Include wildy levels.
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@@ -542,15 +542,14 @@ class Utils
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.value(Integer.toString(player.getPlayer().getCombatLevel()))
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.inline(true)
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.build());
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fieldList.add(FieldEmbed.builder()
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.name("Wildy Level")
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.value(Integer.toString(player.getWildyLevel()))
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.inline(true)
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.build());
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if (client.getVar(Varbits.IN_WILDERNESS) == 1)
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{
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fieldList.add(FieldEmbed.builder()
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.name("Wildy Level")
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.value(Integer.toString(player.getWildyLevel()))
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.inline(true)
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.build());
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fieldList.add(FieldEmbed.builder()
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.name("Location")
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.value(player.getLocation())
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