Also move the RL Instructions from the script assembler to cache too, so it can be reused by the updater. The api Opcodes class has no use in the public api and so is removed.
The ground marker minimap overlay gets a local point for the tile to mark from fromWorld()
and passes it to localToMinimap() - but because the adjustment of -1, when the player position
is subtracted from it to compute the minimap location it causes the computed position to be off
by a full tile.
Additionally, drawRect() width and height is inclusive so the width/height must be subtracted by 1
As the number of bonus types increases, the existing system of allowing
only a single type of bonus to be applied, and only allowing actions to
entirely opt out of having bonuses applied rather than more fine-grained
control, is showing its age. This commit redefines all bonus and action
entries in Java enums so that such systems can be better-defined.
Additionally, it comes with the benefit of easier change validation via
testing and enabling item and sprite ID referencing via runelite-api.
GPU uses an alternative projection to avoid vertex snapping. Usually
this doesn't matter much, and in the worst case causes the discrepancy
to be only a few pixels, but with the model outline feature it causes
the outlines to be noticibly off when GPU is enabled.
This adds a second model-to-canvas method using the alternative
projection and uses it when GPU is enabled.
LOOKING_INTO is a generic animation used for numerous activities, and
was previously used as an intermediate animation in a test case. Now
that it is used to trigger idle notifications, a dummy animation has
been inserted to ensure the affected test case will not be broken in the
same way in the future.
Co-authored-by: Nick Wolff <nickwolff2@gmail.com>
Co-authored-by: Arnaud Peralta <arnaud.peralta@gmail.com>