Refactor combat level calculations to use closed-form formulas. (#8874)
* Refactor combat level calculations to use closed-form formulas. Also move most calculations to the Experience utility class. Fixes #7411. * Add new test for magic levels that barely reach the next combat level. * Add another test that breaks on master.
This commit is contained in:
@@ -24,9 +24,6 @@
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*/
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package net.runelite.api;
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import static java.lang.Math.floor;
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import static java.lang.Math.max;
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/**
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* A utility class used for calculating experience related values.
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* <p>
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@@ -127,6 +124,15 @@ public class Experience
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return high + 1;
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}
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private static double getMeleeRangeOrMagicCombatLevelContribution(int attackLevel, int strengthLevel, int magicLevel, int rangeLevel)
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{
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double melee = 0.325 * (attackLevel + strengthLevel);
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double range = 0.325 * (Math.floor(rangeLevel / 2) + rangeLevel);
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double magic = 0.325 * (Math.floor(magicLevel / 2) + magicLevel);
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return Math.max(melee, Math.max(range, magic));
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}
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/**
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* Calculates a non-virtual high-precision combat level without integer
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* rounding.
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@@ -146,13 +152,11 @@ public class Experience
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int defenceLevel, int hitpointsLevel, int magicLevel,
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int rangeLevel, int prayerLevel)
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{
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double base = 0.25 * (defenceLevel + hitpointsLevel + floor(prayerLevel / 2));
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double base = 0.25 * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
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double melee = 0.325 * (attackLevel + strengthLevel);
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double range = 0.325 * (floor(rangeLevel / 2) + rangeLevel);
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double magic = 0.325 * (floor(magicLevel / 2) + magicLevel);
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double typeContribution = getMeleeRangeOrMagicCombatLevelContribution(attackLevel, strengthLevel, magicLevel, rangeLevel);
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return base + max(melee, max(range, magic));
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return base + typeContribution;
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}
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/**
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@@ -173,4 +177,101 @@ public class Experience
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{
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return (int) getCombatLevelPrecise(attackLevel, strengthLevel, defenceLevel, hitpointsLevel, magicLevel, rangeLevel, prayerLevel);
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}
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/**
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* Calculate number of attack/strength levels required to increase combat level.
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*
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* @param attackLevel the attack level
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* @param strengthLevel the strength level
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* @param defenceLevel the defence level
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* @param hitpointsLevel the hitpoints level
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* @param magicLevel the magic level
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* @param rangeLevel the range level
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* @param prayerLevel the prayer level
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* @return the number of levels required
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*/
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public static int getNextCombatLevelMelee(int attackLevel, int strengthLevel, int defenceLevel, int hitpointsLevel,
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int magicLevel, int rangeLevel, int prayerLevel)
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{
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int nextCombatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel, magicLevel, rangeLevel, prayerLevel) + 1;
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return (int) Math.ceil(-10. / 13 * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2) - 4 * nextCombatLevel)) - strengthLevel - attackLevel;
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}
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/**
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* Calculate number of hitpoints/defence levels required to increase combat level.
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*
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* @param attackLevel the attack level
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* @param strengthLevel the strength level
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* @param defenceLevel the defence level
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* @param hitpointsLevel the hitpoints level
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* @param magicLevel the magic level
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* @param rangeLevel the range level
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* @param prayerLevel the prayer level
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* @return the number of levels required
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*/
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public static int getNextCombatLevelHpDef(int attackLevel, int strengthLevel, int defenceLevel, int hitpointsLevel,
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int magicLevel, int rangeLevel, int prayerLevel)
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{
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int nextCombatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel, magicLevel, rangeLevel, prayerLevel) + 1;
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double typeContribution = Experience.getMeleeRangeOrMagicCombatLevelContribution(attackLevel, strengthLevel, magicLevel, rangeLevel);
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return (int) Math.ceil(4 * nextCombatLevel - Math.floor(prayerLevel / 2) - 4 * typeContribution) - hitpointsLevel - defenceLevel;
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}
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/**
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* Calculate number of magic levels required to increase combat level.
