api: add scene tile shapes, underlay, and overlay ids
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@@ -62,4 +62,22 @@ public interface Scene
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void generateHouses();
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void setRoofRemovalMode(int flags);
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/**
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* Get the underlay ids for the scene. The value stored is id + 1, with 0 for no underlay.
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* @return
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*/
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byte[][][] getUnderlayIds();
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/**
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* Get the overlay ids for the scene. The value stored is id + 1, with 0 for no overlay.
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* @return
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*/
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byte[][][] getOverlayIds();
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/**
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* Get the shapes of the tiles for the scene.
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* @return
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*/
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byte[][][] getTileShapes();
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}
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