Fix Charge timer showing with every teleport
Turns out a lot of things reuse that animation
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@@ -26,7 +26,7 @@ package net.runelite.api;
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public class GraphicID
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{
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public static final int CHARGE = 111;
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public static final int TELEPORT = 111;
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public static final int ENTANGLE = 179;
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public static final int SNARE = 180;
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public static final int BIND = 181;
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@@ -70,7 +70,7 @@ public enum GameTimer
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GOD_WARS_ALTAR("altar", "God wars altar", 10, ChronoUnit.MINUTES),
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ANTIPOISON("antipoison", "Antipoison", 90, ChronoUnit.SECONDS),
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SUPERANTIPOISON("superantipoison", "Superantipoison", 346, ChronoUnit.SECONDS),
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CHARGE("charge", "Charge", GraphicID.CHARGE, 6, ChronoUnit.MINUTES);
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CHARGE("charge", "Charge", 6, ChronoUnit.MINUTES);
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@Getter
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private final String imageResource;
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@@ -402,6 +402,11 @@ public class TimersPlugin extends Plugin
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{
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createGameTimer(PRAYER_ENHANCE);
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}
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if (config.showCharge() && event.getMessage().equals("<col=ef1020>You feel charged with magic power.</col>"))
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{
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createGameTimer(CHARGE);
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}
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}
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@Subscribe
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@@ -431,11 +436,6 @@ public class TimersPlugin extends Plugin
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return;
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}
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if (config.showCharge() && actor.getGraphic() == CHARGE.getGraphicId())
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{
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createGameTimer(CHARGE);
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}
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if (config.showImbuedHeart() && actor.getGraphic() == IMBUEDHEART.getGraphicId())
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{
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createGameTimer(IMBUEDHEART);
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