Add new overlay layer position

- Add new overlay layer position that draws right above overheads and HP
bars, what is perfect for game interfaces
- Make this new layer use UNDER_WIDGETS layer position, and move the
before layer position to ABOVE_SURFACE

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
Tomas Slusny
2018-01-31 19:08:36 +01:00
parent 60473a2fc8
commit c35d8fb9ef
4 changed files with 91 additions and 4 deletions

View File

@@ -0,0 +1,30 @@
/*
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
public interface TextureProvider
{
void checkTextures(int var1);
}

View File

@@ -24,6 +24,7 @@
*/
package net.runelite.client.callback;
import net.runelite.api.TextureProvider;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.ProjectileMoved;
import net.runelite.api.events.MenuEntryAdded;
@@ -127,6 +128,22 @@ public class Hooks
BufferedImage image = (BufferedImage) bufferProvider.getImage();
Graphics2D graphics2d = (Graphics2D) image.getGraphics();
try
{
renderer.render(graphics2d, OverlayLayer.ABOVE_SCENE);
}
catch (Exception ex)
{
log.warn("Error during overlay rendering", ex);
}
}
public static void drawAboveOverheads(TextureProvider textureProvider, int var1)
{
MainBufferProvider bufferProvider = (MainBufferProvider) client.getBufferProvider();
BufferedImage image = (BufferedImage) bufferProvider.getImage();
Graphics2D graphics2d = (Graphics2D) image.getGraphics();
try
{
renderer.render(graphics2d, OverlayLayer.UNDER_WIDGETS);

View File

@@ -27,17 +27,22 @@ package net.runelite.client.ui.overlay;
public enum OverlayLayer
{
/**
* Render overlay above all game elements
* Render right above the scene (that contains actors and the surface)
*/
ALWAYS_ON_TOP,
ABOVE_SCENE,
/**
* Render under all interfaces
* Render under all interfaces, but above overheads
*/
UNDER_WIDGETS,
/**
* Render under the right-click menu
*/
ABOVE_WIDGETS
ABOVE_WIDGETS,
/**
* Render overlay above all game elements
*/
ALWAYS_ON_TOP,
}

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@@ -0,0 +1,35 @@
/*
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.rs.api;
import net.runelite.api.TextureProvider;
import net.runelite.mapping.Import;
public interface RSTextureProvider extends TextureProvider
{
@Override
@Import("checkTextures")
void checkTextures(int var1);
}