Include wildy levels.

This commit is contained in:
Ganom
2019-07-19 21:41:20 -04:00
committed by GitHub
parent 4112292893
commit 3302e278dd

View File

@@ -542,15 +542,14 @@ class Utils
.value(Integer.toString(player.getPlayer().getCombatLevel())) .value(Integer.toString(player.getPlayer().getCombatLevel()))
.inline(true) .inline(true)
.build()); .build());
fieldList.add(FieldEmbed.builder()
.name("Wildy Level")
.value(Integer.toString(player.getWildyLevel()))
.inline(true)
.build());
if (client.getVar(Varbits.IN_WILDERNESS) == 1) if (client.getVar(Varbits.IN_WILDERNESS) == 1)
{ {
fieldList.add(FieldEmbed.builder()
.name("Wildy Level")
.value(Integer.toString(player.getWildyLevel()))
.inline(true)
.build());
fieldList.add(FieldEmbed.builder() fieldList.add(FieldEmbed.builder()
.name("Location") .name("Location")
.value(player.getLocation()) .value(player.getLocation())