Adding Tmorph Plugin (#334)
This commit is contained in:
@@ -0,0 +1,393 @@
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/*
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* Copyright (c) 2019, ganom <https://github.com/Ganom>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
||||
*
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||||
* 1. Redistributions of source code must retain the above copyright notice, this
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||||
* list of conditions and the following disclaimer.
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||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
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||||
* and/or other materials provided with the distribution.
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||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.tmorph;
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import com.google.inject.Provides;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.InventoryID;
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import net.runelite.api.Player;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.ItemContainerChanged;
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import net.runelite.api.kit.KitType;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.client.plugins.PluginType;
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import org.apache.commons.lang3.ObjectUtils;
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@PluginDescriptor(
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name = "TMorph",
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description = "Want to wear a infernal cape? well now you can!",
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tags = {"transform", "model", "item", "morph"},
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type = PluginType.UTILITY
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)
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public class TMorph extends Plugin
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{
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@Inject
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private Client client;
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@Inject
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private TMorphConfig config;
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@Provides
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TMorphConfig provideConfig(ConfigManager configManager)
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{
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return configManager.getConfig(TMorphConfig.class);
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}
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@Subscribe
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public void onItemContainerChanged(final ItemContainerChanged event)
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{
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if (event.getItemContainer() != client.getItemContainer(InventoryID.EQUIPMENT))
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{
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return;
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}
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updateEquip();
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}
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@Subscribe
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public void onGameStateChanged(GameStateChanged event)
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{
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if (event.getGameState() != GameState.LOGGED_IN)
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{
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return;
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}
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updateEquip();
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}
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private void updateEquip()
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{
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Player player = client.getLocalPlayer();
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final int mainhandID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
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getEquipmentId(KitType.WEAPON), 0);
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final int offhandID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
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getEquipmentId(KitType.SHIELD), 0);
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final int helmetID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
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getEquipmentId(KitType.HELMET), 0);
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final int capeID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
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getEquipmentId(KitType.CAPE), 0);
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final int neckID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
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getEquipmentId(KitType.AMULET), 0);
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final int bodyID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
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getEquipmentId(KitType.TORSO), 0);
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final int legsID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
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getEquipmentId(KitType.LEGS), 0);
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final int bootsID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
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getEquipmentId(KitType.BOOTS), 0);
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final int glovesID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
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getEquipmentId(KitType.HANDS), 0);
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//Mage Swap
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if (config.mageSwap())
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{
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if (config.MainhandMage() > 0)
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{
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if (config.targetMainhandMage() > 0)
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{
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if (mainhandID == config.targetMainhandMage())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.WEAPON.getIndex()] = config.MainhandMage() + 512;
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}
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}
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}
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if (config.OffhandMage() > 0)
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{
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if (config.targetOffhandMage() > 0)
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{
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if (offhandID == config.targetOffhandMage())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.SHIELD.getIndex()] = config.OffhandMage() + 512;
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}
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}
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}
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if (config.HelmetMage() > 0)
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{
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if (config.targetHelmetMage() > 0)
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{
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if (helmetID == config.targetHelmetMage())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.HELMET.getIndex()] = config.HelmetMage() + 512;
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}
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}
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}
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if (config.CapeMage() > 0)
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{
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if (config.targetCapeMage() > 0)
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{
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if (capeID == config.targetCapeMage())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.CAPE.getIndex()] = config.CapeMage() + 512;
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}
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}
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}
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if (config.NeckMage() > 0)
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{
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if (config.targetNeckMage() > 0)
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{
