agility plugin: remove duplicate gamestate event

This commit is contained in:
Seth
2018-04-01 19:24:30 -05:00
parent 16444487f7
commit 644616e400

View File

@@ -35,7 +35,6 @@ import javax.inject.Inject;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import static net.runelite.api.Skill.AGILITY;
import net.runelite.api.Tile;
import net.runelite.api.TileObject;
@@ -112,6 +111,10 @@ public class AgilityPlugin extends Plugin
case HOPPING:
case LOGIN_SCREEN:
session = null;
break;
case LOADING:
obstacles.clear();
break;
}
}
@@ -231,14 +234,4 @@ public class AgilityPlugin extends Plugin
obstacles.put(newObject, tile);
}
}
@Subscribe
public void onGameStateChanged(GameStateChanged event)
{
if (event.getGameState() == GameState.LOADING)
{
obstacles.clear();
}
}
}