There are 2 animations for each pearl rod (except Oily). Usually it
seems that only one is used when actually fishing, which were the ones
present before this commit. However, it seems that Jagex is not
consistent about what animations are used, as Anglerfish fishing uses
the other animation of the normal pearl rod. Given that the other two
exist, and they're technically usable (and can be used as the starting
animation), it's only a matter of time before Jagex accidentally gets
them the wrong way round again, so this is a pre-emptive measure. It
also means that the UI won't show "Not Fishing" for a split second when
casting out.
This fixes plugins which have dependencies and no configuration from
erronously having their deps config picked up, and also fixes defaults
being applied multiple times to the same config on startup due to the
configs being in the bindings of multiple injectors
Instead of combining the modules of the plugin and all of it
dependencies, create a new child injector for the plugin from a child
injector comprised of the parent module(s)
The sort only checks infobox priority and plugin name, and is not a
uniqeness check, so we still need to insert the infobox regardless of if
it is "found" or not.
Splits the RUNELITE menu action into two actions:
RUNELITE - general menu items.
RUNELITE_PLAYER - menu items which target a player and have its identifier set to a player index.
Then the player indicators plugin is changed to only decorate RUNELITE_PLAYER menu items.
Fixes the !pb command to account for the new OSRS update. This does not include team size based pb's, just your best overall pb
Also adds the ability to look at adventure log to check your cox pb's.
If you left a raid while a raid was currently being
scouted/held in the same world then there was a chance the
plugin would not reset and the scout overlay and timer
would break. This was due to the plugin thinking that the
player was in a raid party when he left and did not reset.
This was fixed by reseting whenever the raid party varp
changed while the player is outside of the raid.
steps to reproduce:
start a raid on account 1
scout another raid in the same world on account 2
leave the raid on account 1 and it will not reset correctly
Because itemManager#getItemPrice() canonicalizes the passed item ID, it
is no longer necessary to get noted items' base IDs or otherwise
canonicalize item IDs before interacting with the method.