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*
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* @param attackLevel the attack level
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* @param strengthLevel the strength level
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* @param defenceLevel the defence level
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* @param hitpointsLevel the hitpoints level
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* @param magicLevel the magic level
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* @param rangeLevel the range level
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* @param prayerLevel the prayer level
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* @return the number of levels required
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*/
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public static int getNextCombatLevelMagic(int attackLevel, int strengthLevel, int defenceLevel, int hitpointsLevel,
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int magicLevel, int rangeLevel, int prayerLevel)
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{
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int nextCombatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel, magicLevel, rangeLevel, prayerLevel) + 1;
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return (int) Math.ceil(2. / 3 * Math.ceil(-10. / 13 * (hitpointsLevel + defenceLevel - 4 * nextCombatLevel + Math.floor(prayerLevel / 2)))) - magicLevel;
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}
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/**
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* Calculate number of ranged levels required to increase combat level.
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*
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* @param attackLevel the attack level
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* @param strengthLevel the strength level
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* @param defenceLevel the defence level
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* @param hitpointsLevel the hitpoints level
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* @param magicLevel the magic level
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* @param rangeLevel the range level
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* @param prayerLevel the prayer level
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* @return the number of levels required
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*/
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public static int getNextCombatLevelRange(int attackLevel, int strengthLevel, int defenceLevel, int hitpointsLevel,
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int magicLevel, int rangeLevel, int prayerLevel)
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{
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int nextCombatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel, magicLevel, rangeLevel, prayerLevel) + 1;
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return (int) Math.ceil(2. / 3 * Math.ceil(-10. / 13 * (hitpointsLevel + defenceLevel - 4 * nextCombatLevel + Math.floor(prayerLevel / 2)))) - rangeLevel;
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}
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/**
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* Calculate number of prayer levels required to increase combat level.
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*
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* @param attackLevel the attack level
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* @param strengthLevel the strength level
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* @param defenceLevel the defence level
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* @param hitpointsLevel the hitpoints level
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* @param magicLevel the magic level
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* @param rangeLevel the range level
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* @param prayerLevel the prayer level
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* @return the number of levels required
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*/
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public static int getNextCombatLevelPrayer(int attackLevel, int strengthLevel, int defenceLevel, int hitpointsLevel,
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int magicLevel, int rangeLevel, int prayerLevel)
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{
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int nextCombatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel, magicLevel, rangeLevel, prayerLevel) + 1;
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double typeContribution = Experience.getMeleeRangeOrMagicCombatLevelContribution(attackLevel, strengthLevel, magicLevel, rangeLevel);
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return 2 * (int) Math.ceil(-hitpointsLevel - defenceLevel + 4 * nextCombatLevel - 4 * typeContribution) - prayerLevel;
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}
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}
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@@ -24,7 +24,6 @@
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*/
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package net.runelite.client.plugins.combatlevel;
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import com.google.common.annotations.VisibleForTesting;
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import net.runelite.api.Client;
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import net.runelite.api.Experience;
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import net.runelite.api.Skill;
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@@ -43,11 +42,6 @@ import java.awt.Rectangle;
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class CombatLevelOverlay extends Overlay
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{
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private static final Color COMBAT_LEVEL_COLOUR = new Color(0xff981f);
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private static final double PRAY_MULT = 0.125;
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static final double ATT_STR_MULT = 0.325;
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static final double DEF_HP_MULT = 0.25;
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static final double RANGE_MAGIC_LEVEL_MULT = 1.5;
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static final double RANGE_MAGIC_MULT = 0.325;
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private final Client client;
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private final CombatLevelConfig config;
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@@ -95,23 +89,20 @@ class CombatLevelOverlay extends Overlay
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int defenceLevel = client.getRealSkillLevel(Skill.DEFENCE);
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int hitpointsLevel = client.getRealSkillLevel(Skill.HITPOINTS);
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int magicLevel = client.getRealSkillLevel(Skill.MAGIC);
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int rangedLevel = client.getRealSkillLevel(Skill.RANGED);
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int rangeLevel = client.getRealSkillLevel(Skill.RANGED);
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int prayerLevel = client.getRealSkillLevel(Skill.PRAYER);
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// calculate initial required numbers
