Alch hydra: Improve poison overlay, add defence overlay, bugfixes (#129)

* Alch hydra: Improve poison overlay, add defence overlay, bugfixes

* Hydra: use WorldArea instead of npc poly tile or whatever it was
This commit is contained in:
Lucwousin
2019-04-26 10:20:09 +02:00
committed by Kyleeld
parent d5359261f0
commit 0a63a79a8c
5 changed files with 192 additions and 72 deletions

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@@ -1,5 +1,5 @@
/*
* Copyright (c) 2018, https://runelitepl.us
* Copyright (c) 2019, Lucas <https://github.com/lucwousin>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -27,6 +27,7 @@ package net.runelite.client.plugins.alchemicalhydra;
import javax.inject.Singleton;
import lombok.Getter;
import lombok.Setter;
import net.runelite.api.NPC;
import net.runelite.api.Prayer;
import net.runelite.api.ProjectileID;
@@ -51,6 +52,9 @@ class Hydra
}
}
@Getter
private NPC npc;
@Getter
@Setter
private HydraPhase phase;
@@ -75,12 +79,19 @@ class Hydra
@Setter
private AttackStyle lastAttack;
Hydra()
@Getter
@Setter
private boolean weakened;
Hydra(NPC npc)
{
this.npc = npc;
this.phase = HydraPhase.ONE;
this.nextAttack = AttackStyle.MAGIC;
this.lastAttack = AttackStyle.MAGIC; // important, else we wouldn't switch if the first attack is ranged
this.nextSpecial = 3;
this.nextSwitch = phase.getAttacksPerSwitch();
this.attackCount = 0;
this.weakened = false;
}
}

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@@ -1,5 +1,5 @@
/*
* Copyright (c) 2018, https://runelitepl.us
* Copyright (c) 2019, Lucas <https://github.com/lucwousin>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without

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@@ -1,5 +1,5 @@
/*
* Copyright (c) 2018, https://runelitepl.us
* Copyright (c) 2019, Lucas <https://github.com/lucwousin>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -28,33 +28,37 @@ import lombok.Getter;
import net.runelite.api.AnimationID;
import net.runelite.api.ProjectileID;
import net.runelite.api.SpriteID;
import net.runelite.api.coords.WorldPoint;
enum HydraPhase
{
ONE(3, AnimationID.HYDRA_1_1, AnimationID.HYDRA_1_2, ProjectileID.HYDRA_POISON, 0, SpriteID.BIG_ASS_GUTHIX_SPELL),
TWO(3, AnimationID.HYDRA_2_1, AnimationID.HYDRA_2_2, 0, AnimationID.HYDRA_LIGHTNING, SpriteID.BIG_SPEC_TRANSFER),
THREE(3, AnimationID.HYDRA_3_1, AnimationID.HYDRA_3_2, 0, AnimationID.HYDRA_FIRE, SpriteID.BIG_SUPERHEAT),
FOUR(1, AnimationID.HYDRA_4_1, AnimationID.HYDRA_4_2, ProjectileID.HYDRA_POISON, 0, SpriteID.BIG_ASS_GUTHIX_SPELL);
{ // Sorry for the autism
ONE (3, AnimationID.HYDRA_1_1, AnimationID.HYDRA_1_2, ProjectileID.HYDRA_POISON, 0, SpriteID.BIG_ASS_GUTHIX_SPELL, new WorldPoint(1371, 10263, 0)),
TWO (3, AnimationID.HYDRA_2_1, AnimationID.HYDRA_2_2, 0, AnimationID.HYDRA_LIGHTNING, SpriteID.BIG_SPEC_TRANSFER, new WorldPoint(1371, 10272, 0)),
THREE (3, AnimationID.HYDRA_3_1, AnimationID.HYDRA_3_2, 0, AnimationID.HYDRA_FIRE, SpriteID.BIG_SUPERHEAT, new WorldPoint(1362, 10272, 0)),
FOUR (1, AnimationID.HYDRA_4_1, AnimationID.HYDRA_4_2, ProjectileID.HYDRA_POISON, 0, SpriteID.BIG_ASS_GUTHIX_SPELL, null);
@Getter
private int attacksPerSwitch;
private final int attacksPerSwitch;
@Getter
private int deathAnim1;
private final int deathAnim1;
@Getter
private int deathAnim2;
private final int deathAnim2;
@Getter
private int specProjectileId;
private final int specProjectileId;
@Getter
private int specAnimationId;
private final int specAnimationId;
@Getter
private int specImage;
private final int specImage;
HydraPhase(int attacksPerSwitch, int deathAnim1, int deathAnim2, int specProjectileId, int specAnimationId, int specImage)
@Getter
private WorldPoint fountain;
HydraPhase(int attacksPerSwitch, int deathAnim1, int deathAnim2, int specProjectileId, int specAnimationId, int specImage, WorldPoint fountain)
{
this.attacksPerSwitch = attacksPerSwitch;
this.deathAnim1 = deathAnim1;
@@ -62,5 +66,6 @@ enum HydraPhase
this.specProjectileId = specProjectileId;
this.specAnimationId = specAnimationId;
this.specImage = specImage;
this.fountain = fountain;
}
}

