Remove model viewer
It was subtree split to https://github.com/runelite/modelviewer
This commit is contained in:
@@ -10,7 +10,6 @@ If you have any questions, please join our IRC channel on [irc.rizon.net #runeli
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- [cache](cache/src/main/java/net/runelite/cache) - Libraries used for reading/writing cache files, as well as the data in it
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- [http-api](http-api/src/main/java/net/runelite/http/api) - API for api.runelite.net
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- [http-service](http-service/src/main/java/net/runelite/http/service) - Service for api.runelite.net
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- [model-viewer](model-viewer/src/main/java/net/runelite/modelviewer) - RS Model, NPC/Object, and terrain viewer
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- [runelite-api](runelite-api/src/main/java/net/runelite/api) - RuneLite API, interfaces for accessing the client
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- [runelite-mixins](runelite-mixins/src/main/java/net/runelite) - Mixins which are injected into the injected client's classes
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- [runescape-api](runescape-api/src/main/java/net/runelite) - Mappings correspond to these interfaces, runelite-api is a subset of this
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@@ -1,105 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
|
||||
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||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-->
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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<parent>
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<groupId>net.runelite</groupId>
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<artifactId>runelite-parent</artifactId>
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<version>1.4.24-SNAPSHOT</version>
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</parent>
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<artifactId>modelviewer</artifactId>
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<name>Model Viewer</name>
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<dependencies>
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<dependency>
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<groupId>net.runelite</groupId>
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<artifactId>cache</artifactId>
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<version>${project.version}</version>
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</dependency>
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<dependency>
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<groupId>org.lwjgl.lwjgl</groupId>
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<artifactId>lwjgl</artifactId>
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<version>2.9.3</version>
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</dependency>
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<dependency>
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<groupId>org.slf4j</groupId>
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<artifactId>slf4j-api</artifactId>
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</dependency>
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<dependency>
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<groupId>org.slf4j</groupId>
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<artifactId>slf4j-simple</artifactId>
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<version>1.7.12</version>
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</dependency>
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<dependency>
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<groupId>commons-cli</groupId>
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<artifactId>commons-cli</artifactId>
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<version>1.3.1</version>
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</dependency>
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<dependency>
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<groupId>commons-io</groupId>
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<artifactId>commons-io</artifactId>
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<version>2.5</version>
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</dependency>
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<dependency>
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<groupId>org.projectlombok</groupId>
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<artifactId>lombok</artifactId>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>junit</groupId>
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<artifactId>junit</artifactId>
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<version>4.12</version>
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<scope>test</scope>
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</dependency>
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</dependencies>
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<build>
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<plugins>
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<plugin>
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<groupId>com.googlecode.mavennatives</groupId>
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<artifactId>maven-nativedependencies-plugin</artifactId>
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<version>0.0.6</version>
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<executions>
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<execution>
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<id>unpacknatives</id>
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<phase>generate-resources</phase>
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<goals>
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<!--suppress MavenModelInspection (this line is for IDEA)-->
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<goal>copy</goal>
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</goals>
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</execution>
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</executions>
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</plugin>
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</plugins>
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</build>
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</project>
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@@ -1,212 +0,0 @@
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/*
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* Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
||||
*
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||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
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||||
* and/or other materials provided with the distribution.
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||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.modelviewer;
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import net.runelite.cache.models.Vector3f;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.GL11;
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import static org.lwjgl.opengl.GL11.glRotatef;
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import static org.lwjgl.opengl.GL11.glTranslatef;
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public class Camera
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{
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private static final float MAX_X = 89;
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public float moveSpeed = 0.60f;
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private float mouseSensitivity = 0.05f;
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private Vector3f pos = new Vector3f(0, 0, 0);
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private Vector3f rotation = new Vector3f(0, 0, 0);
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public void apply()
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{
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL11.glLoadIdentity();
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glRotatef(rotation.x, 1, 0, 0);
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glRotatef(rotation.y, 0, 1, 0);
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glRotatef(rotation.z, 0, 0, 1);
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glTranslatef(-pos.x, -pos.y, -pos.z);
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}
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public void acceptInput(float delta)
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{
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acceptInputRotate(delta);
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acceptInputGrab();
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acceptInputMove(delta);
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}
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public void acceptInputRotate(float delta)
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{
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if (Mouse.isGrabbed())
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{
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float mouseDX = Mouse.getDX();
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float mouseDY = -Mouse.getDY();
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rotation.y += mouseDX * mouseSensitivity * delta;
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rotation.x += mouseDY * mouseSensitivity * delta;
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rotation.y %= 360.0f;
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rotation.x %= 360.0f;
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// bound y between (-180, 180]
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if (rotation.y > 180.0f)
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{
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rotation.y = -360.0f + rotation.y;
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}
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if (rotation.y <= -180.0f)
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{
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rotation.y = 360.0f + rotation.y;
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}
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// cap x to prevent from flipping upsidedown
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if (rotation.x < -MAX_X)
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{
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rotation.x = -MAX_X;
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}
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if (rotation.x > MAX_X)
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{
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rotation.x = MAX_X;
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}
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}
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}
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public void acceptInputGrab()
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{
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if (Mouse.isInsideWindow() && Mouse.isButtonDown(0))
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{
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Mouse.setGrabbed(true);
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}
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if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) || Keyboard.isKeyDown(Keyboard.KEY_LMENU))
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{
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Mouse.setGrabbed(false);
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}
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}
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public void acceptInputMove(float delta)
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{
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boolean keyUp = Keyboard.isKeyDown(Keyboard.KEY_W);
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boolean keyDown = Keyboard.isKeyDown(Keyboard.KEY_S);
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boolean keyRight = Keyboard.isKeyDown(Keyboard.KEY_D);
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boolean keyLeft = Keyboard.isKeyDown(Keyboard.KEY_A);
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boolean keyFast = Keyboard.isKeyDown(Keyboard.KEY_Q);
