This was leaking instances of Clip, which on linux/alsa+alsa-pulseaudio
keeps a connection to pulseaudio open forever, for each notification
which will eventually lock/crash the pulse daemon.
If we just made it close the clip, it would become difficult to change
the volume because the volume interface would go away as soon as the
clip has stopped playing, so instead we keep the clip around after it
has been loaded if the mtime of the file hasn't changed.
Updates the energy recovery rate calculation to reflect the changes made
in the 9th January 2020 game update.
Each individual piece of graceful now boosts your recovery rate by 3%,
with an extra 1% for the top and legs. With the full set, an extra boost
of 10% is added, totalling 30%. Previously, there was no boost for
individual pieces, instead the full set was required for a flat boost of
30%.
Prior to this commit, addModalTooltip only added a button listener to
update the tooltip when its state changed. This, however, did not set
the initial tooltip and leaves modal tooltip buttons in the client
lacking a tooltip until they are toggled. This commit sets the initial
tooltip state using the same toggle check as is used in the listener.
When looting the herbiboar with an open herb sack, instead of receiving
the herbs to your inventory, the herbs are deposited to the sack
directly and the player receives chat messages indicating the herbs they
received. This commit adds support for reading those chat messages when
looting the herbiboar.
This change incidentally fixes an issue which arose when the open herb
sack was introduced to the game where any inventory change after looting
the herbiboar would be tracked as herbiboar loot, such as drinking a
stamina potion.
Closes#10655Fixes#10718
1) fix plugin to correctly identify blocked hits as a spec being used
2) fix when hitsplats appear on the same tick as uninteracting with the
target npc
3) fix when hitsplats appear in between the spec and its hitsplat on
other targets
4) fix specs not registering when not having to path to monsters due to
the spec varbit changing prior to the interact event firing