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@@ -1,5 +1,5 @@
/*
* Copyright (c) 2018, https://runelitepl.us
* Copyright (c) 2019, Lucas <https://github.com/lucwousin>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -25,17 +25,22 @@
package net.runelite.client.plugins.alchemicalhydra;
import java.util.Arrays;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import javax.inject.Inject;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Actor;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.NPC;
import net.runelite.api.NpcID;
import net.runelite.api.Projectile;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.events.AnimationChanged;
import net.runelite.api.events.ChatMessage;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.NpcSpawned;
import net.runelite.api.events.ProjectileMoved;
@@ -55,14 +60,13 @@ import net.runelite.client.ui.overlay.OverlayManager;
public class HydraPlugin extends Plugin
{
@Getter
private HashSet<LocalPoint> poisonPoints = new HashSet<>();
private Map<LocalPoint, Projectile> poisonProjectiles = new HashMap<>();
@Getter
private Hydra hydra;
private boolean inHydraInstance;
private int lastAttackTick;
private int lastPoisonTick;
private static final int[] HYDRA_REGIONS = {
5279, 5280,
@@ -86,7 +90,7 @@ public class HydraPlugin extends Plugin
{
inHydraInstance = checkArea();
lastAttackTick = -1;
poisonPoints.clear();
poisonProjectiles.clear();
}
@Override
@@ -94,7 +98,7 @@ public class HydraPlugin extends Plugin
{
inHydraInstance = false;
hydra = null;
poisonPoints.clear();
poisonProjectiles.clear();
removeOverlays();
lastAttackTick = -1;
}
@@ -109,18 +113,29 @@ public class HydraPlugin extends Plugin
inHydraInstance = checkArea();
if (inHydraInstance)
if (!inHydraInstance)
{
hydra = new Hydra();
log.debug("Entered hydra instance");
addOverlays();
}
else if (hydra != null)
if (hydra != null)
{
removeOverlays();
hydra = null;
log.debug("Left hydra instance");
}
return;
}
NPC hydraNpc = null;
for (NPC npc : client.getNpcs())
{
if (npc.getId() == NpcID.ALCHEMICAL_HYDRA)
{
hydraNpc = npc;
break;
}
}
hydra = new Hydra(hydraNpc);
addOverlays();
}
@Subscribe
@@ -131,8 +146,7 @@ public class HydraPlugin extends Plugin
return;
}
hydra = new Hydra();
log.debug("Hydra spawned");
hydra = new Hydra(event.getNpc());
addOverlays();
}
@@ -148,47 +162,56 @@ public class HydraPlugin extends Plugin
HydraPhase phase = hydra.getPhase();
// Using the first animation sometimes fucks shit up, so just use 2
if ( /* actor.getAnimation() == phase.getDeathAnim1() || */ actor.getAnimation() == phase.getDeathAnim2())
if (actor.getAnimation() == phase.getDeathAnim2() &&
phase != HydraPhase.THREE // Else log's gonna say "Tried some weird shit"
|| actor.getAnimation() == phase.getDeathAnim1() &&
phase == HydraPhase.THREE) // We want the pray to switch ye ok ty
{
switch (phase)
{
case ONE:
changePhase(HydraPhase.TWO);
log.debug("Hydra phase 2");
hydra.setWeakened(false);
return;
case TWO:
changePhase(HydraPhase.THREE);
log.debug("Hydra phase 3");
hydra.setWeakened(false);