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boolean keySlow = Keyboard.isKeyDown(Keyboard.KEY_E);
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boolean keyFlyUp = Keyboard.isKeyDown(Keyboard.KEY_SPACE);
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boolean keyFlyDown = Keyboard.isKeyDown(Keyboard.KEY_LSHIFT);
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float speed;
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if (keyFast)
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{
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speed = moveSpeed * 5;
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}
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else if (keySlow)
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{
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speed = moveSpeed / 2;
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}
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else
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{
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speed = moveSpeed;
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}
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speed *= delta;
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// sin(0) = 0
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// cos(0) = 1
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if (keyFlyUp)
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{
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pos.y += Math.cos(Math.toRadians(rotation.x)) * speed;
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pos.z -= Math.cos(Math.toRadians(rotation.y)) * Math.sin(Math.toRadians(rotation.x)) * speed;
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pos.x += Math.sin(Math.toRadians(rotation.x)) * Math.sin(Math.toRadians(rotation.y)) * speed;
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}
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if (keyFlyDown)
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{
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pos.y -= Math.cos(Math.toRadians(rotation.x)) * speed;
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pos.z += Math.cos(Math.toRadians(rotation.y)) * Math.sin(Math.toRadians(rotation.x)) * speed;
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pos.x -= Math.sin(Math.toRadians(rotation.x)) * Math.sin(Math.toRadians(rotation.y)) * speed;
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}
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if (keyDown)
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{
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pos.x -= Math.sin(Math.toRadians(rotation.y)) * speed;
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pos.z += Math.cos(Math.toRadians(rotation.x)) * Math.cos(Math.toRadians(rotation.y)) * speed;
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pos.y += Math.sin(Math.toRadians(rotation.x)) * speed;
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}
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if (keyUp)
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{
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pos.x += Math.sin(Math.toRadians(rotation.y)) * speed;
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pos.z -= Math.cos(Math.toRadians(rotation.x)) * Math.cos(Math.toRadians(rotation.y)) * speed;
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pos.y -= Math.sin(Math.toRadians(rotation.x)) * speed;
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}
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if (keyLeft)
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{
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pos.x += Math.sin(Math.toRadians(rotation.y - 90)) * speed;
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pos.z -= Math.cos(Math.toRadians(rotation.y - 90)) * speed;
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}
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if (keyRight)
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{
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pos.x += Math.sin(Math.toRadians(rotation.y + 90)) * speed;
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pos.z -= Math.cos(Math.toRadians(rotation.y + 90)) * speed;
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}
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}
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public void setSpeed(float speed)
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{
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moveSpeed = speed;
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}
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public void setPos(Vector3f pos)
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{
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this.pos = pos;
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}
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public Vector3f getPos()
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{
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return pos;
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}
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public Vector3f getRotation()
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{
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return rotation;
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}
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public void setRotation(Vector3f rotation)
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||||
{
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this.rotation = rotation;
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}
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public void setMouseSensitivity(float mouseSensitivity)
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{
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this.mouseSensitivity = mouseSensitivity;
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||||
}
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|
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public float getMouseSensitivity()
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||||
{
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||||
return mouseSensitivity;
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||||
}
|
||||
}
|
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@@ -1,64 +0,0 @@
|
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/*
|
||||
* Copyright (c) 2017, Adam <Adam@sigterm.info>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.modelviewer;
|
||||
|
||||
import com.google.gson.Gson;
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStreamReader;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import net.runelite.cache.definitions.KitDefinition;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
|
||||
public class KitManager
|
||||
{
|
||||
private static final Logger logger = LoggerFactory.getLogger(KitManager.class);
|
||||
|
||||
private static Map<Integer, KitDefinition> kits = new HashMap<>();
|
||||
|
||||
public static KitDefinition getKit(int id)
|
||||
{
|
||||
KitDefinition def = kits.get(id);
|
||||
if (def != null)
|
||||
{
|
||||
return def;
|
||||
}
|
||||
|
||||
try (FileInputStream in = new FileInputStream(new File("kits/" + id + ".json")))
|
||||
{
|
||||
def = new Gson().fromJson(new InputStreamReader(in), KitDefinition.class);
|
||||
kits.put(id, def);
|
||||
return def;
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
logger.warn(null, ex);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2017, Adam <Adam@sigterm.info>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.modelviewer;
|
||||
|
||||
import lombok.Value;
|
||||
|
||||
@Value
|
||||
public class ModelKey
|
||||
{
|
||||
private final int modelId;
|
||||
private final int defId;
|
||||
private final int type;
|
||||
private final int orientation;
|
||||
}
|
||||
@@ -1,181 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2017, Adam <Adam@sigterm.info>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.modelviewer;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.function.Consumer;
|
||||
import net.runelite.cache.IndexType;
|
||||
import net.runelite.cache.definitions.ModelDefinition;
|
||||
import net.runelite.cache.definitions.ObjectDefinition;
|
||||
import net.runelite.cache.definitions.loaders.ModelLoader;
|
||||
import net.runelite.cache.fs.Archive;
|
||||
import net.runelite.cache.fs.Index;
|
||||
import net.runelite.cache.fs.Storage;
|
||||
import net.runelite.cache.fs.Store;
|
||||
import net.runelite.cache.region.Location;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
|
||||
public class ModelManager
|
||||
{
|
||||
private static final Logger logger = LoggerFactory.getLogger(ModelManager.class);
|
||||
|
||||
private final Store store;
|
||||
private final Map<ModelKey, ModelDefinition> models = new HashMap<>();
|
||||
private final ModelLoader loader = new ModelLoader();
|
||||
|
||||
public ModelManager(Store store)
|
||||
{
|
||||
this.store = store;
|
||||
}
|
||||
|
||||
public ModelDefinition getModel(int id)
|
||||
{
|
||||
return this.getModel(new ModelKey(id, -1, -1, -1), null);
|
||||
}
|
||||
|
||||
public ModelDefinition getModel(int id, ObjectDefinition object, Location location)
|
||||
{
|
||||
final int type, rot;
|
||||
if (location != null)
|
||||
{
|
||||
type = location.getType();
|
||||
rot = location.getOrientation();
|
||||
}
|
||||
else
|
||||
{
|
||||
type = rot = 0;
|
||||
}
|
||||
return this.getModel(new ModelKey(id, object.getId(), type, rot), md ->
|
||||
{
|
||||
// this logic is from method3697 in 140
|
||||
if (object.getObjectTypes() == null)
|
||||
{
|
||||
boolean isRotate = object.isRotated();
|
||||
|
||||
if (type == 2 && rot > 3)
|
||||
{
|
||||
isRotate = !isRotate;
|
||||
}
|
||||
|
||||
if (isRotate)
|
||||
{
|
||||
md.method1493();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
boolean isRotate = object.isRotated() ^ rot > 3;
|
||||
|
||||
if (isRotate)
|
||||
{
|
||||
md.method1493();
|
||||
}
|
||||
}
|
||||
|
||||
if (type == 4 && rot > 3)
|
||||
{
|
||||
md.rotate(256);
|
||||
md.move(45, 0, -45);
|
||||
}
|
||||
switch (rot & 3)
|
||||
{
|
||||
case 1:
|
||||
md.rotate1();
|
||||
break;
|
||||
case 2:
|
||||
md.rotate2();
|
||||
break;
|
||||
case 3:
|
||||
md.rotate3();
|
||||
break;
|
||||
}
|
||||
short[] recolorToFind = object.getRecolorToFind();
|
||||
if (recolorToFind != null)
|
||||
{
|
||||
short[] recolorToReplace = object.getRecolorToReplace();
|
||||
for (int i = 0; i < recolorToFind.length; ++i)
|
||||
{
|
||||
md.recolor(recolorToFind[i], recolorToReplace[i]);
|
||||
}
|
||||
}
|
||||
short[] retextureToFind = object.getRetextureToFind();
|
||||
if (retextureToFind != null)
|
||||
{
|
||||
short[] textureToReplace = object.getTextureToReplace();
|
||||
for (int i = 0; i < retextureToFind.length; ++i)
|
||||
{
|
||||
md.retexture(retextureToFind[i], textureToReplace[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (object.getModelSizeX() != 128 || object.getModelSizeHeight() != 128 || object.getModelSizeY() != 128)
|
||||
{
|
||||
md.resize(object.getModelSizeX(), object.getModelSizeHeight(), object.getModelSizeY());
|
||||
}
|
||||
|
||||
if (object.getOffsetX() != 0 || object.getOffsetHeight() != 0 || object.getOffsetY() != 0)
|
||||
{
|
||||
md.move((short) object.getOffsetX(), (short) object.getOffsetHeight(), (short) object.getOffsetY());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private ModelDefinition getModel(ModelKey key, Consumer<ModelDefinition> loadConsumer)
|
||||
{
|
||||
ModelDefinition md = models.get(key);
|
||||
if (md != null)
|
||||
{
|
||||
return md;
|
||||
}
|
||||
|
||||
Storage storage = store.getStorage();
|
||||
Index index = store.getIndex(IndexType.MODELS);
|
||||
|
||||
Archive modelArchive = index.getArchive(key.getModelId());
|
||||
byte[] contents;
|
||||
try
|
||||
{
|
||||
contents = modelArchive.decompress(storage.loadArchive(modelArchive));
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
md = loader.load(modelArchive.getArchiveId(), contents);
|
||||
|
||||
if (loadConsumer != null)
|
||||
{
|
||||
loadConsumer.accept(md);
|
||||
}
|
||||
md.computeNormals();
|
||||
md.computeMaxPriority();
|
||||
models.put(key, md);
|
||||
return md;
|
||||
}
|
||||
}
|
||||
@@ -1,999 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2018, Adam <Adam@sigterm.info>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.modelviewer;
|
||||
|
||||
import com.google.common.collect.HashMultimap;
|
||||
import com.google.common.collect.Multimap;
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import net.runelite.cache.ConfigType;
|
||||
import net.runelite.cache.IndexType;
|
||||
import net.runelite.cache.NpcManager;
