Max Weber 03511a4e00 interfacestyles: update widget bounds before every render
this reverts commit abaf45092b

We need to run this every frame because the client can update the widget
bounds cache without calling [proc,toplevel_resize]. This is easily
reproducible by resizing the client in fixed mode, which causes the
the tli to be revalidated, but because its in fixed mode it doesn't run
the resize listener because the bounds don't actually change.

We use BeforeRender instead of ClientTick because ClientTick is posted
before cs2s are evaluated each tick, so if [proc,toplevel_resize] (or
any other cs2 that can touch these widgets) is called the widget would
be in the vanilla position for the next frame.
2020-04-22 13:58:34 -04:00
2017-07-19 20:55:57 -04:00
2020-04-16 14:33:14 +00:00
2020-04-16 14:33:14 +00:00
2020-04-16 14:33:14 +00:00
2020-04-16 14:33:14 +00:00
2020-04-16 14:33:14 +00:00
2020-01-05 17:31:14 +00:00
2019-04-29 13:30:20 -04:00
2017-06-29 17:27:28 -04:00
2020-04-16 14:33:14 +00:00
2019-07-07 18:30:36 -04:00

runelite Travis Discord

RuneLite is a free, open source OldSchool RuneScape client.

If you have any questions, please join our IRC channel on irc.rizon.net #runelite or alternatively our Discord server.

Project Layout

  • cache - Libraries used for reading/writing cache files, as well as the data in it
  • http-api - API for api.runelite.net
  • http-service - Service for api.runelite.net
  • runelite-api - RuneLite API, interfaces for accessing the client
  • runelite-client - Game client with plugins

Usage

Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
For more information visit the RuneLite Wiki.

License

RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure.

Contribute and Develop

We've set up a separate document for our contribution guidelines.

Description
No description provided
Readme BSD-2-Clause 107 MiB
Languages
Java 98.9%
GLSL 0.7%
C 0.3%