Adam 5152be586f gpu: fix priority renderer face cull checking
The face_visible check is not accounting for camera position, which causes
culled faces to erroneously be included (or not) into the priority renderer
distance calculations when placing 10 and 11 priority faces.

This was introduced in fd6b67fae2
2019-01-28 17:48:22 -05:00
2017-07-19 20:55:57 -04:00
2019-01-26 15:58:35 -05:00
2018-12-16 16:48:52 -05:00
2018-03-20 17:42:55 -04:00
2017-06-29 17:27:28 -04:00
2018-10-31 17:55:42 -04:00

runelite Travis Discord

RuneLite is a free, open source OldSchool RuneScape client.

If you have any questions, please join our IRC channel on irc.rizon.net #runelite or alternatively our Discord server.

Project Layout

  • cache - Libraries used for reading/writing cache files, as well as the data in it
  • http-api - API for api.runelite.net
  • http-service - Service for api.runelite.net
  • runelite-api - RuneLite API, interfaces for accessing the client
  • runelite-mixins - Mixins which are injected into the injected client's classes
  • runescape-api - Mappings correspond to these interfaces, runelite-api is a subset of this
  • runelite-client - Game client with plugins

Usage

Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
For more information visit the RuneLite Wiki.

License

RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure.

Contribute and Develop

We've set up a separate document for our contribution guidelines.

Description
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Readme BSD-2-Clause 107 MiB
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C 0.3%