|
||||
import net.runelite.cache.ObjectManager;
|
||||
import net.runelite.cache.OverlayManager;
|
||||
import net.runelite.cache.SpriteManager;
|
||||
import net.runelite.cache.TextureManager;
|
||||
import net.runelite.cache.UnderlayManager;
|
||||
import net.runelite.cache.definitions.FrameDefinition;
|
||||
import net.runelite.cache.definitions.FramemapDefinition;
|
||||
import net.runelite.cache.definitions.KitDefinition;
|
||||
import net.runelite.cache.definitions.LocationsDefinition;
|
||||
import net.runelite.cache.definitions.MapDefinition;
|
||||
import net.runelite.cache.definitions.ModelDefinition;
|
||||
import net.runelite.cache.definitions.NpcDefinition;
|
||||
import net.runelite.cache.definitions.ObjectDefinition;
|
||||
import net.runelite.cache.definitions.SequenceDefinition;
|
||||
import net.runelite.cache.definitions.SpriteDefinition;
|
||||
import net.runelite.cache.definitions.TextureDefinition;
|
||||
import net.runelite.cache.definitions.loaders.FrameLoader;
|
||||
import net.runelite.cache.definitions.loaders.FramemapLoader;
|
||||
import net.runelite.cache.definitions.loaders.LocationsLoader;
|
||||
import net.runelite.cache.definitions.loaders.MapLoader;
|
||||
import net.runelite.cache.definitions.loaders.SequenceLoader;
|
||||
import net.runelite.cache.fs.Archive;
|
||||
import net.runelite.cache.fs.ArchiveFiles;
|
||||
import net.runelite.cache.fs.FSFile;
|
||||
import net.runelite.cache.fs.Index;
|
||||
import net.runelite.cache.fs.Storage;
|
||||
import net.runelite.cache.fs.Store;
|
||||
import net.runelite.cache.item.ColorPalette;
|
||||
import net.runelite.cache.models.Vector3f;
|
||||
import net.runelite.cache.models.VertexNormal;
|
||||
import net.runelite.cache.region.Location;
|
||||
import net.runelite.cache.region.Position;
|
||||
import net.runelite.cache.region.Region;
|
||||
import net.runelite.cache.util.XteaKeyManager;
|
||||
import org.apache.commons.cli.CommandLine;
|
||||
import org.apache.commons.cli.CommandLineParser;
|
||||
import org.apache.commons.cli.DefaultParser;
|
||||
import org.apache.commons.cli.Options;
|
||||
import org.lwjgl.opengl.Display;
|
||||
import org.lwjgl.opengl.DisplayMode;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import static org.lwjgl.opengl.GL11.GL_NEAREST;
|
||||
import static org.lwjgl.opengl.GL11.GL_TEXTURE_2D;
|
||||
import static org.lwjgl.opengl.GL11.GL_TEXTURE_MAG_FILTER;
|
||||
import static org.lwjgl.opengl.GL11.GL_TEXTURE_MIN_FILTER;
|
||||
import static org.lwjgl.opengl.GL11.GL_TEXTURE_WRAP_S;
|
||||
import static org.lwjgl.opengl.GL11.GL_TEXTURE_WRAP_T;
|
||||
import static org.lwjgl.opengl.GL11.glStencilMask;
|
||||
import static org.lwjgl.opengl.GL11.glTexParameteri;
|
||||
import static org.lwjgl.opengl.GL12.GL_CLAMP_TO_EDGE;
|
||||
import static org.lwjgl.opengl.GL43.GL_DEBUG_OUTPUT;
|
||||
import static org.lwjgl.opengl.GL43.glDebugMessageCallback;
|
||||
import org.lwjgl.opengl.KHRDebugCallback;
|
||||
import org.lwjgl.opengl.PixelFormat;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
|
||||
public class ModelViewer
|
||||
{
|
||||
private static final Logger logger = LoggerFactory.getLogger(ModelViewer.class);
|
||||
|
||||
/**
|
||||
* size of a tile in local coordinates
|
||||
*/
|
||||
private static final int TILE_SCALE = 128;
|
||||
private static final int[] palette = new ColorPalette(0.6, 0, 512).getColorPalette();//0.6, 0.7, 0.8, 0.9
|
||||
private static ObjectManager objectManager;
|
||||
private static TextureManager textureManager;
|
||||
private static SpriteManager spriteManager;
|
||||
private static ModelManager modelManager;
|
||||
private static Map<Integer, Texture> textures = new HashMap<>();
|
||||
private static Map<Integer, SequenceDefinition> seqs = new HashMap<>();
|
||||
private static Multimap<Integer, FrameDefinition> frames = HashMultimap.create();
|
||||
|
||||
public static void main(String[] args) throws Exception
|
||||
{
|
||||
Options options = new Options();
|
||||
|
||||
options.addOption(null, "store", true, "store directory");
|
||||
|
||||
options.addOption(null, "objectdir", true, "objects directory");
|
||||
|
||||
options.addOption(null, "npc", true, "npc to render");
|
||||
options.addOption(null, "object", true, "object to render");
|
||||
options.addOption(null, "model", true, "model to render");
|
||||
options.addOption(null, "map", true, "map region to render");
|
||||
options.addOption(null, "kits", true, "kits to render");
|
||||
options.addOption(null, "seq", true, "sequence id");
|
||||
|
||||
CommandLineParser parser = new DefaultParser();
|
||||
CommandLine cmd = parser.parse(options, args);
|
||||
|
||||
NpcDefinition npcdef = null;
|
||||
ObjectDefinition objdef = null;
|
||||
Store store = null;
|
||||
UnderlayManager underlayManager = null;
|
||||
OverlayManager overlayManager = null;
|
||||
NpcManager npcManager = null;
|
||||
Integer seq = null;
|
||||
|
||||
List<ModelDefinition> models = new ArrayList<>();
|
||||
Region region = null;
|
||||
|
||||
if (cmd.hasOption("store"))
|
||||
{
|
||||
store = new Store(new File(cmd.getOptionValue("store")));
|
||||
store.load();
|
||||
|
||||
underlayManager = new UnderlayManager(store);
|
||||
underlayManager.load();
|
||||
|
||||
overlayManager = new OverlayManager(store);
|
||||
overlayManager.load();
|
||||
|
||||
objectManager = new ObjectManager(store);
|
||||
objectManager.load();
|
||||
|
||||
textureManager = new TextureManager(store);
|
||||
textureManager.load();
|
||||
|
||||
spriteManager = new SpriteManager(store);
|
||||
spriteManager.load();
|
||||
|
||||
npcManager = new NpcManager(store);
|
||||
npcManager.load();
|
||||
|
||||
modelManager = new ModelManager(store);
|
||||
|
||||
if (cmd.hasOption("seq"))
|
||||
{
|
||||
loadSeqs(store);
|
||||
loadFrames(store);
|
||||
}
|
||||
}
|
||||
if (cmd.hasOption("model"))
|
||||
{
|
||||
// render model
|
||||
String model = cmd.getOptionValue("model");
|
||||
|
||||
ModelDefinition md = modelManager.getModel(Integer.parseInt(model));
|
||||
models.add(md);
|
||||
}
|
||||
if (cmd.hasOption("npc"))
|
||||
{
|
||||
String npc = cmd.getOptionValue("npc");
|
||||
|
||||
npcdef = npcManager.get(Integer.parseInt(npc));
|
||||
|
||||
for (int model : npcdef.models)
|
||||
{
|
||||
ModelDefinition md = modelManager.getModel(model);
|
||||
for (int i = 0; i < npcdef.recolorToFind.length; i++)
|
||||
{
|
||||
md.recolor(npcdef.recolorToFind[i], npcdef.recolorToReplace[i]);
|
||||
}
|
||||
models.add(md);
|
||||
}
|
||||
}
|
||||
if (cmd.hasOption("object"))
|
||||
{
|
||||
String obj = cmd.getOptionValue("object");
|
||||
|
||||
objdef = objectManager.getObject(Integer.parseInt(obj));
|
||||
|
||||
for (int model : objdef.getObjectModels())
|
||||
{
|
||||
models.add(modelManager.getModel(model, objdef, null));
|
||||
}
|
||||
}
|
||||
if (cmd.hasOption("map"))
|
||||
{
|
||||
String map = cmd.getOptionValue("map");
|
||||
String[] s = map.split(",");
|
||||
int x, y;
|
||||
if (s.length == 1)
|
||||
{
|
||||
int regionId = Integer.parseInt(s[0]);
|
||||
x = regionId >> 8;
|
||||
y = regionId & 0xFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = Integer.parseInt(s[0]);
|
||||
y = Integer.parseInt(s[1]);
|
||||
}
|
||||
|
||||
XteaKeyManager keyManager = new XteaKeyManager();
|
||||
keyManager.loadKeys();
|
||||
|
||||
int[] keys = keyManager.getKeys(x << 8 | y);
|
||||
|
||||
Storage storage = store.getStorage();
|
||||
Index index = store.getIndex(IndexType.MAPS);
|
||||
|
||||
Archive mapArchive = index.findArchiveByName("m" + x + "_" + y);
|
||||
Archive locationsArchive = index.findArchiveByName("l" + x + "_" + y);
|
||||
|
||||
region = new Region(x, y);
|
||||
|
||||
byte[] mapData = mapArchive.decompress(storage.loadArchive(mapArchive));
|
||||
MapLoader mapLoader = new MapLoader();
|
||||
MapDefinition mapDef = mapLoader.load(x, y, mapData);
|
||||
region.loadTerrain(mapDef);
|
||||
|
||||
if (keys != null)
|
||||
{
|
||||
byte[] locationData = locationsArchive.decompress(storage.loadArchive(locationsArchive), keys);
|
||||
LocationsLoader locationsLoader = new LocationsLoader();
|
||||
LocationsDefinition locDef = locationsLoader.load(x, y, locationData);
|
||||
region.loadLocations(locDef);
|
||||
}
|
||||
}
|
||||
if (cmd.hasOption("kits"))
|
||||
{
|
||||
String kits = cmd.getOptionValue("kits");
|
||||
Integer[] kitIds = Arrays.stream(kits.split(",")).map(s -> Integer.parseInt(s)).toArray(Integer[]::new);
|
||||
|
||||
for (int kitId : kitIds)
|
||||
{
|
||||
KitDefinition kit = KitManager.getKit(kitId);
|
||||
for (int model : kit.modelIds)
|
||||
{
|
||||
ModelDefinition md = modelManager.getModel(model);
|
||||
models.add(md);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (cmd.hasOption("seq"))
|
||||
{
|
||||
seq = Integer.parseInt(cmd.getOptionValue("seq"));
|
||||
}
|
||||
|
||||
Display.setDisplayMode(new DisplayMode(800, 600));
|
||||
Display.setTitle("Model Viewer");
|
||||
Display.setInitialBackground((float) Color.gray.getRed() / 255f, (float) Color.gray.getGreen() / 255f, (float) Color.gray.getBlue() / 255f);
|
||||
Display.create(new PixelFormat(0, 8, 8));
|
||||
|
||||
GL11.glMatrixMode(GL11.GL_PROJECTION);
|
||||
GL11.glLoadIdentity();
|
||||
double aspect = 1;
|
||||
double near = 1; // near should be chosen as far into the scene as possible
|
||||
double far = 10000;
|
||||
double fov = 1; // 1 gives you a 90° field of view. It's tan(fov_angle)/2.
|
||||
GL11.glFrustum(-aspect * near * fov, aspect * near * fov, -fov, fov, near, far);
|
||||
|
||||
GL11.glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageCallback(new KHRDebugCallback());
|
||||
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
|
||||
GL11.glCullFace(GL11.GL_BACK);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
long last = 0;
|
||||
|
||||
Camera camera = new Camera();
|
||||
Scene scene = null;
|
||||
if (region != null)
|
||||
{
|
||||
scene = new Scene(underlayManager, overlayManager);
|
||||
scene.loadRegion(region, objectManager);
|
||||
}
|
||||
|
||||
SequenceDefinition sequenceDefinition = null;
|
||||
int frameCount = 0;
|
||||
int frameLength = 0;
|
||||
if (seq != null)
|
||||
{
|
||||
sequenceDefinition = seqs.get(seq);
|
||||
frameCount = 0;
|
||||
frameLength = sequenceDefinition.frameLenghts[0];
|
||||
}
|
||||
|
||||
while (!Display.isCloseRequested())
|
||||
{
|
||||
// Clear the screen and depth buffer
|
||||
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
if (seq != null)
|
||||
{
|
||||
if (frameLength-- <= 0)
|
||||
{
|
||||
frameCount++;
|
||||
frameLength = sequenceDefinition.frameLenghts[frameCount % sequenceDefinition.frameIDs.length];
|
||||
}
|
||||
|
||||
int seqFrameId = sequenceDefinition.frameIDs[frameCount % sequenceDefinition.frameIDs.length];
|
||||
Collection<FrameDefinition> frames = ModelViewer.frames.get(seqFrameId >>> 16);
|
||||
int frameFileId = seqFrameId & 65535;
|
||||
|
||||
Optional<FrameDefinition> first = frames.stream().filter(frame -> frame.id == frameFileId).findFirst();
|
||||
FrameDefinition frame = first.get();
|
||||
FramemapDefinition framemap = frame.framemap;
|
||||
|
||||
ModelDefinition.animOffsetX = ModelDefinition.animOffsetY = ModelDefinition.animOffsetZ = 0;
|
||||
|
||||
for (ModelDefinition def : models)
|
||||
{
|
||||
def.resetAnim();
|
||||
}
|
||||
for (int i = 0; i < frame.translatorCount; ++i)
|
||||
{
|
||||
int type = frame.indexFrameIds[i];
|
||||
int fmType = framemap.types[type];
|
||||
int[] fm = framemap.frameMaps[type];
|
||||
int dx = frame.translator_x[i];
|
||||
int dy = frame.translator_y[i];
|
||||
int dz = frame.translator_z[i];
|
||||
|
||||
for (ModelDefinition def : models)
|
||||
{
|
||||
def.animate(fmType, fm, dx, dy, dz);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glClear(GL11.GL_STENCIL_BUFFER_BIT);
|
||||
for (int prio = 255; prio >= 0; --prio)
|
||||
{
|
||||
for (ModelDefinition def : models)
|
||||
{
|
||||
drawModel(def, prio, prio == 255);
|
||||
}
|
||||
}
|
||||
|
||||
if (region != null)
|
||||
{
|
||||
drawScene(region, scene);
|
||||
}
|
||||
|
||||
Display.update();
|
||||
Display.sync(50); // fps
|
||||
|
||||
long delta = System.currentTimeMillis() - last;
|
||||
last = System.currentTimeMillis();
|
||||
|
||||
camera.acceptInput(delta);
|
||||
camera.apply();
|
||||
}
|
||||
|
||||
Display.destroy();
|
||||
}
|
||||
|
||||
private static void drawModel(ModelDefinition md, int prio, boolean first)
|
||||
{
|
||||
GL11.glEnable(GL11.GL_STENCIL_TEST);
|
||||
|
||||
glStencilMask(0xff);
|
||||
GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_REPLACE, GL11.GL_REPLACE);
|
||||
|
||||
GL11.glStencilFunc(GL11.GL_GEQUAL, prio, 0xff);
|
||||
|
||||
for (int i = 0; i < md.faceCount; ++i)
|
||||
{
|
||||
if (md.faceRenderTypes != null)
|
||||
{
|
||||
byte faceRenderType = md.faceRenderTypes[i];
|
||||
|
||||
if ((faceRenderType & 2) != 0)
|
||||
{
|
||||
continue; // what is this?
