These two methods would return the same values for a majority (if not all) of the time. The backing
arrays for both of these are synchronized when the server sends the packet to set a varp value.
- Export World from RS client
- Export changeWorld method
- Create new method for creating RuneScape world
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This includes a new event: GrandExchangeOfferChanged which is fired
whenever a grand exchange offer is updated, either manually by the
player, or as a result of the offer being fufilled (partially or
otherwise)
The field formerly known as "progress" encoded what state the offer was
in which is a weird 4-bit thing that includes information about whether
the offer is a buy or sell offer, whether it's finished, and some other,
less well-defined info about (what seems to be) the offer's live-ness.
How close an offer is to being finished (ie its progress) is only really
based on how many items have bought/sold out of the total amount
requested/offered.
- Change sendGameMessage call to addGameMessage to allow sending messages with all supported fields
- Update chat message manager to support sending messages with all supported fields
- Add new overlay layer position that draws right above overheads and HP
bars, what is perfect for game interfaces
- Make this new layer use UNDER_WIDGETS layer position, and move the
before layer position to ABOVE_SURFACE
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
getClickbox returns an AWT Area object which corresponds to theclickable area of a GameObject, GroundObject, DecorativeObject or WallObject.
getClickbox for ItemLayers isn't implemented, since I haven't looked into how clickabilty works for items on the ground in the client.