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if (neckID == config.targetNeckMage())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.AMULET.getIndex()] = config.NeckMage() + 512;
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}
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}
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}
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if (config.BodyMage() > 0)
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{
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if (config.targetBodyMage() > 0)
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{
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if (bodyID == config.targetBodyMage())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.TORSO.getIndex()] = config.BodyMage() + 512;
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}
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}
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}
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if (config.LegsMage() > 0)
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{
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if (config.targetLegsMage() > 0)
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{
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if (legsID == config.targetLegsMage())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.LEGS.getIndex()] = config.LegsMage() + 512;
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}
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}
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}
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if (config.BootsMage() > 0)
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{
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if (config.targetBootsMage() > 0)
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{
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if (bootsID == config.targetBootsMage())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.BOOTS.getIndex()] = config.BootsMage() + 512;
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}
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}
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}
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if (config.GlovesMage() > 0)
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{
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if (config.targetGlovesMage() > 0)
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{
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if (glovesID == config.targetGlovesMage())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.HANDS.getIndex()] = config.GlovesMage() + 512;
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}
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}
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}
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}
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//Range Swap
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if (config.rangeSwap())
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{
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if (config.MainhandRange() > 0)
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{
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if (config.targetMainhandRange() > 0)
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{
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if (mainhandID == config.targetMainhandRange())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.WEAPON.getIndex()] = config.MainhandRange() + 512;
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}
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}
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}
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if (config.OffhandRange() > 0)
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{
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if (config.targetOffhandRange() > 0)
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{
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if (offhandID == config.targetOffhandRange())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.SHIELD.getIndex()] = config.OffhandRange() + 512;
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}
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}
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}
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if (config.HelmetRange() > 0)
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{
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if (config.targetHelmetRange() > 0)
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{
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if (helmetID == config.targetHelmetRange())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.HELMET.getIndex()] = config.HelmetRange() + 512;
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}
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}
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}
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if (config.CapeRange() > 0)
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{
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if (config.targetCapeRange() > 0)
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{
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if (capeID == config.targetCapeRange())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.CAPE.getIndex()] = config.CapeRange() + 512;
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}
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}
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}
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if (config.NeckRange() > 0)
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{
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if (config.targetNeckRange() > 0)
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{
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if (neckID == config.targetNeckRange())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.AMULET.getIndex()] = config.NeckRange() + 512;
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}
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}
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}
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if (config.BodyRange() > 0)
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{
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if (config.targetBodyRange() > 0)
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{
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if (bodyID == config.targetBodyRange())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.TORSO.getIndex()] = config.BodyRange() + 512;
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}
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}
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}
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if (config.LegsRange() > 0)
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{
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if (config.targetLegsRange() > 0)
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{
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if (legsID == config.targetLegsRange())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.LEGS.getIndex()] = config.LegsRange() + 512;
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}
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}
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}
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if (config.BootsRange() > 0)
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{
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if (config.targetBootsRange() > 0)
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{
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if (bootsID == config.targetBootsRange())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.BOOTS.getIndex()] = config.BootsRange() + 512;
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}
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}
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}
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if (config.GlovesRange() > 0)
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{
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if (config.targetGlovesRange() > 0)
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{
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if (glovesID == config.targetGlovesRange())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.HANDS.getIndex()] = config.GlovesRange() + 512;
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}
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}
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}
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}
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if (config.meleeSwap())
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{
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if (config.MainhandMelee() > 0)
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{