|
||||
}
|
||||
}
|
||||
|
||||
int vertexA = md.faceVertexIndices1[i];
|
||||
int vertexB = md.faceVertexIndices2[i];
|
||||
int vertexC = md.faceVertexIndices3[i];
|
||||
|
||||
if (md.faceRenderPriorities != null)
|
||||
{
|
||||
int priority = md.faceRenderPriorities[i] & 0xFF;
|
||||
if (priority != prio)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!first)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
VertexNormal normalVertexA = md.vertexNormals[vertexA];
|
||||
VertexNormal normalVertexB = md.vertexNormals[vertexB];
|
||||
VertexNormal normalVertexC = md.vertexNormals[vertexC];
|
||||
|
||||
Vector3f nA = normalVertexA.normalize();
|
||||
Vector3f nB = normalVertexB.normalize();
|
||||
Vector3f nC = normalVertexC.normalize();
|
||||
|
||||
// Invert y
|
||||
nA.y = -nA.y;
|
||||
nB.y = -nB.y;
|
||||
nC.y = -nC.y;
|
||||
|
||||
// and z
|
||||
nA.z = -nA.z;
|
||||
nB.z = -nB.z;
|
||||
nC.z = -nC.z;
|
||||
|
||||
int vertexAx = md.vertexPositionsX[vertexA];
|
||||
int vertexAy = md.vertexPositionsY[vertexA];
|
||||
int vertexAz = md.vertexPositionsZ[vertexA];
|
||||
|
||||
int vertexBx = md.vertexPositionsX[vertexB];
|
||||
int vertexBy = md.vertexPositionsY[vertexB];
|
||||
int vertexBz = md.vertexPositionsZ[vertexB];
|
||||
|
||||
int vertexCx = md.vertexPositionsX[vertexC];
|
||||
int vertexCy = md.vertexPositionsY[vertexC];
|
||||
int vertexCz = md.vertexPositionsZ[vertexC];
|
||||
|
||||
short textureId = md.faceTextures != null ? md.faceTextures[i] : -1;
|
||||
int alpha = md.faceAlphas != null ? (md.faceAlphas[i] & 0xFF) : 255;
|
||||
if (alpha == 0)
|
||||
{
|
||||
alpha = 255;
|
||||
}
|
||||
|
||||
Color color;
|
||||
|
||||
float[] u = null;
|
||||
float[] v = null;
|
||||
|
||||
if (textureId != -1)
|
||||
{
|
||||
color = Color.WHITE;
|
||||
|
||||
Texture texture = getTexture(textureId);
|
||||
assert texture != null;
|
||||
|
||||
if (md.faceTextureUCoordinates == null || md.faceTextureVCoordinates == null)
|
||||
{
|
||||
md.computeTextureUVCoordinates();
|
||||
}
|
||||
|
||||
u = md.faceTextureUCoordinates[i];
|
||||
v = md.faceTextureVCoordinates[i];
|
||||
|
||||
int glTexture = texture.getOpenglId();
|
||||
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, glTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
color = new Color(getPaletteColor(md.faceColors[i]));
|
||||
}
|
||||
|
||||
// convert to range of 0-1
|
||||
float rf = (float) color.getRed() / 255f;
|
||||
float gf = (float) color.getGreen() / 255f;
|
||||
float bf = (float) color.getBlue() / 255f;
|
||||
float af = (float) alpha / 255f;
|
||||
|
||||
GL11.glBegin(GL11.GL_TRIANGLES);
|
||||
|
||||
GL11.glColor4f(rf, gf, bf, af);
|
||||
|
||||
GL11.glNormal3f(nA.x, nA.y, nA.z);
|
||||
if (textureId != -1)
|
||||
{
|
||||
GL11.glTexCoord2f(u[0], v[0]);
|
||||
}
|
||||
GL11.glVertex3i(vertexAx, -vertexAy, -vertexAz);
|
||||
|
||||
GL11.glNormal3f(nB.x, nB.y, nB.z);
|
||||
if (textureId != -1)
|
||||
{
|
||||
GL11.glTexCoord2f(u[1], v[1]);
|
||||
}
|
||||
GL11.glVertex3i(vertexBx, -vertexBy, -vertexBz);
|
||||
|
||||
GL11.glNormal3f(nC.x, nC.y, nC.z);
|
||||
if (textureId != -1)
|
||||
{
|
||||
GL11.glTexCoord2f(u[2], v[2]);
|
||||
}
|
||||
GL11.glVertex3i(vertexCx, -vertexCy, -vertexCz);
|
||||
|
||||
GL11.glEnd();
|
||||
|
||||
if (textureId != -1)
|
||||
{
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glDisable(GL11.GL_STENCIL_TEST);
|
||||
}
|
||||
|
||||
private static void drawScene(Region region, Scene scene)
|
||||
{
|
||||
for (int z = 0; z < Region.Z; ++z)
|
||||
{
|
||||
SceneTileModel[][] sceneTileModels = scene.getSceneTiles()[z];
|
||||
SceneTilePaint[][] sceneTilePaint = scene.getSceneTilePaint()[z];
|
||||
|
||||
for (int x = 0; x < Region.X; ++x)
|
||||
{
|
||||
for (int y = 0; y < Region.Y; ++y)
|
||||
{
|
||||
SceneTilePaint paint = sceneTilePaint[x][y];
|
||||
if (paint != null)
|
||||
{
|
||||
drawSceneTilePaint(region, x, y, z, paint);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawSceneTileModel(region, x, y, z, sceneTileModels[x][y]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
drawLocations(region);
|
||||
|
||||
}
|
||||
|
||||
private static void drawSceneTilePaint(Region region, int regionX, int regionY, int z, SceneTilePaint sceneTilePaint)
|
||||
{
|
||||
if (sceneTilePaint == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int glTexture = -1;
|
||||
|
||||
Color swColor;
|
||||
Color seColor;
|
||||
Color neColor;
|
||||
Color nwColor;
|
||||
|
||||
if (sceneTilePaint.texture > -1)
|
||||
{
|
||||
swColor = seColor = neColor = nwColor = Color.WHITE;
|
||||
|
||||
Texture texture = getTexture(sceneTilePaint.texture);
|
||||
glTexture = texture.getOpenglId();
|
||||
assert glTexture > -1;
|
||||
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, glTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sceneTilePaint.swColor == 12345678)
|
||||
{
|
||||
return;
|
||||
}
|
||||
swColor = new Color(getPaletteColor(sceneTilePaint.swColor));
|
||||
seColor = new Color(getPaletteColor(sceneTilePaint.seColor));
|
||||
neColor = new Color(getPaletteColor(sceneTilePaint.neColor));
|
||||
nwColor = new Color(getPaletteColor(sceneTilePaint.nwColor));
|
||||
}
|
||||
|
||||
|
||||
GL11.glBegin(GL11.GL_TRIANGLES);
|
||||
|
||||
int x = regionX * TILE_SCALE;
|
||||
int y = regionY * TILE_SCALE;
|
||||
|
||||
int z1 = -region.getTileHeight(z, regionX, regionY);
|
||||
int z2 = regionX + 1 < Region.X ? -region.getTileHeight(z, regionX + 1, regionY) : z1;
|
||||
int z3 = regionY + 1 < Region.Y ? -region.getTileHeight(z, regionX, regionY + 1) : z1;
|
||||
int z4 = regionX + 1 < Region.X && regionY + 1 < Region.Y ? -region.getTileHeight(z, regionX + 1, regionY + 1) : z1;
|
||||
|
||||
// triangle 1
|
||||
glColor3f(swColor);
|
||||
if (glTexture > -1)
|
||||
{
|
||||
GL11.glTexCoord2f(0, 0);
|
||||
}
|
||||
GL11.glVertex3i(x, z1, -y);
|
||||
glColor3f(seColor);
|
||||
if (glTexture > -1)
|
||||
{
|
||||
GL11.glTexCoord2f(1, 0);
|
||||
}
|
||||
GL11.glVertex3i(x + TILE_SCALE, z2, -y);
|
||||
glColor3f(nwColor);
|
||||
if (glTexture > -1)
|
||||
{
|
||||
GL11.glTexCoord2f(0, 1);
|
||||
}
|
||||
GL11.glVertex3i(x, z3, -(y + TILE_SCALE));
|
||||
|
||||
|
||||
// triangle 2
|
||||
if (glTexture > -1)
|
||||
{
|
||||
GL11.glTexCoord2f(0, 1);
|
||||
}
|
||||
GL11.glVertex3i(x, z3, -(y + TILE_SCALE));
|
||||
glColor3f(seColor);
|
||||
if (glTexture > -1)
|
||||
{
|
||||
GL11.glTexCoord2f(1, 0);
|
||||
}
|
||||
GL11.glVertex3i(x + TILE_SCALE, z2, -y);
|
||||
glColor3f(neColor);
|
||||
if (glTexture > -1)
|
||||
{
|
||||
GL11.glTexCoord2f(1, 1);
|
||||
}
|
||||
GL11.glVertex3i(x + TILE_SCALE, z4, -(y + TILE_SCALE));
|
||||
|
||||
GL11.glEnd();
|
||||
|
||||
if (glTexture > -1)
|
||||
{
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
|
||||
private static void drawSceneTileModel(Region region, int regionX, int regionY, int z, SceneTileModel sceneTileModel)
|
||||
{
|
||||
if (sceneTileModel == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < sceneTileModel.faceX.length; ++i)
|
||||
{
|
||||
int vertexA = sceneTileModel.faceX[i];
|
||||
int vertexB = sceneTileModel.faceY[i];
|
||||
int vertexC = sceneTileModel.faceZ[i];
|
||||
|
||||
int vertexAx = sceneTileModel.vertexX[vertexA];
|
||||
int vertexAy = sceneTileModel.vertexY[vertexA];
|
||||
int vertexAz = sceneTileModel.vertexZ[vertexA];
|
||||
|
||||
int vertexBx = sceneTileModel.vertexX[vertexB];
|
||||
int vertexBy = sceneTileModel.vertexY[vertexB];
|
||||
int vertexBz = sceneTileModel.vertexZ[vertexB];
|
||||
|
||||
int vertexCx = sceneTileModel.vertexX[vertexC];
|
||||
int vertexCy = sceneTileModel.vertexY[vertexC];
|
||||
int vertexCz = sceneTileModel.vertexZ[vertexC];
|
||||
|
||||
int colorA = sceneTileModel.triangleColorA[i];
|
||||
int colorB = sceneTileModel.triangleColorB[i];
|
||||
int colorC = sceneTileModel.triangleColorC[i];
|
||||
int textureId = sceneTileModel.triangleTextureId == null ? -1 : sceneTileModel.triangleTextureId[i];
|
||||
|
||||
Color colorAc, colorBc, colorCc;
|
||||
int glTexture = -1;
|
||||
if (textureId != -1)
|
||||
{
|
||||
colorAc = colorBc = colorCc = Color.WHITE;
|
||||
Texture texture = getTexture(textureId);
|
||||
glTexture = texture.getOpenglId();
|
||||
assert glTexture > -1;
|
||||
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, glTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (colorA == 12345678)
|
||||
{
|
||||
return;
|
||||
}
|
||||
colorAc = new Color(getPaletteColor(colorA));
|
||||
colorBc = new Color(getPaletteColor(colorB));
|
||||
colorCc = new Color(getPaletteColor(colorC));
|
||||
}
|
||||
|
||||
GL11.glBegin(GL11.GL_TRIANGLES);
|
||||
|
||||
glColor3f(colorAc);
|
||||
if (glTexture > -1)
|
||||
{
|
||||
GL11.glTexCoord2f(0, 0);
|
||||
}
|
||||
|
||||
GL11.glVertex3i(vertexAx, -vertexAy, -vertexAz);
