Adding Tmorph Plugin (#334)

This commit is contained in:
Ganom
2019-05-20 20:21:06 -04:00
committed by Kyleeld
parent 604e22431e
commit dea434b206
2 changed files with 1181 additions and 0 deletions

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/*
* Copyright (c) 2019, ganom <https://github.com/Ganom>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.tmorph;
import com.google.inject.Provides;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.InventoryID;
import net.runelite.api.Player;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.ItemContainerChanged;
import net.runelite.api.kit.KitType;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.plugins.PluginType;
import org.apache.commons.lang3.ObjectUtils;
@PluginDescriptor(
name = "TMorph",
description = "Want to wear a infernal cape? well now you can!",
tags = {"transform", "model", "item", "morph"},
type = PluginType.UTILITY
)
public class TMorph extends Plugin
{
@Inject
private Client client;
@Inject
private TMorphConfig config;
@Provides
TMorphConfig provideConfig(ConfigManager configManager)
{
return configManager.getConfig(TMorphConfig.class);
}
@Subscribe
public void onItemContainerChanged(final ItemContainerChanged event)
{
if (event.getItemContainer() != client.getItemContainer(InventoryID.EQUIPMENT))
{
return;
}
updateEquip();
}
@Subscribe
public void onGameStateChanged(GameStateChanged event)
{
if (event.getGameState() != GameState.LOGGED_IN)
{
return;
}
updateEquip();
}
private void updateEquip()
{
Player player = client.getLocalPlayer();
final int mainhandID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
getEquipmentId(KitType.WEAPON), 0);
final int offhandID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
getEquipmentId(KitType.SHIELD), 0);
final int helmetID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
getEquipmentId(KitType.HELMET), 0);
final int capeID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
getEquipmentId(KitType.CAPE), 0);
final int neckID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
getEquipmentId(KitType.AMULET), 0);
final int bodyID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
getEquipmentId(KitType.TORSO), 0);
final int legsID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
getEquipmentId(KitType.LEGS), 0);
final int bootsID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
getEquipmentId(KitType.BOOTS), 0);
final int glovesID = ObjectUtils.defaultIfNull(player.getPlayerComposition().
getEquipmentId(KitType.HANDS), 0);
//Mage Swap
if (config.mageSwap())
{
if (config.MainhandMage() > 0)
{
if (config.targetMainhandMage() > 0)
{
if (mainhandID == config.targetMainhandMage())
{
player.getPlayerComposition().getEquipmentIds()[KitType.WEAPON.getIndex()] = config.MainhandMage() + 512;
}
}
}
if (config.OffhandMage() > 0)
{
if (config.targetOffhandMage() > 0)
{
if (offhandID == config.targetOffhandMage())
{
player.getPlayerComposition().getEquipmentIds()[KitType.SHIELD.getIndex()] = config.OffhandMage() + 512;
}
}
}
if (config.HelmetMage() > 0)
{
if (config.targetHelmetMage() > 0)
{
if (helmetID == config.targetHelmetMage())
{
player.getPlayerComposition().getEquipmentIds()[KitType.HELMET.getIndex()] = config.HelmetMage() + 512;
}
}
}
if (config.CapeMage() > 0)
{
if (config.targetCapeMage() > 0)
{
if (capeID == config.targetCapeMage())
{
player.getPlayerComposition().getEquipmentIds()[KitType.CAPE.getIndex()] = config.CapeMage() + 512;
}
}
}
if (config.NeckMage() > 0)
{
if (config.targetNeckMage() > 0)
{
if (neckID == config.targetNeckMage())
{
player.getPlayerComposition().getEquipmentIds()[KitType.AMULET.getIndex()] = config.NeckMage() + 512;
}
}
}
if (config.BodyMage() > 0)
{
if (config.targetBodyMage() > 0)
{
if (bodyID == config.targetBodyMage())
{
player.getPlayerComposition().getEquipmentIds()[KitType.TORSO.getIndex()] = config.BodyMage() + 512;
}
}
}
if (config.LegsMage() > 0)
{
if (config.targetLegsMage() > 0)
{
if (legsID == config.targetLegsMage())
{
player.getPlayerComposition().getEquipmentIds()[KitType.LEGS.getIndex()] = config.LegsMage() + 512;
}
}
}
if (config.BootsMage() > 0)
{
if (config.targetBootsMage() > 0)
{
if (bootsID == config.targetBootsMage())
{
player.getPlayerComposition().getEquipmentIds()[KitType.BOOTS.getIndex()] = config.BootsMage() + 512;
}
}
}
if (config.GlovesMage() > 0)
{
if (config.targetGlovesMage() > 0)
{
if (glovesID == config.targetGlovesMage())
{
