Remove Charge Timer when the effect ends

For Clarity, and just in case the client goes really far off for some reason.
This commit is contained in:
Hydrox6
2018-06-03 13:16:18 -04:00
committed by Adam
parent cd317996db
commit aa98f50a4e
@@ -407,6 +407,11 @@ public class TimersPlugin extends Plugin
{
createGameTimer(CHARGE);
}
if (event.getMessage().equals("<col=ef1020>Your magical charge fades away.</col>"))
{
removeGameTimer(CHARGE);
}
}
@Subscribe