|
||||
glColor3f(colorBc);
|
||||
if (glTexture > -1)
|
||||
{
|
||||
GL11.glTexCoord2f(1, 0);
|
||||
}
|
||||
GL11.glVertex3i(vertexBx, -vertexBy, -vertexBz);
|
||||
glColor3f(colorCc);
|
||||
if (glTexture > -1)
|
||||
{
|
||||
GL11.glTexCoord2f(0, 1);
|
||||
}
|
||||
GL11.glVertex3i(vertexCx, -vertexCy, -vertexCz);
|
||||
|
||||
GL11.glEnd();
|
||||
|
||||
if (glTexture > -1)
|
||||
{
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void glColor3f(Color color)
|
||||
{
|
||||
GL11.glColor3f((float) color.getRed() / 255f, (float) color.getGreen() / 255f, (float) color.getBlue() / 255f);
|
||||
}
|
||||
|
||||
private static void drawLocations(Region region)
|
||||
{
|
||||
for (Location location : region.getLocations())
|
||||
{
|
||||
int id = location.getId();
|
||||
ObjectDefinition object = getObject(id);
|
||||
|
||||
if (object == null || object.getObjectModels() == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Position objectPos = location.getPosition();
|
||||
int width;
|
||||
int length;
|
||||
if (location.getOrientation() != 1 && location.getOrientation() != 3)
|
||||
{
|
||||
width = object.getSizeX();
|
||||
length = object.getSizeY();
|
||||
}
|
||||
else
|
||||
{
|
||||
width = object.getSizeY();
|
||||
length = object.getSizeX();
|
||||
}
|
||||
|
||||
int regionX = objectPos.getX() - region.getBaseX();
|
||||
int regionY = objectPos.getY() - region.getBaseY();
|
||||
|
||||
int height = Integer.MIN_VALUE;
|
||||
for (int xOff = 0; xOff < width; xOff++)
|
||||
{
|
||||
for (int yOff = 0; yOff < length; yOff++)
|
||||
{
|
||||
if (regionX + xOff < Region.X && regionY + yOff < Region.Y)
|
||||
{
|
||||
height = Math.max(height, -region.getTileHeight(objectPos.getZ(), regionX + xOff, regionY + yOff));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
// TILE_SCALE/2 to draw the object from the center of the tile it is on
|
||||
GL11.glTranslatef(
|
||||
(regionX * TILE_SCALE) + ((width * TILE_SCALE) / 2),
|
||||
height,
|
||||
(-regionY * TILE_SCALE) - ((length * TILE_SCALE) / 2)
|
||||
);
|
||||
|
||||
GL11.glClear(GL11.GL_STENCIL_BUFFER_BIT);
|
||||
int max = -1;
|
||||
for (int i = 0; i < object.getObjectModels().length; ++i)
|
||||
{
|
||||
if (object.getObjectTypes() != null && object.getObjectTypes()[i] != location.getType())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ModelDefinition md = modelManager.getModel(object.getObjectModels()[i], object, location);
|
||||
if (md != null)
|
||||
{
|
||||
if (md.maxPriority > max)
|
||||
{
|
||||
max = md.maxPriority;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int prio = max; prio >= 0; --prio)
|
||||
{
|
||||
for (int i = 0; i < object.getObjectModels().length; ++i)
|
||||
{
|
||||
if (object.getObjectTypes() != null && object.getObjectTypes()[i] != location.getType())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ModelDefinition md = modelManager.getModel(object.getObjectModels()[i], object, location);
|
||||
|
||||
if (md == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
drawModel(md, prio, prio == max);
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glTranslatef(
|
||||
(-regionX * TILE_SCALE) - ((width * TILE_SCALE) / 2),
|
||||
-height,
|
||||
(regionY * TILE_SCALE) + ((length * TILE_SCALE) / 2)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private static ObjectDefinition getObject(int id)
|
||||
{
|
||||
return objectManager.getObject(id);
|
||||
}
|
||||
|
||||
private static Texture getTexture(int id)
|
||||
{
|
||||
Texture texture = textures.get(id);
|
||||
if (texture != null)
|
||||
{
|
||||
return texture;
|
||||
}
|
||||
|
||||
TextureDefinition textureDefinition = textureManager.findTexture(id);
|
||||
|
||||
SpriteDefinition spriteDefinition = spriteManager.findSprite(textureDefinition.getFileIds()[0], 0);
|
||||
|
||||
int width = spriteDefinition.getWidth();
|
||||
int height = spriteDefinition.getHeight();
|
||||
|
||||
int[] rgb = spriteDefinition.getPixels();
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(rgb.length * 4);
|
||||
for (int i = 0; i < rgb.length; ++i)
|
||||
{
|
||||
int pixel = rgb[i];
|
||||
|
||||
// argb -> rgba
|
||||
int a = pixel >>> 24;
|
||||
int r = (pixel >> 16) & 0xff;
|
||||
int g = (pixel >> 8) & 0xff;
|
||||
int b = pixel & 0xff;
|
||||
|
||||
buffer.put((byte) r);
|
||||
buffer.put((byte) g);
|
||||
buffer.put((byte) b);
|
||||
buffer.put((byte) a);
|
||||
}
|
||||
buffer.position(0);
|
||||
|
||||
int glTexture = GL11.glGenTextures();
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, glTexture);
|
||||
|
||||
//Setup filtering, i.e. how OpenGL will interpolate the pixels when scaling up or down
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
//Setup wrap mode, i.e. how OpenGL will handle pixels outside of the expected range
|
||||
//Note: GL_CLAMP_TO_EDGE is part of GL12
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buffer);
|
||||
|
||||
GL11.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); // Linear Filtering
|
||||
GL11.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); // Linear Filtering
|
||||
|
||||
texture = new Texture(rgb, width, height, glTexture);
|
||||
textures.put(id, texture);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
private static void loadSeqs(Store store) throws IOException
|
||||
{
|
||||
Storage storage = store.getStorage();
|
||||
Index index = store.getIndex(IndexType.CONFIGS);
|
||||
Archive archive = index.getArchive(ConfigType.SEQUENCE.getId());
|
||||
|
||||
byte[] archiveData = storage.loadArchive(archive);
|
||||
ArchiveFiles files = archive.getFiles(archiveData);
|
||||
|
||||
for (FSFile file : files.getFiles())
|
||||
{
|
||||
SequenceLoader loader = new SequenceLoader();
|
||||
SequenceDefinition seq = loader.load(file.getFileId(), file.getContents());
|
||||
|
||||
seqs.put(file.getFileId(), seq);
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadFrames(Store store) throws IOException
|
||||
{
|
||||
Storage storage = store.getStorage();
|
||||
Index frameIndex = store.getIndex(IndexType.FRAMES);
|
||||
Index framemapIndex = store.getIndex(IndexType.FRAMEMAPS);
|
||||
|
||||
for (Archive archive : frameIndex.getArchives())
|
||||
{
|
||||
byte[] archiveData = storage.loadArchive(archive);
|
||||
ArchiveFiles archiveFiles = archive.getFiles(archiveData);
|
||||
for (FSFile archiveFile : archiveFiles.getFiles())
|
||||
{
|
||||
byte[] contents = archiveFile.getContents();
|
||||
|
||||
int framemapArchiveId = (contents[0] & 0xff) << 8 | contents[1] & 0xff;
|
||||
|
||||
Archive framemapArchive = framemapIndex.getArchives().get(framemapArchiveId);
|
||||
archiveData = storage.loadArchive(framemapArchive);
|
||||
byte[] framemapContents = framemapArchive.decompress(archiveData);
|
||||
|
||||
FramemapLoader fmloader = new FramemapLoader();
|
||||
FramemapDefinition framemap = fmloader.load(framemapArchive.getArchiveId(), framemapContents);
|
||||
|
||||
FrameLoader frameLoader = new FrameLoader();
|
||||
FrameDefinition frame = frameLoader.load(framemap, archiveFile.getFileId(), contents);
|
||||
|
||||
frames.put(archive.getArchiveId(), frame);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static int getPaletteColor(int hsb)
|
||||
{
|
||||
return palette[hsb & 0xFFFF];
|
||||
}
|
||||
|
||||
// found these two functions here https://www.rune-server.org/runescape-development/rs2-client/tools/589900-rs2-hsb-color-picker.html
|
||||
public static int RGB_to_RS2HSB(int red, int green, int blue)
|
||||
{
|
||||
float[] HSB = Color.RGBtoHSB(red, green, blue, null);
|
||||
float hue = (HSB[0]);
|
||||
float saturation = (HSB[1]);
|
||||
float brightness = (HSB[2]);
|
||||
int encode_hue = (int) (hue * 63); //to 6-bits
|
||||
int encode_saturation = (int) (saturation * 7); //to 3-bits
|
||||
int encode_brightness = (int) (brightness * 127); //to 7-bits
|
||||
return (encode_hue << 10) + (encode_saturation << 7) + (encode_brightness);
|
||||
}
|
||||
|
||||
public static int RS2HSB_to_RGB(int RS2HSB)
|
||||
{
|
||||
int decode_hue = (RS2HSB >> 10) & 0x3f;
|
||||
int decode_saturation = (RS2HSB >> 7) & 0x07;
|
||||
int decode_brightness = (RS2HSB & 0x7f);
|
||||
int rgb = Color.HSBtoRGB((float) decode_hue / 63, (float) decode_saturation / 7, (float) decode_brightness / 127);
|
||||
return adjustRGB(rgb & 0xFFFFFF, 0.6);
|
||||
}
|
||||
|
||||
private static int adjustRGB(int rgb, double brightness)
|
||||
{
|
||||
double rp = (double) (rgb >> 16) / 256.0D;
|
||||
double gp = (double) (rgb >> 8 & 255) / 256.0D;
|
||||
double bp = (double) (rgb & 255) / 256.0D;
|
||||
rp = Math.pow(rp, brightness);
|
||||
gp = Math.pow(gp, brightness);
|
||||
bp = Math.pow(bp, brightness);
|
||||
int r = (int) (rp * 256.0D);
|
||||
int g = (int) (gp * 256.0D);
|
||||
int b = (int) (bp * 256.0D);
|
||||