player.getPlayerComposition().getEquipmentIds()[KitType.HANDS.getIndex()] = config.GlovesMage() + 512;
}
}
}
}
//Range Swap
if (config.rangeSwap())
{
if (config.MainhandRange() > 0)
{
if (config.targetMainhandRange() > 0)
{
if (mainhandID == config.targetMainhandRange())
{
player.getPlayerComposition().getEquipmentIds()[KitType.WEAPON.getIndex()] = config.MainhandRange() + 512;
}
}
}
if (config.OffhandRange() > 0)
{
if (config.targetOffhandRange() > 0)
{
if (offhandID == config.targetOffhandRange())
{
player.getPlayerComposition().getEquipmentIds()[KitType.SHIELD.getIndex()] = config.OffhandRange() + 512;
}
}
}
if (config.HelmetRange() > 0)
{
if (config.targetHelmetRange() > 0)
{
if (helmetID == config.targetHelmetRange())
{
player.getPlayerComposition().getEquipmentIds()[KitType.HELMET.getIndex()] = config.HelmetRange() + 512;
}
}
}
if (config.CapeRange() > 0)
{
if (config.targetCapeRange() > 0)
{
if (capeID == config.targetCapeRange())
{
player.getPlayerComposition().getEquipmentIds()[KitType.CAPE.getIndex()] = config.CapeRange() + 512;
}
}
}
if (config.NeckRange() > 0)
{
if (config.targetNeckRange() > 0)
{
if (neckID == config.targetNeckRange())
{
player.getPlayerComposition().getEquipmentIds()[KitType.AMULET.getIndex()] = config.NeckRange() + 512;
}
}
}
if (config.BodyRange() > 0)
{
if (config.targetBodyRange() > 0)
{
if (bodyID == config.targetBodyRange())
{
player.getPlayerComposition().getEquipmentIds()[KitType.TORSO.getIndex()] = config.BodyRange() + 512;
}
}
}
if (config.LegsRange() > 0)
{
if (config.targetLegsRange() > 0)
{
if (legsID == config.targetLegsRange())
{
player.getPlayerComposition().getEquipmentIds()[KitType.LEGS.getIndex()] = config.LegsRange() + 512;
}
}
}
if (config.BootsRange() > 0)
{
if (config.targetBootsRange() > 0)
{
if (bootsID == config.targetBootsRange())
{
player.getPlayerComposition().getEquipmentIds()[KitType.BOOTS.getIndex()] = config.BootsRange() + 512;
}
}
}
if (config.GlovesRange() > 0)
{
if (config.targetGlovesRange() > 0)
{
if (glovesID == config.targetGlovesRange())
{
player.getPlayerComposition().getEquipmentIds()[KitType.HANDS.getIndex()] = config.GlovesRange() + 512;
}
}
}
}
if (config.meleeSwap())
{
if (config.MainhandMelee() > 0)
{
if (config.targetMainhandMelee() > 0)
{
if (mainhandID == config.targetMainhandMelee())
{
player.getPlayerComposition().getEquipmentIds()[KitType.WEAPON.getIndex()] = config.MainhandMelee() + 512;
}
}
}
if (config.OffhandMelee() > 0)
{
if (config.targetOffhandMelee() > 0)
{
if (offhandID == config.targetOffhandMelee())
{
player.getPlayerComposition().getEquipmentIds()[KitType.SHIELD.getIndex()] = config.OffhandMelee() + 512;
}
}
}
if (config.HelmetMelee() > 0)
{
if (config.targetHelmetMelee() > 0)
{
if (helmetID == config.targetHelmetMelee())
{
player.getPlayerComposition().getEquipmentIds()[KitType.HELMET.getIndex()] = config.HelmetMelee() + 512;
}
}
}
if (config.CapeMelee() > 0)
{
if (config.targetCapeMelee() > 0)
{
if (capeID == config.targetCapeMelee())
{
player.getPlayerComposition().getEquipmentIds()[KitType.CAPE.getIndex()] = config.CapeMelee() + 512;
}
}
}
if (config.NeckMelee() > 0)
{
if (config.targetNeckMelee() > 0)
{
if (neckID == config.targetNeckMelee())
{
player.getPlayerComposition().getEquipmentIds()[KitType.AMULET.getIndex()] = config.NeckMelee() + 512;
}
}
}
if (config.BodyMelee() > 0)
{
if (config.targetBodyMelee() > 0)
{
if (bodyID == config.targetBodyMelee())
{
player.getPlayerComposition().getEquipmentIds()[KitType.TORSO.getIndex()] = config.BodyMelee() + 512;
}
}
}
if (config.LegsMelee() > 0)
{
if (config.targetLegsMelee() > 0)
{
if (legsID == config.targetLegsMelee())
{
player.getPlayerComposition().getEquipmentIds()[KitType.LEGS.getIndex()] = config.LegsMelee() + 512;
}
}
}
if (config.BootsMelee() > 0)
{
if (config.targetBootsMelee() > 0)
{
if (bootsID == config.targetBootsMelee())
{
player.getPlayerComposition().getEquipmentIds()[KitType.BOOTS.getIndex()] = config.BootsMelee() + 512;
}
}
}
if (config.GlovesMelee() > 0)
{
if (config.targetGlovesMelee() > 0)
{
if (glovesID == config.targetGlovesMelee())
{
player.getPlayerComposition().getEquipmentIds()[KitType.HANDS.getIndex()] = config.GlovesMelee() + 512;
}
}
}
}
player.getPlayerComposition().setHash();
}
}

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/*
* Copyright (c) 2019, ganom <https://github.com/Ganom>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.tmorph;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
