Merge pull request #1233 from sethtroll/fixagilityevent

agility plugin: remove duplicate gamestate event
This commit is contained in:
Adam
2018-04-02 08:12:47 -04:00
committed by GitHub

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@@ -35,7 +35,6 @@ import javax.inject.Inject;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import static net.runelite.api.Skill.AGILITY;
import net.runelite.api.Tile;
import net.runelite.api.TileObject;
@@ -112,6 +111,10 @@ public class AgilityPlugin extends Plugin
case HOPPING:
case LOGIN_SCREEN:
session = null;
break;
case LOADING:
obstacles.clear();
break;
}
}
@@ -231,14 +234,4 @@ public class AgilityPlugin extends Plugin
obstacles.put(newObject, tile);
}
}
@Subscribe
public void onGameStateChanged(GameStateChanged event)
{
if (event.getGameState() == GameState.LOADING)
{
obstacles.clear();
}
}
}