return b + (g << 8) + (r << 16);
|
||||
}
|
||||
}
|
||||
@@ -1,463 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Adam <Adam@sigterm.info>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.modelviewer;
|
||||
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import net.runelite.cache.ObjectManager;
|
||||
import net.runelite.cache.definitions.ObjectDefinition;
|
||||
import net.runelite.cache.definitions.OverlayDefinition;
|
||||
import net.runelite.cache.definitions.UnderlayDefinition;
|
||||
import net.runelite.cache.definitions.providers.OverlayProvider;
|
||||
import net.runelite.cache.definitions.providers.UnderlayProvider;
|
||||
import net.runelite.cache.item.ColorPalette;
|
||||
import net.runelite.cache.region.Location;
|
||||
import net.runelite.cache.region.Region;
|
||||
|
||||
@AllArgsConstructor
|
||||
public class Scene
|
||||
{
|
||||
private static final int REGION_SIZE = 64;
|
||||
private static final int BLEND = 5;
|
||||
|
||||
private static final ColorPalette colorPalette = new ColorPalette(0.9d, 0, 512);
|
||||
|
||||
static
|
||||
{
|
||||
assert Region.X == Region.Y;
|
||||
}
|
||||
|
||||
private final int[] hues = new int[REGION_SIZE];
|
||||
private final int[] sats = new int[REGION_SIZE];
|
||||
private final int[] light = new int[REGION_SIZE];
|
||||
private final int[] mul = new int[REGION_SIZE];
|
||||
private final int[] num = new int[REGION_SIZE];
|
||||
|
||||
private final UnderlayProvider underlayProvider;
|
||||
private final OverlayProvider overlayProvider;
|
||||
|
||||
@Getter
|
||||
private final SceneTileModel[][][] sceneTiles = new SceneTileModel[Region.Z][Region.X][Region.Y];
|
||||
|
||||
@Getter
|
||||
private final SceneTilePaint[][][] sceneTilePaint = new SceneTilePaint[Region.Z][Region.X][Region.Y];
|
||||
|
||||
private byte[][] createShadows(Region region, ObjectManager manager)
|
||||
{
|
||||
byte[][] shadow = new byte[Region.X + 8][Region.Y + 8];
|
||||
for (Location location : region.getLocations())
|
||||
{
|
||||
int id = location.getId();
|
||||
ObjectDefinition object = manager.getObject(id);
|
||||
|
||||
if (object == null || object.getObjectModels() == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!object.isABool2097())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
int regionX = location.getPosition().getX() - region.getBaseX();
|
||||
int regionY = location.getPosition().getY() - region.getBaseY();
|
||||
if (location.getType() == 0)
|
||||
{
|
||||
if (location.getOrientation() == 0)
|
||||
{
|
||||
shadow[regionX][regionY] = 50;
|
||||
shadow[regionX][regionY + 1] = 50;
|
||||
}
|
||||
else if (location.getOrientation() == 1)
|
||||
{
|
||||
shadow[regionX][regionY + 1] = 50;
|
||||
shadow[regionX + 1][regionY + 1] = 50;
|
||||
}
|
||||
else if (location.getOrientation() == 2)
|
||||
{
|
||||
shadow[regionX + 1][regionY] = 50;
|
||||
shadow[regionX + 1][regionY + 1] = 50;
|
||||
}
|
||||
else if (location.getOrientation() == 3)
|
||||
{
|
||||
shadow[regionX][regionY] = 50;
|
||||
shadow[regionX + 1][regionY] = 50;
|
||||
}
|
||||
}
|
||||
else if (location.getType() == 1 || location.getType() == 3)
|
||||
{
|
||||
if (location.getOrientation() == 0)
|
||||
{
|
||||
shadow[regionX][regionY + 1] = 50;
|
||||
}
|
||||
else if (location.getOrientation() == 1)
|
||||
{
|
||||
shadow[regionX + 1][regionY + 1] = 50;
|
||||
}
|
||||
else if (location.getOrientation() == 2)
|
||||
{
|
||||
shadow[regionX + 1][regionY] = 50;
|
||||
}
|
||||
else if (location.getOrientation() == 3)
|
||||
{
|
||||
shadow[regionX][regionY] = 50;
|
||||
}
|
||||
}
|
||||
else if (location.getType() == 10 || location.getType() == 11)
|
||||
{
|
||||
int width;
|
||||
int length;
|
||||
if (location.getOrientation() != 1 && location.getOrientation() != 3)
|
||||
{
|
||||
width = object.getSizeX();
|
||||
length = object.getSizeY();
|
||||
}
|
||||
else
|
||||
{
|
||||
width = object.getSizeY();
|
||||
length = object.getSizeX();
|
||||
}
|
||||
int var23 = 15;
|
||||
for (int x = 0; x <= width; x++)
|
||||
{
|
||||
int xOff = x + regionX;
|
||||
for (int y = 0; y <= length; y++)
|
||||
{
|
||||
int yOff = y + regionY;
|
||||
if (var23 > shadow[xOff][yOff])
|
||||
{
|
||||
shadow[xOff][yOff] = (byte) var23;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return shadow;
|
||||
}
|
||||
|
||||
public void loadRegion(Region region, ObjectManager manager)
|
||||
{
|
||||
byte[][] shadow = createShadows(region, manager);
|
||||
|
||||
int[][] field3834 = new int[Region.X][Region.Y];
|
||||
int var11 = (int) Math.sqrt(5100.0D);
|
||||
int var63 = var11 * 768 >> 8;
|
||||
|
||||
for (int z = 0; z < Region.Z; ++z)
|
||||
{
|
||||
for (int x = 1; x < Region.X - 1; ++x)
|
||||
{
|
||||
for (int y = 1; y < Region.Y - 1; ++y)
|
||||
{
|
||||
int dx = region.getTileHeight(z, x + 1, y) - region.getTileHeight(z, x - 1, y);
|
||||
int dy = region.getTileHeight(z, x, y + 1) - region.getTileHeight(z, x, y - 1);
|
||||
int var17 = (int) Math.sqrt((double) (dx * dx + dy * dy + 65536));
|
||||
int var18 = (dx << 8) / var17;
|
||||
int var50 = 65536 / var17;
|
||||
int var20 = (dy << 8) / var17;
|
||||
int var21 = (var20 * -50 + var18 * -50 + var50 * -10) / var63 + 96;
|
||||
int var22 = (shadow[y - 1][x] >> 2) + (shadow[y][x - 1] >> 2) + (shadow[y + 1][x] >> 3) + (shadow[y][x + 1] >> 3) + (shadow[y][x] >> 1);
|
||||
field3834[y][x] = var21 - var22;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < REGION_SIZE; ++i)
|
||||
{
|
||||
hues[i] = 0;
|
||||
sats[i] = 0;
|
||||
light[i] = 0;
|
||||
mul[i] = 0;
|
||||
num[i] = 0;
|
||||
}
|
||||
|
||||
for (int x = -BLEND; x < Region.X + BLEND; ++x)
|
||||
{
|
||||
for (int y = 0; y < Region.Y; ++y)
|
||||
{
|
||||
int xr = x + BLEND;
|
||||
if (xr >= 0 && xr < Region.X)
|
||||
{
|
||||
int underlayId = region.getUnderlayId(z, xr, y);
|
||||
if (underlayId > 0)
|
||||
{
|
||||
UnderlayDefinition underlay = underlayProvider.provide(underlayId - 1);
|
||||
hues[y] += underlay.getHue();
|
||||
sats[y] += underlay.getSaturation();
|
||||
light[y] += underlay.getLightness();
|
||||
mul[y] += underlay.getHueMultiplier();
|
||||
num[y]++;
|
||||
}
|
||||
}
|
||||
|
||||
int xl = x - BLEND;
|
||||
if (xl >= 0 && xl < Region.X)
|
||||
{
|
||||
int underlayId = region.getUnderlayId(z, xl, y);
|
||||
if (underlayId > 0)
|
||||
{
|
||||
UnderlayDefinition underlay = underlayProvider.provide(underlayId - 1);
|
||||
hues[y] -= underlay.getHue();
|
||||
sats[y] -= underlay.getSaturation();
|
||||
light[y] -= underlay.getLightness();
|
||||
mul[y] -= underlay.getHueMultiplier();
|
||||
num[y]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (x >= 1 && x < Region.X - 1)
|
||||
{
|
||||
int runningHues = 0;
|
||||
int runningSat = 0;
|
||||
int runningLight = 0;
|
||||
int runningMultiplier = 0;
|
||||
int runningNumber = 0;
|
||||
|
||||
for (int y = -BLEND; y < Region.Y + BLEND; ++y)
|
||||
{
|
||||
int yu = y + BLEND;
|
||||
if (yu >= 0 && yu < Region.Y)
|
||||
{
|
||||
runningHues += hues[yu];
|
||||
runningSat += sats[yu];
|
||||
runningLight += light[yu];
|
||||
runningMultiplier += mul[yu];
|
||||
runningNumber += num[yu];
|
||||
}
|
||||
|
||||
int yd = y - BLEND;
|
||||
if (yd >= 0 && yd < Region.Y)
|
||||
{
|
||||
runningHues -= hues[yd];
|
||||
runningSat -= sats[yd];
|
||||
runningLight -= light[yd];
|
||||
runningMultiplier -= mul[yd];
|
||||
runningNumber -= num[yd];
|
||||
}
|
||||
|
||||
if (y >= 1 && y < Region.Y - 1)
|
||||
{
|
||||
int underlayId = region.getUnderlayId(z, x, y);
|
||||
int overlayId = region.getOverlayId(z, x, y);
|
||||
|
||||
if (underlayId > 0 || overlayId > 0)
|
||||
{
|
||||
int tileHeight = region.getTileHeight(z, x, y);
|
||||
int tileHeightX1 = region.getTileHeight(z, x + 1, y);
|
||||
int tileHeightX1Y1 = region.getTileHeight(z, x + 1, y + 1);
|
||||
int tileHeightY1 = region.getTileHeight(z, x, y + 1);
|
||||
|
||||
int m1 = field3834[x][y];
|
||||
int m2 = field3834[x + 1][y];
|
||||
int m3 = field3834[x + 1][y + 1];
|
||||
int m4 = field3834[x][y + 1];
|
||||
|
||||
int underlayHsl = -1;
|
||||
if (underlayId > 0)
|
||||
{
|
||||
int avgHue = runningHues * 256 / runningMultiplier;
|
||||
int avgSat = runningSat / runningNumber;
|
||||
int avgLight = runningLight / runningNumber;
|
||||
|
||||
underlayHsl = packHsl(avgHue, avgSat, avgLight);
|
||||
}
|
||||
|
||||
int underlayColor = 0;
|
||||
if (underlayHsl != -1)
|
||||
{
|
||||
underlayColor = colorPalette.getColorPalette()[method2115(underlayHsl, 96)];
|
||||
}
|
||||
|
||||
if (overlayId == 0)
|
||||
{
|
||||
addTile(z, x, y, 0, 0, -1,
|
||||
tileHeight, tileHeightX1, tileHeightX1Y1, tileHeightY1,
|
||||
method2115(underlayHsl, m1), method2115(underlayHsl, m2), method2115(underlayHsl, m3), method2115(underlayHsl, m4),
|
||||
0, 0, 0, 0,
|
||||
underlayColor, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