import net.runelite.client.config.Stub;
@ConfigGroup("TMorph")
public interface TMorphConfig extends Config
{
@ConfigItem(
keyName = "swaps",
name = "Morphers",
description = "",
position = 0
)
default Stub swaps()
{
return new Stub();
}
@ConfigItem(
keyName = "mageSwap",
name = "Swap Mage Set",
description = "this will swap your mage set with the set you've chosen.",
parent = "swaps",
position = 1
)
default boolean mageSwap()
{
return true;
}
@ConfigItem(
keyName = "rangeSwap",
name = "Swap Range Set",
description = "this will swap your Range set with the set you've chosen.",
parent = "swaps",
position = 2
)
default boolean rangeSwap()
{
return true;
}
@ConfigItem(
keyName = "meleeSwap",
name = "Swap Melee Set",
description = "this will swap your Melee set with the set you've chosen.",
parent = "swaps",
position = 3
)
default boolean meleeSwap()
{
return true;
}
//////////////////Mage
@ConfigItem(
keyName = "MainhandMage",
name = "Mainhand",
description = "ID",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int MainhandMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetMainhandMage",
name = "Target Mainhand",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetMainhandMage()
{
return 0;
}
@ConfigItem(
keyName = "OffhandMage",
name = "Offhand",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int OffhandMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetOffhandMage",
name = "Target Offhand",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetOffhandMage()
{
return 0;
}
@ConfigItem(
keyName = "HelmetMage",
name = "Helmet",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int HelmetMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetHelmetMage",
name = "Target Helmet",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetHelmetMage()
{
return 0;
}
@ConfigItem(
keyName = "CapeMage",
name = "Cape",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int CapeMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetCapeMage",
name = "Target Cape",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetCapeMage()
{
return 0;
}
@ConfigItem(
keyName = "NeckMage",
name = "Neck",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int NeckMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetNeckMage",
name = "Target Neck",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetNeckMage()
{
return 0;
}
@ConfigItem(
keyName = "BodyMage",
name = "Body",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int BodyMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetBodyMage",
name = "Target Body",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetBodyMage()
{
return 0;
}
@ConfigItem(
keyName = "LegsMage",
name = "Legs",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int LegsMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetLegsMage",
name = "Target Legs",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetLegsMage()
{
return 0;
}
@ConfigItem(
keyName = "BootsMage",
name = "Boots",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int BootsMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetBootsMage",
name = "Target Boots",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetBootsMage()
{
return 0;
}
@ConfigItem(
keyName = "GlovesMage",
name = "Gloves",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int GlovesMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetGlovesMage",
name = "Target Gloves",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetGlovesMage()
{
return 0;
}
///////////////////Range
@ConfigItem(
keyName = "MainhandRange",
name = "Mainhand",
description = "ID",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int MainhandRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetMainhandRange",
name = "Target Mainhand",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetMainhandRange()
{
return 0;
}
@ConfigItem(
keyName = "OffhandRange",
name = "Offhand",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int OffhandRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetOffhandRange",
name = "Target Offhand",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetOffhandRange()
{
return 0;
}
@ConfigItem(
keyName = "HelmetRange",
name = "Helmet",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int HelmetRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetHelmetRange",