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if (config.targetMainhandMelee() > 0)
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{
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if (mainhandID == config.targetMainhandMelee())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.WEAPON.getIndex()] = config.MainhandMelee() + 512;
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}
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}
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}
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if (config.OffhandMelee() > 0)
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{
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if (config.targetOffhandMelee() > 0)
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{
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if (offhandID == config.targetOffhandMelee())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.SHIELD.getIndex()] = config.OffhandMelee() + 512;
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}
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}
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}
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if (config.HelmetMelee() > 0)
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{
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if (config.targetHelmetMelee() > 0)
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{
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if (helmetID == config.targetHelmetMelee())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.HELMET.getIndex()] = config.HelmetMelee() + 512;
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}
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}
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}
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if (config.CapeMelee() > 0)
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{
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if (config.targetCapeMelee() > 0)
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{
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if (capeID == config.targetCapeMelee())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.CAPE.getIndex()] = config.CapeMelee() + 512;
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}
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}
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}
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if (config.NeckMelee() > 0)
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{
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if (config.targetNeckMelee() > 0)
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{
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if (neckID == config.targetNeckMelee())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.AMULET.getIndex()] = config.NeckMelee() + 512;
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}
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}
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}
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if (config.BodyMelee() > 0)
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{
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if (config.targetBodyMelee() > 0)
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{
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if (bodyID == config.targetBodyMelee())
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.TORSO.getIndex()] = config.BodyMelee() + 512;
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}
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}
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}
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if (config.LegsMelee() > 0)
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{
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if (config.targetLegsMelee() > 0)
|
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{
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if (legsID == config.targetLegsMelee())
|
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{
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player.getPlayerComposition().getEquipmentIds()[KitType.LEGS.getIndex()] = config.LegsMelee() + 512;
|
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}
|
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}
|
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}
|
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if (config.BootsMelee() > 0)
|
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{
|
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if (config.targetBootsMelee() > 0)
|
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{
|
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if (bootsID == config.targetBootsMelee())
|
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{
|
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player.getPlayerComposition().getEquipmentIds()[KitType.BOOTS.getIndex()] = config.BootsMelee() + 512;
|
||||
}
|
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}
|
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}
|
||||
if (config.GlovesMelee() > 0)
|
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{
|
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if (config.targetGlovesMelee() > 0)
|
||||
{
|
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if (glovesID == config.targetGlovesMelee())
|
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{
|
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player.getPlayerComposition().getEquipmentIds()[KitType.HANDS.getIndex()] = config.GlovesMelee() + 512;
|
||||
}
|
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}
|
||||
}
|
||||
}
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player.getPlayerComposition().setHash();
|
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}
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||||
}
|
||||
@@ -0,0 +1,788 @@
|
||||
/*
|
||||
* Copyright (c) 2019, ganom <https://github.com/Ganom>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.tmorph;
|
||||
|
||||
import net.runelite.client.config.Config;
|
||||
import net.runelite.client.config.ConfigGroup;
|
||||
import net.runelite.client.config.ConfigItem;
|
||||
import net.runelite.client.config.Stub;
|
||||
|
||||
@ConfigGroup("TMorph")
|
||||
public interface TMorphConfig extends Config
|
||||
{
|
||||
@ConfigItem(
|
||||
keyName = "swaps",
|
||||
name = "Morphers",
|
||||
description = "",
|
||||
position = 0
|
||||
)
|
||||
default Stub swaps()
|
||||
{
|
||||
return new Stub();
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "mageSwap",
|
||||
name = "Swap Mage Set",
|
||||
description = "this will swap your mage set with the set you've chosen.",
|
||||
parent = "swaps",
|
||||
position = 1
|
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)
|
||||
default boolean mageSwap()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "rangeSwap",
|
||||
name = "Swap Range Set",
|
||||
description = "this will swap your Range set with the set you've chosen.",
|
||||
parent = "swaps",
|
||||
position = 2
|
||||
)
|
||||
default boolean rangeSwap()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "meleeSwap",
|
||||
name = "Swap Melee Set",
|
||||
description = "this will swap your Melee set with the set you've chosen.",
|
||||
parent = "swaps",
|
||||
position = 3
|
||||
)
|
||||
default boolean meleeSwap()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//////////////////Mage
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "MainhandMage",
|
||||
name = "Mainhand",
|
||||
description = "ID",
|
||||
group = "Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int MainhandMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetMainhandMage",
|
||||
name = "Target Mainhand",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int targetMainhandMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "OffhandMage",
|
||||
name = "Offhand",
|
||||
description = "Item you want to swap to",
|
||||
group = "Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int OffhandMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetOffhandMage",
|
||||
name = "Target Offhand",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int targetOffhandMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "HelmetMage",
|
||||
name = "Helmet",
|
||||
description = "Item you want to swap to",
|
||||
group = "Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int HelmetMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetHelmetMage",
|
||||
name = "Target Helmet",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int targetHelmetMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "CapeMage",
|
||||
name = "Cape",
|
||||
description = "Item you want to swap to",
|
||||
group = "Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int CapeMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetCapeMage",
|
||||
name = "Target Cape",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int targetCapeMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "NeckMage",
|
||||
name = "Neck",
|
||||