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double base = DEF_HP_MULT * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
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double melee = ATT_STR_MULT * (attackLevel + strengthLevel);
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double range = RANGE_MAGIC_MULT * Math.floor(rangedLevel * RANGE_MAGIC_LEVEL_MULT);
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double mage = RANGE_MAGIC_MULT * Math.floor(magicLevel * RANGE_MAGIC_LEVEL_MULT);
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double max = Math.max(melee, Math.max(range, mage));
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// find the needed levels until level up
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int next = client.getLocalPlayer().getCombatLevel() + 1;
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int meleeNeed = calcLevels(base + melee, next, ATT_STR_MULT);
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int hpdefNeed = calcLevels(base + max, next, DEF_HP_MULT);
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int prayNeed = calcLevelsPray(base + max, next, prayerLevel);
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int rangeNeed = calcLevelsRM(rangedLevel, next, base);
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int magicNeed = calcLevelsRM(magicLevel, next, base);
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int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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// create tooltip string
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StringBuilder sb = new StringBuilder();
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@@ -121,11 +112,11 @@ class CombatLevelOverlay extends Overlay
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{
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sb.append(meleeNeed).append(" Attack/Strength</br>");
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}
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if ((hitpointsLevel + defenceLevel + hpdefNeed) <= Experience.MAX_REAL_LEVEL * 2)
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if ((hitpointsLevel + defenceLevel + hpDefNeed) <= Experience.MAX_REAL_LEVEL * 2)
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{
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sb.append(hpdefNeed).append(" Defence/Hitpoints</br>");
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sb.append(hpDefNeed).append(" Defence/Hitpoints</br>");
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}
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if ((rangedLevel + rangeNeed) <= Experience.MAX_REAL_LEVEL)
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if ((rangeLevel + rangeNeed) <= Experience.MAX_REAL_LEVEL)
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{
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sb.append(rangeNeed).append(" Ranged</br>");
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}
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@@ -133,73 +124,11 @@ class CombatLevelOverlay extends Overlay
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{
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sb.append(magicNeed).append(" Magic</br>");
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}
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if ((prayerLevel + prayNeed) <= Experience.MAX_REAL_LEVEL)
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if ((prayerLevel + prayerNeed) <= Experience.MAX_REAL_LEVEL)
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{
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sb.append(prayNeed).append(" Prayer");
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sb.append(prayerNeed).append(" Prayer");
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}
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return sb.toString();
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}
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/**
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* Calculate skill levels required for increasing combat level, meant
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* for all combat skills besides prayer, ranged, and magic.
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* @param start initial value
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* @param end ending value (combat level + 1)
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* @param multiple how much adding one skill level will change combat
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* @return levels required for a specific skill to level up combat
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*/
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@VisibleForTesting
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static int calcLevels(double start, int end, double multiple)
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{
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return (int) Math.ceil(calcMultipliedLevels(start, end, multiple));
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}
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/**
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* Calculate skill levels for increasing combat level, meant ONLY for the Prayer skill.
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* <p>
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* Note: Prayer is a special case, only leveling up upon even level numbers. This is accounted
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* for in this function.
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* </p>
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* @param start current combat level
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* @param end ending value (combat level + 1)
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* @param prayerLevel the player's current prayer level
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* @return Prayer levels required to level up combat
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*/
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@VisibleForTesting
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static int calcLevelsPray(double start, int end, int prayerLevel)
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{
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int neededLevels = (int) Math.ceil(calcMultipliedLevels(start, end, PRAY_MULT));
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if (prayerLevel % 2 != 0)
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{
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neededLevels--;
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}
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if ((prayerLevel + neededLevels) % 2 != 0)
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{
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return neededLevels + 1;
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}
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return neededLevels;
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}
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private static double calcMultipliedLevels(double start, int end, double multiple)
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{
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return (end - start) / multiple;
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}
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/**
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* Calculate skill levels required for increasing combat level, meant
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* ONLY for Ranged and Magic skills.