name = "Target Helmet",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetHelmetRange()
{
return 0;
}
@ConfigItem(
keyName = "CapeRange",
name = "Cape",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int CapeRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetCapeRange",
name = "Target Cape",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetCapeRange()
{
return 0;
}
@ConfigItem(
keyName = "NeckRange",
name = "Neck",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int NeckRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetNeckRange",
name = "Target Neck",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetNeckRange()
{
return 0;
}
@ConfigItem(
keyName = "BodyRange",
name = "Body",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int BodyRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetBodyRange",
name = "Target Body",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetBodyRange()
{
return 0;
}
@ConfigItem(
keyName = "LegsRange",
name = "Legs",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int LegsRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetLegsRange",
name = "Target Legs",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetLegsRange()
{
return 0;
}
@ConfigItem(
keyName = "BootsRange",
name = "Boots",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int BootsRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetBootsRange",
name = "Target Boots",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetBootsRange()
{
return 0;
}
@ConfigItem(
keyName = "GlovesRange",
name = "Gloves",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int GlovesRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetGlovesRange",
name = "Target Gloves",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetGlovesRange()
{
return 0;
}
////////////////////MELEE
@ConfigItem(
keyName = "MainhandMelee",
name = "Mainhand",
description = "ID",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int MainhandMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetMainhandMelee",
name = "Target Mainhand",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetMainhandMelee()
{
return 0;
}
@ConfigItem(
keyName = "OffhandMelee",
name = "Offhand",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int OffhandMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetOffhandMelee",
name = "Target Offhand",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetOffhandMelee()
{
return 0;
}
@ConfigItem(
keyName = "HelmetMelee",
name = "Helmet",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int HelmetMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetHelmetMelee",
name = "Target Helmet",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetHelmetMelee()
{
return 0;
}
@ConfigItem(
keyName = "CapeMelee",
name = "Cape",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int CapeMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetCapeMelee",
name = "Target Cape",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetCapeMelee()
{
return 0;
}
@ConfigItem(
keyName = "NeckMelee",
name = "Neck",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int NeckMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetNeckMelee",
name = "Target Neck",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetNeckMelee()
{
return 0;
}
@ConfigItem(
keyName = "BodyMelee",
name = "Body",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int BodyMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetBodyMelee",
name = "Target Body",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetBodyMelee()
{
return 0;
}
@ConfigItem(
keyName = "LegsMelee",
name = "Legs",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int LegsMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetLegsMelee",
name = "Target Legs",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetLegsMelee()
{
return 0;
}
@ConfigItem(
keyName = "BootsMelee",
name = "Boots",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int BootsMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetBootsMelee",
name = "Target Boots",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetBootsMelee()
{
return 0;
}
@ConfigItem(
keyName = "GlovesMelee",
name = "Gloves",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int GlovesMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetGlovesMelee",
name = "Target Gloves",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetGlovesMelee()
{
return 0;
}
}