* Fix alch price logic
* Replace streams with for loops (appearantly faster)
* Fix bankpin button access level + add xp drop widgetinfo idk why
* Use @Getter for getters and fix slot checking in itemcharges
* Mini GPU overhaul
* Alch value
* Stoned Loot Tracker (persistent loot tracker)
* Checkstyle
* Added back max values to GPU plugin
* Persistent loot tracker config options
* Zulrah plugin type
* Add inventory highlight plugin
When dragging an item in the inventory, a highlight will show up to help
the player place the item in the correct slot, instead of missing when
they drag the item to the "gutter"
* Fix inventory highlight plugin
* Inventory highlight plugin type
* Inventory highlight config options
* Fix ess pouch swapping
* Runecraftig config options
* Add plugin type to persistient loot tracker
* Fix panel repaint
* Disable this for now
* Revert "Fix ess pouch swapping" -> PR #351
This reverts commit c18f65069f5df3a1cafb983af5b3e162817a22fe.
* I blame intellij for this
* Fix test
* Adding Timers to Cox
* Prayer now turns red when not active.
* Enum includes prayer type now.
* Adding Timers Overlay
* Complete Refactor/Update to Cox
* Complete Refactor/Update to Cox
Changed item menu sorting:
Hidden items now appear at the bottom of the menu, so that hidden items don't get picked up over lower value non-hidden items
Added a config option to put hidden items below "Walk here"
this option makes it so that you can't accidentally pick up hidden items
Added a config option to sort by GE value
this option means that you'll always pick up highest GE value items first with left click
this option also sorts the overlay by GE value
* Refactor combat level calculations to use closed-form formulas.
Also move most calculations to the Experience utility class.
Fixes#7411.
* Add new test for magic levels that barely reach the next combat level.
* Add another test that breaks on master.