return;
case THREE:
changePhase(HydraPhase.FOUR);
log.debug("Hydra phase 4");
return;
case FOUR:
hydra = null;
poisonPoints.clear();
log.debug("Hydra dead");
poisonProjectiles.clear();
removeOverlays();
return;
default:
log.debug("Tried some weird shit");
break;
}
if (actor.getAnimation() == phase.getDeathAnim1() && phase == HydraPhase.THREE)
{
changePhase(HydraPhase.FOUR);
}
}
else if (actor.getAnimation() == phase.getSpecAnimationId() && phase.getSpecAnimationId() != 0)
{
hydra.setNextSpecial(hydra.getNextSpecial() + 9);
}
if (!poisonPoints.isEmpty() && lastPoisonTick + 10 < client.getTickCount())
if (poisonProjectiles.isEmpty())
{
poisonPoints.clear();
return;
}
Set<LocalPoint> exPoisonProjectiles = new HashSet<>();
for (Map.Entry<LocalPoint, Projectile> entry : poisonProjectiles.entrySet())
{
if (entry.getValue().getEndCycle() < client.getGameCycle())
{
exPoisonProjectiles.add(entry.getKey());
}
}
for (LocalPoint toRemove : exPoisonProjectiles)
{
poisonProjectiles.remove(toRemove);
}
}
@@ -203,11 +226,11 @@ public class HydraPlugin extends Plugin
Projectile projectile = event.getProjectile();
int id = projectile.getId();
if (hydra.getPhase().getSpecProjectileId() != 0 && hydra.getPhase().getSpecProjectileId() == id)
{
poisonPoints.add(event.getPosition());
poisonProjectiles.put(event.getPosition(), projectile);
hydra.setNextSpecial(hydra.getNextSpecial() + 9);
lastPoisonTick = client.getTickCount();
}
else if (client.getTickCount() != lastAttackTick
&& (id == Hydra.AttackStyle.MAGIC.getProjId() || id == Hydra.AttackStyle.RANGED.getProjId()))
@@ -217,6 +240,17 @@ public class HydraPlugin extends Plugin
}
}
@Subscribe
public void onChatMessage(ChatMessage event)
{
if (!event.getMessage().equals("The chemicals neutralise the Alchemical Hydra's defences!"))
{
return;
}
hydra.setWeakened(true);
}
private boolean checkArea()
{
return Arrays.equals(client.getMapRegions(), HYDRA_REGIONS) && client.isInInstancedRegion();
@@ -255,15 +289,25 @@ public class HydraPlugin extends Plugin
private void handleAttack(int id)
{
hydra.setNextSwitch(hydra.getNextSwitch() - 1);
hydra.setAttackCount(hydra.getAttackCount() + 1);
hydra.setLastAttack(hydra.getNextAttack());
if (id != hydra.getNextAttack().getProjId())
{
if (id != hydra.getNextAttack().getProjId() && id != hydra.getLastAttack().getProjId())
{ // If the current attack isn't what was expected and we should have switched prayers
switchStyles();
hydra.setNextSwitch(hydra.getPhase().getAttacksPerSwitch() - 1);
hydra.setLastAttack(hydra.getNextAttack());
}
else if (hydra.getNextSwitch() <= 0)
else if (id != hydra.getNextAttack().getProjId() && id == hydra.getLastAttack().getProjId())
{ // If the current attack isn't what was expected and we accidentally counted 1 too much
return;
}
else
{
hydra.setNextSwitch(hydra.getNextSwitch() - 1);
hydra.setLastAttack(hydra.getNextAttack());
}
hydra.setAttackCount(hydra.getAttackCount() + 1);
if (hydra.getNextSwitch() <= 0)
{
switchStyles();
hydra.setNextSwitch(hydra.getPhase().getAttacksPerSwitch());

