refactor: remove unnecessary Client#getSettings(), use Client#getVarps()
These two methods would return the same values for a majority (if not all) of the time. The backing arrays for both of these are synchronized when the server sends the packet to set a varp value.
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@@ -152,8 +152,6 @@ public interface Client extends GameEngine
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int[][] getXteaKeys();
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int[] getSettings();
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int[] getVarps();
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int getSetting(Setting setting);
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@@ -34,7 +34,6 @@ public class SettingsTracker
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{
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private final Client client;
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private int[] clientSettings;
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private int[] widgetSettings;
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public SettingsTracker(Client client)
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@@ -44,32 +43,16 @@ public class SettingsTracker
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public void snapshot(ActionEvent e)
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{
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if (clientSettings == null || widgetSettings == null)
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if (widgetSettings == null)
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{
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clientSettings = copy(client.getSettings());
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widgetSettings = copy(client.getVarps());
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log.info("Snapshotted client and widget settings");
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return;
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}
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int[] newClientSettings = client.getSettings();
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int[] newWidgetSettings = client.getVarps();
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for (int i = 0; i < Math.min(clientSettings.length, newClientSettings.length); ++i)
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{
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int before = clientSettings[i];
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int after = newClientSettings[i];
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if (before == after)
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{
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continue;
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}
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log.info("Client setting index {} has changed from {} to {}: {} -> {}",
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i, before, after, prettyPrintInt(before), prettyPrintInt(after));
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}
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for (int i = 0; i < Math.min(widgetSettings.length, newWidgetSettings.length); ++i)
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{
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int before = widgetSettings[i];
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@@ -84,13 +67,12 @@ public class SettingsTracker
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i, before, after, prettyPrintInt(before), prettyPrintInt(after));
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}
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clientSettings = copy(newClientSettings);
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widgetSettings = copy(newWidgetSettings);
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}
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public void clear(ActionEvent e)
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{
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clientSettings = widgetSettings = null;
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widgetSettings = null;
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}
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private static int[] copy(int[] array)
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@@ -77,10 +77,6 @@ public interface RSClient extends RSGameEngine, Client
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@Override
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byte[][][] getTileSettings();
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@Import("serverVarps")
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@Override
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int[] getSettings();
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@Import("clientVarps")
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@Override
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int[] getVarps();
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