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* @param start either the current ranged or magic level
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* @param end ending value (combat level + 1)
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* @param dhp defence, hitpoints, and prayer; this is the initial calculated "base" value
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* @return levels required for a specific skill to level up combat
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*/
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@VisibleForTesting
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static int calcLevelsRM(double start, int end, double dhp)
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{
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start = Math.floor(start * RANGE_MAGIC_LEVEL_MULT) * RANGE_MAGIC_MULT;
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return (int) Math.ceil((end - dhp - start) / (RANGE_MAGIC_MULT * RANGE_MAGIC_LEVEL_MULT));
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}
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}
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@@ -24,209 +24,184 @@
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*/
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package net.runelite.client.plugins.combatlevel;
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import com.google.inject.Guice;
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import com.google.inject.testing.fieldbinder.Bind;
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import com.google.inject.testing.fieldbinder.BoundFieldModule;
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import net.runelite.api.Client;
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import net.runelite.api.Player;
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import net.runelite.api.Skill;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevels;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevelsPray;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevelsRM;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.ATT_STR_MULT;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.DEF_HP_MULT;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.RANGE_MAGIC_LEVEL_MULT;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.RANGE_MAGIC_MULT;
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import net.runelite.api.Experience;
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import static org.junit.Assert.assertEquals;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mock;
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import static org.mockito.Mockito.when;
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import org.mockito.runners.MockitoJUnitRunner;
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import java.util.HashMap;
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@RunWith(MockitoJUnitRunner.class)
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public class CombatLevelPluginTest
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{
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@Mock
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@Bind
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private Client client;
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@Mock
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private Player player;
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@Before
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public void setUp()
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{
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Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
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when(client.getLocalPlayer()).thenReturn(player);
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}
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private HashMap<String, Double> getBaseValues()
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{
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int attackLevel = client.getRealSkillLevel(Skill.ATTACK);
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int strengthLevel = client.getRealSkillLevel(Skill.STRENGTH);
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int defenceLevel = client.getRealSkillLevel(Skill.DEFENCE);
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int hitpointsLevel = client.getRealSkillLevel(Skill.HITPOINTS);
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int magicLevel = client.getRealSkillLevel(Skill.MAGIC);
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int rangedLevel = client.getRealSkillLevel(Skill.RANGED);
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int prayerLevel = client.getRealSkillLevel(Skill.PRAYER);
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double base = DEF_HP_MULT * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
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double melee = ATT_STR_MULT * (attackLevel + strengthLevel);
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double range = RANGE_MAGIC_MULT * Math.floor(rangedLevel * RANGE_MAGIC_LEVEL_MULT);
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double mage = RANGE_MAGIC_MULT * Math.floor(magicLevel * RANGE_MAGIC_LEVEL_MULT);
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double max = Math.max(melee, Math.max(range, mage));
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HashMap<String, Double> result = new HashMap<>();
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result.put("base", base);
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result.put("melee", melee);
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result.put("max", max);
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return result;
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}
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@Test
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public void testNewPlayer()
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{
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when(player.getCombatLevel()).thenReturn(3);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(10);
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int attackLevel = 1;
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int strengthLevel = 1;
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int defenceLevel = 1;
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int hitpointsLevel = 10;
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int magicLevel = 1;
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int rangeLevel = 1;