int shape = region.getOverlayPath(z, x, y) + 1;
|
||||
int rotation = region.getOverlayRotation(z, x, y);
|
||||
OverlayDefinition overlay = overlayProvider.provide(overlayId - 1);
|
||||
int textureId = overlay.getTexture();
|
||||
int overlayHsl;
|
||||
if (textureId >= 0)
|
||||
{
|
||||
overlayHsl = -2;
|
||||
}
|
||||
else if (overlay.getRgbColor() == 0xFF_00FF)
|
||||
{
|
||||
overlayHsl = -2;
|
||||
textureId = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
int hue = overlay.getHue();
|
||||
int sat = overlay.getSaturation();
|
||||
int light = overlay.getLightness();
|
||||
overlayHsl = packHsl(hue, sat, light);
|
||||
}
|
||||
int overlayColor = 0;
|
||||
if (overlayHsl != -2)
|
||||
{
|
||||
int var0 = adjustHSLListness0(overlayHsl, 96);
|
||||
overlayColor = colorPalette.getColorPalette()[var0];
|
||||
}
|
||||
|
||||
if (overlay.getSecondaryRgbColor() != -1)
|
||||
{
|
||||
int hue = overlay.getOtherHue();
|
||||
int sat = overlay.getOtherSaturation();
|
||||
int olight = overlay.getOtherLightness();
|
||||
int hsl = packHsl(hue, sat, olight);
|
||||
int var0 = adjustHSLListness0(hsl, 96);
|
||||
overlayColor = colorPalette.getColorPalette()[var0];
|
||||
}
|
||||
|
||||
addTile(z, x, y, shape, rotation, textureId,
|
||||
tileHeight, tileHeightX1, tileHeightX1Y1, tileHeightY1,
|
||||
method2115(underlayHsl, m1), method2115(underlayHsl, m2), method2115(underlayHsl, m3), method2115(underlayHsl, m4),
|
||||
adjustHSLListness0(overlayHsl, m1), adjustHSLListness0(overlayHsl, m2), adjustHSLListness0(overlayHsl, m3), adjustHSLListness0(overlayHsl, m4),
|
||||
underlayColor, overlayColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void addTile(int z, int x, int y, int shape, int overlayRot, int texture,
|
||||
int tileHeight, int tileHeightX1, int tileHeightX1Y1, int tileHeightY1,
|
||||
int underlayColor, int underlayColorX1, int underlayColorX1Y1, int underlayColorY1,
|
||||
int overlayColor, int overlayColorX1, int overlayColorX1Y1, int overlayColorY1,
|
||||
int underlayColorRgb, int overlayColorRgb) // for the map
|
||||
{
|
||||
if (shape == 0)
|
||||
{
|
||||
SceneTilePaint sceneTilePaint = new SceneTilePaint(underlayColor, underlayColorX1, underlayColorX1Y1, underlayColorY1, -1, underlayColorRgb, false);
|
||||
this.sceneTilePaint[z][x][y] = sceneTilePaint;
|
||||
}
|
||||
else if (shape == 1)
|
||||
{
|
||||
SceneTilePaint sceneTilePaint = new SceneTilePaint(overlayColor, overlayColorX1, overlayColorX1Y1, overlayColorY1, texture, underlayColorRgb, tileHeightX1 == tileHeight && tileHeight == tileHeightX1Y1 && tileHeightY1 == tileHeight);
|
||||
this.sceneTilePaint[z][x][y] = sceneTilePaint;
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneTileModel sceneTileModel = new SceneTileModel(shape, overlayRot, texture, x, y,
|
||||
tileHeight, tileHeightX1, tileHeightX1Y1, tileHeightY1,
|
||||
underlayColor, underlayColorX1, underlayColorX1Y1, underlayColorY1,
|
||||
overlayColor, overlayColorX1, overlayColorX1Y1, overlayColorY1,
|
||||
underlayColorRgb, overlayColorRgb);
|
||||
sceneTiles[z][x][y] = sceneTileModel;
|
||||
}
|
||||
}
|
||||
|
||||
private static int packHsl(int h, int s, int l)
|
||||
{
|
||||
if (l > 179)
|
||||
{
|
||||
s /= 2;
|
||||
}
|
||||
|
||||
if (l > 192)
|
||||
{
|
||||
s /= 2;
|
||||
}
|
||||
|
||||
if (l > 217)
|
||||
{
|
||||
s /= 2;
|
||||
}
|
||||
|
||||
if (l > 243)
|
||||
{
|
||||
s /= 2;
|
||||
}
|
||||
|
||||
int hsl = (s / 32 << 7) + (h / 4 << 10) + l / 2;
|
||||
return hsl;
|
||||
}
|
||||
|
||||
private static int method2115(int hsl, int var1)
|
||||
{
|
||||
if (hsl == -1)
|
||||
{
|
||||
return 12345678;
|
||||
}
|
||||
else
|
||||
{
|
||||
var1 = (hsl & 127) * var1 / 128;
|
||||
if (var1 < 2)
|
||||
{
|
||||
var1 = 2;
|
||||
}
|
||||
else if (var1 > 126)
|
||||
{
|
||||
var1 = 126;
|
||||
}
|
||||
|
||||
return (hsl & 65408) + var1;
|
||||
}
|
||||
}
|
||||
|
||||
static final int adjustHSLListness0(int var0, int var1)
|
||||
{
|
||||
if (var0 == -2)
|
||||
{
|
||||
return 12345678;
|
||||
}
|
||||
else if (var0 == -1)
|
||||
{
|
||||
if (var1 < 2)
|
||||
{
|
||||
var1 = 2;
|
||||
}
|
||||
else if (var1 > 126)
|
||||
{
|
||||
var1 = 126;
|
||||
}
|
||||
|
||||
return var1;
|
||||
}
|
||||
else
|
||||
{
|
||||
var1 = (var0 & 127) * var1 / 128;
|
||||
if (var1 < 2)
|
||||
{
|
||||
var1 = 2;
|
||||
}
|
||||
else if (var1 > 126)
|
||||
{
|
||||
var1 = 126;
|
||||
}
|
||||
|
||||
return (var0 & 65408) + var1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,305 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Adam <Adam@sigterm.info>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.modelviewer;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
public class SceneTileModel
|
||||
{
|
||||
private static final int[][] TILE_VERTICES;
|
||||
private static final int[][] TILE_FACES;
|
||||
|
||||
private static final int TILE_SIZE = 128;
|
||||
private static final int HALF_TILE_SIZE = TILE_SIZE / 2;
|
||||
private static final int QUARTER_TILE_SIZE = TILE_SIZE / 4;
|
||||
private static final int THREE_QUARTER_TILE_SIZE = TILE_SIZE * 3 / 4;
|
||||
|
||||
final int[] vertexX;
|
||||
final int[] vertexY;
|
||||
final int[] vertexZ;
|
||||
|
||||
private final int[] var26;
|
||||
private final int[] var27;
|
||||
|
||||
final int[] faceX;
|
||||
final int[] faceY;
|
||||
final int[] faceZ;
|
||||
|
||||
final int[] triangleColorA;
|
||||
final int[] triangleColorB;
|
||||
final int[] triangleColorC;
|
||||
|
||||
int[] triangleTextureId;
|
||||
|
||||
static
|
||||
{
|
||||
|
||||
TILE_VERTICES = new int[][]{{1, 3, 5, 7}, {1, 3, 5, 7}, {1, 3, 5, 7}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 2, 6}, {1, 3, 5, 7, 2, 8}, {1, 3, 5, 7, 2, 8}, {1, 3, 5, 7, 11, 12}, {1, 3, 5, 7, 11, 12}, {1, 3, 5, 7, 13, 14}};
|
||||
TILE_FACES = new int[][]{{0, 1, 2, 3, 0, 0, 1, 3}, {1, 1, 2, 3, 1, 0, 1, 3}, {0, 1, 2, 3, 1, 0, 1, 3}, {0, 0, 1, 2, 0, 0, 2, 4, 1, 0, 4, 3}, {0, 0, 1, 4, 0, 0, 4, 3, 1, 1, 2, 4}, {0, 0, 4, 3, 1, 0, 1, 2, 1, 0, 2, 4}, {0, 1, 2, 4, 1, 0, 1, 4, 1, 0, 4, 3}, {0, 4, 1, 2, 0, 4, 2, 5, 1, 0, 4, 5, 1, 0, 5, 3}, {0, 4, 1, 2, 0, 4, 2, 3, 0, 4, 3, 5, 1, 0, 4, 5}, {0, 0, 4, 5, 1, 4, 1, 2, 1, 4, 2, 3, 1, 4, 3, 5}, {0, 0, 1, 5, 0, 1, 4, 5, 0, 1, 2, 4, 1, 0, 5, 3, 1, 5, 4, 3, 1, 4, 2, 3}, {1, 0, 1, 5, 1, 1, 4, 5, 1, 1, 2, 4, 0, 0, 5, 3, 0, 5, 4, 3, 0, 4, 2, 3}, {1, 0, 5, 4, 1, 0, 1, 5, 0, 0, 4, 3, 0, 4, 5, 3, 0, 5, 2, 3, 0, 1, 2, 5}};
|
||||
}
|
||||
|
||||
public SceneTileModel(int shape, int overlayRott, int texture, int x, int y,
|
||||
int tileHeight, int tileHeightX1, int tileHeightX1Y1, int tileHeightY1,
|
||||
int var10, int var11, int var12, int var13,
|
||||
int var14, int var15, int var16, int var17,
|
||||
int var18, int var19)
|
||||
{
|
||||
final int[] vertexInfo = TILE_VERTICES[shape];
|
||||
final int vertexInfoLength = vertexInfo.length;
|
||||
|
||||
vertexX = new int[vertexInfoLength];
|
||||
vertexY = new int[vertexInfoLength];
|
||||
vertexZ = new int[vertexInfoLength];
|
||||
var26 = new int[vertexInfoLength];
|
||||
var27 = new int[vertexInfoLength];
|
||||
|
||||
final int tileBaseX = x * TILE_SIZE;
|
||||
final int tileBaseY = y * TILE_SIZE;
|
||||
|
||||
for (int idx = 0; idx < vertexInfoLength; ++idx)
|
||||
{
|
||||
int curInfo = vertexInfo[idx];
|
||||
if ((curInfo & 1) == 0 && curInfo <= 8)
|
||||
{
|
||||
curInfo = (curInfo - overlayRott - overlayRott - 1 & 7) + 1;
|
||||
}
|
||||
|
||||
if (curInfo > 8 && curInfo <= 12)
|
||||
{
|
||||
curInfo = (curInfo - 9 - overlayRott & 3) + 9;
|
||||
}
|
||||
|
||||
if (curInfo > 12 && curInfo <= 16)
|
||||
{
|
||||
curInfo = (curInfo - 13 - overlayRott & 3) + 13;
|
||||
}
|
||||
|
||||
int vertexX, vertexY, vertexZ;
|
||||
int var35, var36;
|
||||
|
||||
if (curInfo == 1)
|
||||
{
|
||||
vertexX = tileBaseX;
|
||||
vertexZ = tileBaseY;
|
||||
vertexY = tileHeight;
|
||||
var35 = var10;
|
||||
var36 = var14;
|
||||
}
|
||||
else if (curInfo == 2)
|
||||
{
|
||||
vertexX = tileBaseX + HALF_TILE_SIZE;
|
||||
vertexZ = tileBaseY;
|
||||
vertexY = tileHeightX1 + tileHeight >> 1;
|
||||
var35 = var11 + var10 >> 1;
|
||||
var36 = var15 + var14 >> 1;
|
||||
}
|
||||
else if (curInfo == 3)
|
||||
{
|
||||
vertexX = tileBaseX + TILE_SIZE;
|
||||
vertexZ = tileBaseY;
|
||||
vertexY = tileHeightX1;
|
||||
var35 = var11;
|
||||
var36 = var15;
|
||||
}
|
||||
else if (curInfo == 4)
|
||||
{
|
||||
vertexX = tileBaseX + TILE_SIZE;
|
||||
vertexZ = tileBaseY + HALF_TILE_SIZE;
|
||||
vertexY = tileHeightX1Y1 + tileHeightX1 >> 1;
|
||||
var35 = var11 + var12 >> 1;
|
||||
var36 = var15 + var16 >> 1;
|
||||
}
|
||||
else if (curInfo == 5)
|
||||
{
|
||||
vertexX = tileBaseX + TILE_SIZE;
|
||||
vertexZ = tileBaseY + TILE_SIZE;
|
||||
vertexY = tileHeightX1Y1;
|
||||
var35 = var12;
|
||||
var36 = var16;
