* Added a split component to be able to put layout elements above eachother or next to eachother easily
* Modified xp tracker plugin to allow infoboxes to be added to canvas
* Formatted experience numbers using StackFormatter
* Cleaned up swing code as a suggestion in discord to use string states
* Forgot to initialize the menu item with the ADD_STATE
* Added final back to popupMenu
* Extracted duplicate enum Orientation from PanelComponent and SplitComponent into a seperate class named ComponentOrientation. Also changed the plugins that used the previous PanelComponent.Orientation to use ComponentOrientation
* Syntax and code convention fixes from deathbeams review
* Fixed a bug where logging into an other account did not reset the tracker overlay
* Removed useless methods and fixed some code convention issues
* fix
* fix
* fix2
* fix3
* Added agility level to agility shortcuts
With this commit, the agility plugin now shows the agility level required to pass shortcuts on hover/right-click/tooltip, with red/green coloring dependent on the players agility level.
* Adjusted code based on feedback
-Useless comments removed
-Now adds colortags using java.awt.color and colorutil
-Adjusted code layout to match style guidelines by moving curly brackets onto newlines and changing one-line if/else's to use brackets
-Removed getLevel function as it's already autogenerated (Whoops!)
-Changed start of plugin to a guard clause and added some other guard clauses for common menu-items
* Update runelite-client/src/main/java/net/runelite/client/plugins/agility/AgilityPlugin.java
Removed a newline
Co-Authored-By: PeterMcteague <07mcteaguepet@googlemail.com>
* Updated agility level on tooltip based on feedback
-Swapped * import for specific import (Whoops!)
-Swapped guarad for one that guards against any type that isnt the shortcut type (First option)
* Various changes to agility level plugin based on feedback
-Adjusted phrasing of config to something that was suggested that is far less awkward
-Fixed incorrect position variable (Incremented every one after it, as the position of it next to the other agility shortcut one seems appropriate)
-Removed unnecesary target == null check as suggested
-Modified main function logic to reduce nesting, complexity and number of for loops
* Change to agility level plugin based on feedback
Removed the "level-" already added check because it'd never happen.
* Fix poison plugin (check rl #7967 for more info)
* Timers: make antipoison/venom more accurate (rl #7956)
* Timers: Make imbued heart timer work in combat
* interface styles: invalidate healthbar cache on shutdown
The padding needs to be reset for the normal healthbar
* ammo: fix the infobox not getting removed
* Fix Mutated Zygomite fungicide weaknes threshold
Based on Wiki its 0-7
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
* chat history: fix pm cycling deque max size
* chat history: clear friend deque when clearing pm history
* Added leantoclick plugin
* Worldmap hider replaced by learn to click
* Fix for playerindicators