description = "Item you want to swap to",
|
||||
group = "Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int NeckMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetNeckMage",
|
||||
name = "Target Neck",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int targetNeckMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "BodyMage",
|
||||
name = "Body",
|
||||
description = "Item you want to swap to",
|
||||
group = "Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int BodyMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetBodyMage",
|
||||
name = "Target Body",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int targetBodyMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "LegsMage",
|
||||
name = "Legs",
|
||||
description = "Item you want to swap to",
|
||||
group = "Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int LegsMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetLegsMage",
|
||||
name = "Target Legs",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int targetLegsMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "BootsMage",
|
||||
name = "Boots",
|
||||
description = "Item you want to swap to",
|
||||
group = "Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int BootsMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetBootsMage",
|
||||
name = "Target Boots",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int targetBootsMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "GlovesMage",
|
||||
name = "Gloves",
|
||||
description = "Item you want to swap to",
|
||||
group = "Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int GlovesMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetGlovesMage",
|
||||
name = "Target Gloves",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Mage Swap",
|
||||
hidden = true,
|
||||
unhide = "mageSwap"
|
||||
)
|
||||
default int targetGlovesMage()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
///////////////////Range
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "MainhandRange",
|
||||
name = "Mainhand",
|
||||
description = "ID",
|
||||
group = "Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int MainhandRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetMainhandRange",
|
||||
name = "Target Mainhand",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int targetMainhandRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "OffhandRange",
|
||||
name = "Offhand",
|
||||
description = "Item you want to swap to",
|
||||
group = "Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int OffhandRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetOffhandRange",
|
||||
name = "Target Offhand",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int targetOffhandRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "HelmetRange",
|
||||
name = "Helmet",
|
||||
description = "Item you want to swap to",
|
||||
group = "Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int HelmetRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetHelmetRange",
|
||||
name = "Target Helmet",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int targetHelmetRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "CapeRange",
|
||||
name = "Cape",
|
||||
description = "Item you want to swap to",
|
||||
group = "Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int CapeRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetCapeRange",
|
||||
name = "Target Cape",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int targetCapeRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "NeckRange",
|
||||
name = "Neck",
|
||||
description = "Item you want to swap to",
|
||||
group = "Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int NeckRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetNeckRange",
|
||||
name = "Target Neck",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int targetNeckRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "BodyRange",
|
||||
name = "Body",
|
||||
description = "Item you want to swap to",
|
||||
group = "Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int BodyRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetBodyRange",
|
||||
name = "Target Body",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int targetBodyRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "LegsRange",
|
||||
name = "Legs",
|
||||
description = "Item you want to swap to",
|
||||
group = "Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int LegsRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetLegsRange",
|
||||
name = "Target Legs",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int targetLegsRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "BootsRange",
|
||||
name = "Boots",
|
||||
description = "Item you want to swap to",
|
||||
group = "Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int BootsRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetBootsRange",
|
||||
name = "Target Boots",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int targetBootsRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "GlovesRange",
|
||||
name = "Gloves",
|
||||
description = "Item you want to swap to",
|
||||
group = "Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int GlovesRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetGlovesRange",
|
||||
name = "Target Gloves",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Range Swap",
|
||||
hidden = true,
|
||||
unhide = "rangeSwap"
|
||||
)
|
||||
default int targetGlovesRange()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
////////////////////MELEE
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "MainhandMelee",
|
||||
name = "Mainhand",
|
||||
description = "ID",
|
||||
group = "Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int MainhandMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetMainhandMelee",
|
||||
name = "Target Mainhand",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int targetMainhandMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "OffhandMelee",
|
||||
name = "Offhand",
|
||||
description = "Item you want to swap to",
|
||||
group = "Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int OffhandMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetOffhandMelee",
|
||||
name = "Target Offhand",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int targetOffhandMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "HelmetMelee",
|
||||
name = "Helmet",
|
||||
description = "Item you want to swap to",
|
||||
group = "Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int HelmetMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetHelmetMelee",
|
||||
name = "Target Helmet",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int targetHelmetMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "CapeMelee",
|
||||
name = "Cape",
|
||||
description = "Item you want to swap to",
|
||||
group = "Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int CapeMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetCapeMelee",
|
||||
name = "Target Cape",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int targetCapeMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "NeckMelee",
|
||||
name = "Neck",
|
||||
description = "Item you want to swap to",
|
||||
group = "Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int NeckMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetNeckMelee",
|
||||
name = "Target Neck",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int targetNeckMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "BodyMelee",
|
||||
name = "Body",
|
||||
description = "Item you want to swap to",
|
||||
group = "Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int BodyMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetBodyMelee",
|
||||
name = "Target Body",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int targetBodyMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "LegsMelee",
|
||||
name = "Legs",
|
||||
description = "Item you want to swap to",
|
||||
group = "Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int LegsMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetLegsMelee",
|
||||
name = "Target Legs",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int targetLegsMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "BootsMelee",
|
||||
name = "Boots",
|
||||
description = "Item you want to swap to",
|
||||
group = "Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int BootsMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetBootsMelee",
|
||||
name = "Target Boots",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int targetBootsMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "GlovesMelee",
|
||||
name = "Gloves",
|
||||
description = "Item you want to swap to",
|
||||
group = "Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int GlovesMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
keyName = "TargetGlovesMelee",
|
||||
name = "Target Gloves",
|
||||
description = "If you're wearing this, then it will swap.",
|
||||
group = "Target Melee Swap",
|
||||
hidden = true,
|
||||
unhide = "meleeSwap"
|
||||
)
|
||||
default int targetGlovesMelee()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user