Ensure player is in wilderness for location webhook.

This commit is contained in:
Ganom
2019-07-19 21:36:33 -04:00
committed by GitHub
parent 5e81cd0fc6
commit 4112292893

View File

@@ -42,6 +42,7 @@ import net.runelite.api.ItemDefinition;
import net.runelite.api.NPC;
import net.runelite.api.Player;
import net.runelite.api.Prayer;
import net.runelite.api.Varbits;
import net.runelite.api.coords.WorldArea;
import net.runelite.api.coords.WorldPoint;
import net.runelite.api.kit.KitType;
@@ -548,11 +549,14 @@ class Utils
.inline(true)
.build());
fieldList.add(FieldEmbed.builder()
.name("Location")
.value(player.getLocation())
.inline(true)
.build());
if (client.getVar(Varbits.IN_WILDERNESS) == 1)
{
fieldList.add(FieldEmbed.builder()
.name("Location")
.value(player.getLocation())
.inline(true)
.build());
}
fieldList.add(FieldEmbed.builder()
.name("Target")