu: use pbo & driver owned buffer for ui tex upload 2021-11-04 21:50:07 -06:00
Owain van Brakel
2f90cf3075 Merge remote-tracking branch 'runelite/master' 2021-11-04 21:41:32 +01:00
Adam
59308db50b gpu: store and use previous viewport's offsets for each frame
Shortly after logging in there several frames without a tli, and so no scene is
rendered on them. Since we glClear the entire buffer each frame and re-render
the most recent scene draw to emulate the vanilla effect of not painting over
the viewport, the viewport offset x/y values at the time we draw the frame may
be -1 due to that frame not having the scene rendered. Store the viewport
offsets at the time of the most recent scene draw and use them for each
subsequent frame.
2021-11-04 15:42:33 -04:00
Tal Skverer
e50b0f61a8 timers: Track imbued heart timer from varbit 2021-11-04 11:46:28 -07:00
Owain van Brakel
1cf3ffb07d project: Oops 2021-11-03 13:44:17 +01:00
Owain van Brakel
7dbe111c20 project: Mixins 2021-11-03 13:44:11 +01:00
Owain van Brakel
798b93802b Merge remote-tracking branch 'runelite/master' 2021-11-03 13:15:32 +01:00
Runelite auto updater
1456e10e66 Bump for 1.8.2-SNAPSHOT 2021-11-03 11:42:00 +00:00
Runelite auto updater
dd09a4cee5 Release 1.8.1 2021-11-03 11:41:57 +00:00
septicsalmon
b8f0d9b9a6 item identification: add option for each seed type
Also add an option to split pyre logs from regular logs, and fix the
section for Sacks

Co-authored-by: Adam <Adam@sigterm.info>
2021-11-02 20:44:49 -04:00
Adam
099221993a music: add option to mute ambient sound effects 2021-11-02 14:44:44 -04:00
Adam
c61d0c8a2f client: remove rogues' den plugin
An improved version of this plugin has been made available on the
pluginhub instead.
2021-11-02 14:27:18 -04:00
Justin
a653dff3bc client: removal of deprecated methods 2021-11-02 20:53:14 +11:00
Adam
9065b2a792 clues: capitalize fairy ring BKP 2021-11-01 15:04:30 -04:00
Adam
87e51bd960 bank: block bank pin going to chatbox
With invokeLater() now running next tick instead of next frame, with uncapped fps there can be several frames with the bank pin visible in the chatbox. This blocks the keyboard input on this tick, preventing having to clear the chatbox later.
2021-11-01 14:28:50 -04:00
emerald000
9c11d2101a clues: Fix charcoal burners STASH location (#14306) 2021-10-29 02:55:27 +00:00
Owain van Brakel
6a348fb135 Merge remote-tracking branch 'runelite/master' 2021-10-29 04:20:30 +02:00
Adam
f21596bc47 barrows: fix brothers slain overlay flashing
This was assuming there is always a tick between each frame to unhide the barrows potential
2021-10-28 19:03:17 -04:00
Adam
3c7339771d gpu: clear target buffer offset on login screen
This prevents the previous scene from rendering during loading prior to the welcome screen being opened
2021-10-28 19:03:17 -04:00
Adam
ec5179dc77 music plugin: fix tooltips with uncapped fps 2021-10-28 19:02:56 -04:00
Adam
f6929172fc camera plugin: fix tooltips with uncapped fps 2021-10-28 19:02:56 -04:00