This was using the event's message instead of the node's, after the
node's message had been wrapped with col tags.
Additionally, fix plugin to match emoji triggers that are in the same
word as (col) tags.
* Mini GPU overhaul
* Alch value
* Stoned Loot Tracker (persistent loot tracker)
* Checkstyle
* Added back max values to GPU plugin
* Persistent loot tracker config options
* Zulrah plugin type
* Add inventory highlight plugin
When dragging an item in the inventory, a highlight will show up to help
the player place the item in the correct slot, instead of missing when
they drag the item to the "gutter"
* Fix inventory highlight plugin
* Inventory highlight plugin type
* Inventory highlight config options
* Fix ess pouch swapping
* Runecraftig config options
* Add plugin type to persistient loot tracker
* Fix panel repaint
* Disable this for now
* Revert "Fix ess pouch swapping" -> PR #351
This reverts commit c18f65069f5df3a1cafb983af5b3e162817a22fe.
* I blame intellij for this
* Fix test
* Refactor combat level calculations to use closed-form formulas.
Also move most calculations to the Experience utility class.
Fixes#7411.
* Add new test for magic levels that barely reach the next combat level.
* Add another test that breaks on master.
Add more prayer level tests to expose a bug in which
needed prayer levels for next combat level was 0 instead of 2 in some
corner cases and implemented fixes.
For example: Let prayer level p be an odd number. The current combat level
is exactly same for p and p - 1. Therefore given n is the needed prayer
levels for a combat level with p - 1 prayer then n - 1 is the needed
prayer levels for a combal level with p prayer.
Further more the usage of Math.floor was incorrect in every cases so it is
changed to Math.ceil.
* xp tracker: display >1m exp with thousandths precision
* fishing plugin: fix trawler timer with one tick left
* Remove gray pixel from Dragon Scimitar cursor (#8725)
* client: add smelting plugin
Co-authored-by: Adam <Adam@sigterm.info>
* constants: add GAME_TICK_LENGTH and use where needed
Also update many usages of 20ms to CLIENT_TICK_LENGTH
* regenmeter: add option to notify before next hp regen
* barrows plugin: add prayer drain timer
* chat: ensure queued messages are always cleared after adding
Mark queued message type as non null because addChatMessage will throw
if it is. This was causing the client to get stuck trying to add the
same broken message each loop.
* party plugin: add partyinfo debug command
* party service: check joins are for the current party
The server can resume party membership on handshake to parties other
than the current client party (eg. if the client is restarted or for any
other reason the current party changes). This desyncs otherwise if the
joins aren't checked to be in the current party.
* Updated barbassault/ba tools
* Update
* add a skull timer
* fix the feature and check edge cases
* Add config option and a check for deadman worlds
* add support for NPE
* Add reskulling on players and the BH shop skull option
* Add skull notifier plugin
* move to idle notification plugin
* remove old plugin
* fix plugin and change default config option to false
* fix to try and fix travis
* should fix travis
* indentation fix and adds a method for the logic
* fix config
* fix config #2
* Stop a NPE from happening on log in
* actually fix NPE
* fix notifications on first tick
* Remove raids timer infobox and add tooltip to points widget
* Add get widget overlay
* client: add custom arrow API
Currently supports:
Minimap
Arbitrary World Point
NPCs (by ID, and multiple per arrow)
Objects (by ID, and multiple per arrow)
TODO: Add world map point support
* Add quest helper
* Add Npc Talk Step to quest helper
* Add Cooks Assistant quest helper
* Add Imp Catcher to quest helper
* Add Dig Step to quest helper
* Add X Marks The Spot to quest helper
* Adds back skull timer
* Initial commit for maxhit plugin
* WIP: Magic max hit calculator
* Add chance to obtain a Unique from Chambers of Xeric
Based on the formula from the wiki. Does not handle >80% chance properly (it should go into a second item)
* MaxHit Refactor a lot for magic max hit
* Wip: refactoring
* Pest Control Update
* Pest Control: Add Intermediate portals
* Revert "Remove raids points overlay"
This reverts commit fbd3ea6202.
* Wip: refactoring
* Fixed WidgetInfo merge issue
* Fixed trident
* Implement range
* Refactored according to intellij analyzer
* Run checkstyle from xml and fix code style issues
* Fix copyright
* Replace item names with item id's
* Code cleanup with reformat code
* Fixed checkstyle
* Use game slotitem
* Use game slotitem
* Fixed prayer bonus
* Looked up value for saradomin strike
* Fixed prayer bonus
* Fixed surge spell id's
* Fixed magix max hit tests
* Fixed rounding after obisidian
* Fix dharok custom formula
* Add melee max hit
* Refactored spellbonus items for magic
* Added voidknight
* Use boosted skill levels and add copyright
* Add accurate attack style for ranging
* Add range Tests
* Cleanup code
* Cleanup code
* Rename calculate methods to be more distinguishable
* Add parenthesis to dharok maxhit formula for clarification
* Fix widgetinfo merge
* Remove print in MaxHitPlugin
* Make sure an Item is not null when checking if the player is wearing it.
* Add daily notification for collection of ogre arrows from Rantz.
Add varbit for rantz arrow collection
Fix continuation indent settings
Group ifs to single check.
* Refactor all relevant daily checks to have grouped if check.
Further refactor grouped ifs
* Adds type
* Raids point overlay
Add a plugin that censors user defined words/sentences, changes the message, or removes the entire message containing them.
Co-authored-by: Adam <Adam@sigterm.info>