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int prayerLevel = 1;
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HashMap<String, Double> baseValues = getBaseValues();
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int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
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magicLevel, rangeLevel, prayerLevel);
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// test combat level
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assertEquals(3, combatLevel);
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// test attack/strength
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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assertEquals(2, meleeNeed);
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// test defence/hitpoints
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assertEquals(3, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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assertEquals(5, calcLevelsPray(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, client.getRealSkillLevel(Skill.PRAYER)));
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assertEquals(3, hpDefNeed);
|
||||
|
||||
// test ranged
|
||||
assertEquals(2, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
assertEquals(2, rangeNeed);
|
||||
|
||||
// test magic
|
||||
assertEquals(2, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
assertEquals(2, magicNeed);
|
||||
|
||||
// test prayer
|
||||
assertEquals(5, prayerNeed);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testAll10()
|
||||
{
|
||||
when(player.getCombatLevel()).thenReturn(12);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(10);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(10);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(10);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(10);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(10);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(10);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(10);
|
||||
int attackLevel = 10;
|
||||
int strengthLevel = 10;
|
||||
int defenceLevel = 10;
|
||||
int hitpointsLevel = 10;
|
||||
int magicLevel = 10;
|
||||
int rangeLevel = 10;
|
||||
int prayerLevel = 10;
|
||||
|
||||
HashMap<String, Double> baseValues = getBaseValues();
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(12, combatLevel);
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(1, calcLevels(baseValues.get("base") + baseValues.get("melee"),
|
||||
player.getCombatLevel() + 1, ATT_STR_MULT));
|
||||
assertEquals(1, meleeNeed);
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(1, calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, DEF_HP_MULT));
|
||||
|
||||
// test prayer
|
||||
assertEquals(2, calcLevelsPray(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, client.getRealSkillLevel(Skill.PRAYER)));
|
||||
assertEquals(1, hpDefNeed);
|
||||
|
||||
// test ranged
|
||||
assertEquals(4, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
assertEquals(4, rangeNeed);
|
||||
|
||||
// test magic
|
||||
assertEquals(4, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
assertEquals(4, magicNeed);
|
||||
|
||||
// test prayer
|
||||
assertEquals(2, prayerNeed);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testPlayerBmid()
|
||||
{
|
||||
// snapshot of current stats 2018-10-2
|
||||
when(player.getCombatLevel()).thenReturn(83);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(65);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(70);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(60);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(56);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(75);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(73);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(71);
|
||||
int attackLevel = 65;
|
||||
int strengthLevel = 70;
|
||||
int defenceLevel = 60;
|
||||
int hitpointsLevel = 71;
|
||||
int magicLevel = 73;
|
||||
int rangeLevel = 75;
|
||||
int prayerLevel = 56;
|
||||
|
||||
HashMap<String, Double> baseValues = getBaseValues();
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(83, combatLevel);
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
|
||||
player.getCombatLevel() + 1, ATT_STR_MULT));
|
||||
assertEquals(2, meleeNeed);
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, DEF_HP_MULT));
|
||||
|
||||
// test prayer
|
||||
assertEquals(4, calcLevelsPray(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, client.getRealSkillLevel(Skill.PRAYER)));
|
||||
assertEquals(2, hpDefNeed);
|
||||
|
||||
// test ranged
|
||||
assertEquals(17, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
assertEquals(17, rangeNeed);
|
||||
|
||||
// test magic
|
||||
assertEquals(19, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
assertEquals(19, magicNeed);
|
||||
|
||||
// test prayer
|
||||
assertEquals(4, prayerNeed);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testPlayerRunelite()
|
||||
{
|
||||
// snapshot of current stats 2018-10-2
|
||||
when(player.getCombatLevel()).thenReturn(43);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(43);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(36);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(1);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(15);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(51);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(64);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(42);
|
||||
int attackLevel = 43;
|
||||
int strengthLevel = 36;
|
||||
int defenceLevel = 1;
|
||||
int hitpointsLevel = 42;
|
||||
int magicLevel = 64;
|
||||
int rangeLevel = 51;
|
||||
int prayerLevel = 15;
|
||||
|
||||
HashMap<String, Double> baseValues = getBaseValues();
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(43, combatLevel);
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(18, calcLevels(baseValues.get("base") + baseValues.get("melee"),
|
||||
player.getCombatLevel() + 1, ATT_STR_MULT));
|
||||
assertEquals(18, meleeNeed);
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, DEF_HP_MULT));
|
||||
|
||||
// test prayer
|
||||
assertEquals(3, calcLevelsPray(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, client.getRealSkillLevel(Skill.PRAYER)));
|
||||
assertEquals(2, hpDefNeed);
|
||||
|
||||
// test ranged
|
||||
assertEquals(14, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
assertEquals(14, rangeNeed);
|
||||
|
||||
// test magic
|
||||
assertEquals(1, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
assertEquals(1, magicNeed);
|
||||
|
||||
// test prayer
|
||||
assertEquals(3, prayerNeed);
|
||||
}
|
||||
|
||||
@Test
|
||||
