client session manager: fix detecting logged in state

This commit is contained in:
Adam
2020-03-26 10:43:27 -04:00
parent e03cc3c19d
commit 18a9a60b7d

View File

@@ -108,7 +108,8 @@ public class ClientSessionManager
boolean loggedIn = false;
if (client != null)
{
loggedIn = client.getGameState() != GameState.LOGIN_SCREEN;
GameState gameState = client.getGameState();
loggedIn = gameState.getState() >= GameState.LOADING.getState();
}
try