Remove Charge Timer when the effect ends
For Clarity, and just in case the client goes really far off for some reason.
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@@ -407,6 +407,11 @@ public class TimersPlugin extends Plugin
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{
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{
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createGameTimer(CHARGE);
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createGameTimer(CHARGE);
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}
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}
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if (event.getMessage().equals("<col=ef1020>Your magical charge fades away.</col>"))
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{
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removeGameTimer(CHARGE);
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}
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}
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}
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@Subscribe
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@Subscribe
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