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@@ -1,5 +1,5 @@
/*
* Copyright (c) 2018, https://runelitepl.us
* Copyright (c) 2019, Lucas <https://github.com/lucwousin>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -29,12 +29,16 @@ import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.geom.Area;
import java.util.HashSet;
import java.util.Collection;
import java.util.Map;
import javax.inject.Inject;
import javax.inject.Singleton;
import net.runelite.api.Client;
import static net.runelite.api.Perspective.getCanvasTileAreaPoly;
import net.runelite.api.Projectile;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldArea;
import net.runelite.api.coords.WorldPoint;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
@@ -57,29 +61,85 @@ class HydraPoisonOverlay extends Overlay
@Override
public Dimension render(Graphics2D graphics)
{
final HashSet<LocalPoint> initialPoints = plugin.getPoisonPoints();
Area poisonTiles = new Area();
for (LocalPoint point : initialPoints)
{
Polygon poly = getCanvasTileAreaPoly(client, point, 3);
if (poly == null)
{
break;
}
Hydra hydra = plugin.getHydra();
final Map<LocalPoint, Projectile> poisonProjectiles = plugin.getPoisonProjectiles();
poisonTiles.add(new Area(poly));
if (!poisonProjectiles.isEmpty())
{
drawPoisonArea(graphics, poisonProjectiles);
}
if (poisonTiles.isEmpty())
if (hydra.getPhase().getFountain() != null)
{
return null;
drawFountain(graphics, hydra);
}
graphics.setPaintMode();
graphics.setColor(new Color(255, 0, 0, 75));
graphics.draw(poisonTiles);
graphics.setColor(new Color(255, 0, 0, 30));
graphics.fill(poisonTiles);
return null;
}
private void drawPoisonArea(Graphics2D graphics, Map<LocalPoint, Projectile> poisonProjectiles)
{
Area poisonTiles = new Area();
for (Map.Entry<LocalPoint, Projectile> entry : poisonProjectiles.entrySet())
{
if (entry.getValue().getEndCycle() < client.getGameCycle())
{
continue;
}
LocalPoint point = entry.getKey();
Polygon poly = getCanvasTileAreaPoly(client, point, 3);
if (poly != null)
{
poisonTiles.add(new Area(poly));
}
}
graphics.setPaintMode();
graphics.setColor(new Color(255, 0, 0, 100));
graphics.draw(poisonTiles);
graphics.setColor(new Color(255, 0, 0, 50));
graphics.fill(poisonTiles);
}
private void drawFountain(Graphics2D graphics, Hydra hydra)
{
Collection<WorldPoint> fountainWorldPoint = WorldPoint.toLocalInstance(client, hydra.getPhase().getFountain()); // thanks
if (fountainWorldPoint.size() > 1) // for
{
return;
}
WorldPoint wp = null;
for (WorldPoint p : fountainWorldPoint) // this
{
wp = p;
}
LocalPoint fountainPoint = wp == null ? null : LocalPoint.fromWorld(client, wp); // trash
if (fountainPoint == null || hydra.isWeakened()) // I
{
return;
}
final Polygon poly = getCanvasTileAreaPoly(client, fountainPoint, 3); // don't
if (poly == null)
{
return;
}
Color color = new Color(255, 0, 0, 100); // like
if (hydra.getNpc().getWorldArea().intersectsWith(new WorldArea(wp.getX() - 1, wp.getY() - 1, 3, 3, wp.getPlane()))) // coords
{ // WHICH FUCKING RETARD DID X, Y, dX, dY, Z???? IT'S XYZdXdY REEEEEEEEEE
color = new Color(0, 255, 0, 100);
}
graphics.setColor(color);
graphics.draw(poly);
}
}