@@ -234,83 +209,188 @@ public class CombatLevelPluginTest
|
||||
{
|
||||
// snapshot of current stats 2018-10-3
|
||||
// Zezima cannot earn a combat level from ranged/magic anymore, so it won't show as the result is too high
|
||||
when(player.getCombatLevel()).thenReturn(90);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(74);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(74);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(72);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(52);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(44);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(60);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(72);
|
||||
int attackLevel = 74;
|
||||
int strengthLevel = 74;
|
||||
int defenceLevel = 72;
|
||||
int hitpointsLevel = 72;
|
||||
int magicLevel = 60;
|
||||
int rangeLevel = 44;
|
||||
int prayerLevel = 52;
|
||||
|
||||
HashMap<String, Double> baseValues = getBaseValues();
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(90, combatLevel);
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
|
||||
player.getCombatLevel() + 1, ATT_STR_MULT));
|
||||
assertEquals(2, meleeNeed);
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, DEF_HP_MULT));
|
||||
assertEquals(2, hpDefNeed);
|
||||
|
||||
// test prayer
|
||||
assertEquals(4, calcLevelsPray(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, client.getRealSkillLevel(Skill.PRAYER)));
|
||||
assertEquals(4, prayerNeed);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testPrayerLevelsNeeded()
|
||||
{
|
||||
when(player.getCombatLevel()).thenReturn(124);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(99);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(99);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(99);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(89);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(99);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(99);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(99);
|
||||
int attackLevel = 99;
|
||||
int strengthLevel = 99;
|
||||
int defenceLevel = 99;
|
||||
int hitpointsLevel = 99;
|
||||
int magicLevel = 99;
|
||||
int rangeLevel = 99;
|
||||
int prayerLevel = 89;
|
||||
|
||||
assertEquals(1, neededPrayerLevels());
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(124, combatLevel);
|
||||
|
||||
// test prayer
|
||||
assertEquals(1, prayerNeed);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEvenPrayerLevelsNeededWhenNearNextCombatLevel()
|
||||
{
|
||||
when(player.getCombatLevel()).thenReturn(90);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(74);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(75);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(72);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(52);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(44);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(60);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(72);
|
||||
int attackLevel = 74;
|
||||
int strengthLevel = 75;
|
||||
int defenceLevel = 72;
|
||||
int hitpointsLevel = 72;
|
||||
int magicLevel = 60;
|
||||
int rangeLevel = 44;
|
||||
int prayerLevel = 52;
|
||||
|
||||
assertEquals(2, neededPrayerLevels());
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(90, combatLevel);
|
||||
|
||||
// test prayer
|
||||
assertEquals(2, prayerNeed);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testOddPrayerLevelsNeededWhenNearNextCombatLevel()
|
||||
{
|
||||
when(player.getCombatLevel()).thenReturn(90);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(74);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(75);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(72);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(53);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(44);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(60);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(72);
|
||||
int attackLevel = 74;
|
||||
int strengthLevel = 75;
|
||||
int defenceLevel = 72;
|
||||
int hitpointsLevel = 72;
|
||||
int magicLevel = 60;
|
||||
int rangeLevel = 44;
|
||||
int prayerLevel = 53;
|
||||
|
||||
assertEquals(1, neededPrayerLevels());
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(90, combatLevel);
|
||||
|
||||
// test prayer
|
||||
assertEquals(1, prayerNeed);
|
||||
}
|
||||
|
||||
private int neededPrayerLevels()
|
||||
@Test
|
||||
public void testNextMagicLevelBarelyReachesNextCombatLevel()
|
||||
{
|
||||
HashMap<String, Double> baseValues = getBaseValues();
|
||||
int attackLevel = 40;
|
||||
int strengthLevel = 44;
|
||||
int defenceLevel = 46;
|
||||
int hitpointsLevel = 39;
|
||||
int magicLevel = 57;
|
||||
int rangeLevel = 40;
|
||||
int prayerLevel = 29;
|
||||
|
||||
return calcLevelsPray(
|
||||
baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1,
|
||||
client.getRealSkillLevel(Skill.PRAYER)
|
||||
);
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(52, combatLevel);
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(3, meleeNeed);
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(3, hpDefNeed);
|
||||
|
||||
// test ranged
|
||||
assertEquals(18, rangeNeed);
|
||||
|
||||
// test magic
|
||||
assertEquals(1, magicNeed);
|
||||
|
||||
// test prayer
|
||||
assertEquals(5, prayerNeed);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRangeMagicLevelsNeeded()
|
||||
{
|
||||
int attackLevel = 60;
|
||||
int strengthLevel = 69;
|
||||
int defenceLevel = 1;
|
||||
int hitpointsLevel = 78;
|
||||
int magicLevel = 85;
|
||||
int rangeLevel = 85;
|
||||
int prayerLevel = 52;
|
||||
|
||||
int combatLevel = Experience.getCombatLevel(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int meleeNeed = Experience.getNextCombatLevelMelee(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int hpDefNeed = Experience.getNextCombatLevelHpDef(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int rangeNeed = Experience.getNextCombatLevelRange(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int magicNeed = Experience.getNextCombatLevelMagic(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
int prayerNeed = Experience.getNextCombatLevelPrayer(attackLevel, strengthLevel, defenceLevel, hitpointsLevel,
|
||||
magicLevel, rangeLevel, prayerLevel);
|
||||
|
||||
// test combat level
|
||||
assertEquals(68, combatLevel);
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(3, meleeNeed);
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(4, hpDefNeed);
|
||||
|
||||
// test ranged
|
||||
assertEquals(3, rangeNeed);
|
||||
|
||||
// test magic
|
||||
assertEquals(3, magicNeed);
|
||||
|
||||
// test prayer
|
||||
assertEquals(8, prayerNeed);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user