|
||||
}
|
||||
else if (curInfo == 6)
|
||||
{
|
||||
vertexX = tileBaseX + HALF_TILE_SIZE;
|
||||
vertexZ = tileBaseY + TILE_SIZE;
|
||||
vertexY = tileHeightX1Y1 + tileHeightY1 >> 1;
|
||||
var35 = var13 + var12 >> 1;
|
||||
var36 = var17 + var16 >> 1;
|
||||
}
|
||||
else if (curInfo == 7)
|
||||
{
|
||||
vertexX = tileBaseX;
|
||||
vertexZ = tileBaseY + TILE_SIZE;
|
||||
vertexY = tileHeightY1;
|
||||
var35 = var13;
|
||||
var36 = var17;
|
||||
}
|
||||
else if (curInfo == 8)
|
||||
{
|
||||
vertexX = tileBaseX;
|
||||
vertexZ = tileBaseY + HALF_TILE_SIZE;
|
||||
vertexY = tileHeightY1 + tileHeight >> 1;
|
||||
var35 = var13 + var10 >> 1;
|
||||
var36 = var17 + var14 >> 1;
|
||||
}
|
||||
else if (curInfo == 9)
|
||||
{
|
||||
vertexX = tileBaseX + HALF_TILE_SIZE;
|
||||
vertexZ = tileBaseY + QUARTER_TILE_SIZE;
|
||||
vertexY = tileHeightX1 + tileHeight >> 1;
|
||||
var35 = var11 + var10 >> 1;
|
||||
var36 = var15 + var14 >> 1;
|
||||
}
|
||||
else if (curInfo == 10)
|
||||
{
|
||||
vertexX = tileBaseX + THREE_QUARTER_TILE_SIZE;
|
||||
vertexZ = tileBaseY + HALF_TILE_SIZE;
|
||||
vertexY = tileHeightX1Y1 + tileHeightX1 >> 1;
|
||||
var35 = var11 + var12 >> 1;
|
||||
var36 = var15 + var16 >> 1;
|
||||
}
|
||||
else if (curInfo == 11)
|
||||
{
|
||||
vertexX = tileBaseX + HALF_TILE_SIZE;
|
||||
vertexZ = tileBaseY + THREE_QUARTER_TILE_SIZE;
|
||||
vertexY = tileHeightX1Y1 + tileHeightY1 >> 1;
|
||||
var35 = var13 + var12 >> 1;
|
||||
var36 = var17 + var16 >> 1;
|
||||
}
|
||||
else if (curInfo == 12)
|
||||
{
|
||||
vertexX = tileBaseX + QUARTER_TILE_SIZE;
|
||||
vertexZ = tileBaseY + HALF_TILE_SIZE;
|
||||
vertexY = tileHeightY1 + tileHeight >> 1;
|
||||
var35 = var13 + var10 >> 1;
|
||||
var36 = var17 + var14 >> 1;
|
||||
}
|
||||
else if (curInfo == 13)
|
||||
{
|
||||
vertexX = tileBaseX + QUARTER_TILE_SIZE;
|
||||
vertexZ = tileBaseY + QUARTER_TILE_SIZE;
|
||||
vertexY = tileHeight;
|
||||
var35 = var10;
|
||||
var36 = var14;
|
||||
}
|
||||
else if (curInfo == 14)
|
||||
{
|
||||
vertexX = tileBaseX + THREE_QUARTER_TILE_SIZE;
|
||||
vertexZ = tileBaseY + QUARTER_TILE_SIZE;
|
||||
vertexY = tileHeightX1;
|
||||
var35 = var11;
|
||||
var36 = var15;
|
||||
}
|
||||
else if (curInfo == 15)
|
||||
{
|
||||
vertexX = tileBaseX + THREE_QUARTER_TILE_SIZE;
|
||||
vertexZ = tileBaseY + THREE_QUARTER_TILE_SIZE;
|
||||
vertexY = tileHeightX1Y1;
|
||||
var35 = var12;
|
||||
var36 = var16;
|
||||
}
|
||||
else
|
||||
{
|
||||
vertexX = tileBaseX + QUARTER_TILE_SIZE;
|
||||
vertexZ = tileBaseY + THREE_QUARTER_TILE_SIZE;
|
||||
vertexY = tileHeightY1;
|
||||
var35 = var13;
|
||||
var36 = var17;
|
||||
}
|
||||
|
||||
this.vertexX[idx] = vertexX;
|
||||
this.vertexY[idx] = vertexY;
|
||||
this.vertexZ[idx] = vertexZ;
|
||||
var26[idx] = var35;
|
||||
var27[idx] = var36;
|
||||
}
|
||||
|
||||
final int[] faceInfo = TILE_FACES[shape];
|
||||
final int faceInfoLength = faceInfo.length / 4;
|
||||
|
||||
faceX = new int[faceInfoLength];
|
||||
faceY = new int[faceInfoLength];
|
||||
faceZ = new int[faceInfoLength];
|
||||
|
||||
triangleColorA = new int[faceInfoLength];
|
||||
triangleColorB = new int[faceInfoLength];
|
||||
triangleColorC = new int[faceInfoLength];
|
||||
|
||||
if (texture != -1)
|
||||
{
|
||||
triangleTextureId = new int[faceInfoLength];
|
||||
}
|
||||
|
||||
int offset = 0;
|
||||
for (int idx = 0; idx < faceInfoLength; ++idx)
|
||||
{
|
||||
int var = faceInfo[offset];
|
||||
int faceX = faceInfo[offset + 1];
|
||||
int faceY = faceInfo[offset + 2];
|
||||
int faceZ = faceInfo[offset + 3];
|
||||
offset += 4;
|
||||
|
||||
if (faceX < 4)
|
||||
{
|
||||
faceX = faceX - overlayRott & 3;
|
||||
}
|
||||
|
||||
if (faceY < 4)
|
||||
{
|
||||
faceY = faceY - overlayRott & 3;
|
||||
}
|
||||
|
||||
if (faceZ < 4)
|
||||
{
|
||||
faceZ = faceZ - overlayRott & 3;
|
||||
}
|
||||
|
||||
this.faceX[idx] = faceX;
|
||||
this.faceY[idx] = faceY;
|
||||
this.faceZ[idx] = faceZ;
|
||||
|
||||
if (var == 0)
|
||||
{
|
||||
this.triangleColorA[idx] = var26[faceX];
|
||||
this.triangleColorB[idx] = var26[faceY];
|
||||
this.triangleColorC[idx] = var26[faceZ];
|
||||
if (this.triangleTextureId != null)
|
||||
{
|
||||
this.triangleTextureId[idx] = -1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.triangleColorA[idx] = var27[faceX];
|
||||
this.triangleColorB[idx] = var27[faceY];
|
||||
this.triangleColorC[idx] = var27[faceZ];
|
||||
if (this.triangleTextureId != null)
|
||||
{
|
||||
this.triangleTextureId[idx] = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Adam <Adam@sigterm.info>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.modelviewer;
|
||||
|
||||
import lombok.AllArgsConstructor;
|
||||
|
||||
@AllArgsConstructor
|
||||
public class SceneTilePaint
|
||||
{
|
||||
final int swColor;
|
||||
final int seColor;
|
||||
final int neColor;
|
||||
final int nwColor;
|
||||
final int texture;
|
||||
final int rgb;
|
||||
final boolean flatShade;
|
||||
}
|
||||
@@ -1,125 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2017, Adam <Adam@sigterm.info>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.modelviewer;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
import org.apache.commons.io.IOUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import static org.lwjgl.opengl.GL20.GL_INFO_LOG_LENGTH;
|
||||
import static org.lwjgl.opengl.GL20.glGetProgrami;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
|
||||
public class ShaderManager
|
||||
{
|
||||
private static final Logger logger = LoggerFactory.getLogger(ShaderManager.class);
|
||||
|
||||
private static final int ERR_LEN = 1024;
|
||||
|
||||
private int program;
|
||||
private int vertexShader;
|
||||
private int fragmentShader;
|
||||
|
||||
public void load(InputStream vertexShaderStream, InputStream fragShaderStream) throws IOException
|
||||
{
|
||||
program = GL20.glCreateProgram();
|
||||
vertexShader = GL20.glCreateShader(GL20.GL_VERTEX_SHADER);
|
||||
fragmentShader = GL20.glCreateShader(GL20.GL_FRAGMENT_SHADER);
|
||||
|
||||
String vertexShaderStr = IOUtils.toString(new InputStreamReader(vertexShaderStream));
|
||||
String fragShaderStr = IOUtils.toString(new InputStreamReader(fragShaderStream));
|
||||
|
||||
GL20.glShaderSource(vertexShader, vertexShaderStr);
|
||||
GL20.glCompileShader(vertexShader);
|
||||
|
||||
if (GL20.glGetShader(vertexShader, GL20.GL_COMPILE_STATUS) == GL11.GL_TRUE)
|
||||
{
|
||||
GL20.glAttachShader(program, vertexShader);
|
||||
}
|
||||
else
|
||||
{
|
||||
String err = GL20.glGetShaderInfoLog(vertexShader, ERR_LEN);
|
||||
logger.warn("Error compiling vertex shader: {}", err);
|
||||
}
|
||||
|
||||
GL20.glShaderSource(fragmentShader, fragShaderStr);
|
||||
GL20.glCompileShader(fragmentShader);
|
||||
|
||||
if (GL20.glGetShader(fragmentShader, GL20.GL_COMPILE_STATUS) == GL11.GL_TRUE)
|
||||
{
|
||||
GL20.glAttachShader(program, fragmentShader);
|
||||
}
|
||||
else
|
||||
{
|
||||
String err = GL20.glGetShaderInfoLog(fragmentShader, ERR_LEN);
|
||||
logger.warn("Error compiling fragment shader: {}", err);
|
||||
}
|
||||
|
||||
GL20.glLinkProgram(program);
|
||||
|
||||
if (GL20.glGetProgram(program, GL20.GL_LINK_STATUS) == GL11.GL_FALSE)
|
||||
{
|
||||
String err = GL20.glGetProgramInfoLog(program, glGetProgrami(program, GL_INFO_LOG_LENGTH));
|
||||
logger.warn("Error linking program: {}", err);
|
||||
}
|
||||
|
||||
GL20.glValidateProgram(program);
|
||||
}
|
||||
|
||||
public void destroy()
|
||||
{
|
||||
GL20.glDeleteShader(vertexShader);
|
||||
GL20.glDeleteShader(fragmentShader);
|
||||
GL20.glDeleteProgram(program);
|
||||
}
|
||||
|
||||
public void use()
|
||||
{
|
||||
GL20.glUseProgram(program);
|
||||
}
|
||||
|
||||
void unuse()
|
||||
{
|
||||
GL20.glUseProgram(0);
|
||||
}
|
||||
|
||||
public int getProgram()
|
||||
{
|
||||
return program;
|
||||
}
|
||||
|
||||
public int getVertexShader()
|
||||
{
|
||||
return vertexShader;
|
||||
}
|
||||
|
||||
public int getFragmentShader()
|
||||
{
|
||||
return fragmentShader;
|
||||
}
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.modelviewer;
|
||||
|
||||
public class Texture
|
||||
{
|
||||
private final int[] rgb;
|
||||
private final int width;
|
||||
private final int height;
|
||||
private final int openglId;
|
||||
|
||||
public Texture(int[] rgb, int width, int height, int openglId)
|
||||
{
|
||||
this.rgb = rgb;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.openglId = openglId;
|
||||
}
|
||||
|
||||
public int[] getRgb()
|
||||
{
|
||||
return rgb;
|
||||
}
|
||||
|
||||
public int getWidth()
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
public int getHeight()
|
||||
{
|
||||
return height;
|
||||
}
|
||||
|
||||
public int getOpenglId()
|
||||
{
|
||||
return openglId;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user