Commit Graph

6049 Commits

Author SHA1 Message Date
Davis Cook
4104c04d37 Add initial kill counter to slayer task (#6654)
Closes #3350
2018-11-30 09:22:28 +00:00
Mika Kuijpers
3000b5d287 Add untradable item price support to ItemManager (#6595)
Add liquify prices for items like Graceful and Prospector outfits
2018-11-30 09:20:21 +00:00
Kyle Goodale
152b6122aa Fix Seers' Village house clue grammar (#6720)
Co-Authored-By: KGoodale13 <KGoodale13@users.noreply.github.com>
2018-11-30 09:17:35 +00:00
Tomas Slusny
f442bd5ffc Merge pull request #6743 from SebastiaanVanspauwen/styles-fix
2005 interface: fix resized offsets
2018-11-30 09:16:18 +00:00
Tomas Slusny
de505fcf96 Merge pull request #6736 from Monsterxsync/small-clue-fix
Add missing empty ammo slot requirement for clue step.
2018-11-30 09:15:36 +00:00
Adam
6ecf206902 runelite-client: remove github-release-plugin 2018-11-29 18:20:24 -05:00
Adam
719d20693d runelite-client: exclude xz dependency from commons-compress
We are not using xz compression with jbsdiff.
2018-11-29 18:19:17 -05:00
Sebastiaan Vanspauwen
5cdf9fceec 2005 interface: fix resized offsets 2018-11-29 20:16:31 +01:00
Adam
7672561369 Merge pull request #6737 from Abextm/reflectionlauncher
ClientLoader: Use our classloader, not the system one for loading rs
2018-11-29 09:15:09 -05:00
Max Weber
38ff0a9bf5 ClientLoader: Use our classloader, not the system one for loading rs 2018-11-29 07:09:52 -07:00
Runelite auto updater
a94772d768 [maven-release-plugin] prepare for next development iteration 2018-11-29 12:54:24 +00:00
Runelite auto updater
eb3f99c14f [maven-release-plugin] prepare release runelite-parent-1.5.2 2018-11-29 12:54:18 +00:00
MonsterxSync
ddd55dafd9 Add missing empty ammo slot requirement for clue step. 2018-11-29 23:02:49 +10:30
Abex
0c54cf0448 Merge pull request #6733 from Abextm/cache-code-2018-11-29-rev177
Update Widget IDs to 2018-11-29-rev177
2018-11-29 05:00:31 -07:00
RuneLite Cache-Code Autoupdater
7ed25aebde Update Widget IDs to 2018-11-29-rev177 2018-11-29 04:41:35 -07:00
MaxBartlett
acab3adb09 Fix observatory shortcut highlight (#6723)
Closes #6670
2018-11-28 07:30:39 +00:00
Adam
ca81e1a770 Merge pull request #6714 from deathbeam/fix-tog-npe
Check for canvas location being non null in TOG
2018-11-27 22:09:48 -05:00
Adam
3ad12cf5d9 Merge pull request #6706 from dbolya/GPU_Scaled_Fix_Screenshots
Fix screenshots in GPU mode with Stretched Mode enabled
2018-11-27 21:01:08 -05:00
Tomas Slusny
f41c0cf15b Check for canvas location being non null in TOG
Canvas location can be null if the object is too far from view, so
null-check it.

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 17:05:07 +00:00
Tomas Slusny
cbcf721342 Merge pull request #6693 from deathbeam/cleanup-dev-tools
Cleanup dev tools plugin
2018-11-27 09:42:23 +00:00
Tomas Slusny
1c0fffd865 Disable inspector buttons on close in dev tools
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 09:26:45 +00:00
Tomas Slusny
9b1e55de93 Fix access levels in dev tools plugin
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 09:21:37 +00:00
Tomas Slusny
9db5dc7e77 Move widget and itemIndex to DevToolsOverlay
There is no reason for widget and itemIndex to exist in plugin, so move
it to where it is actually used.

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 09:21:37 +00:00
Tomas Slusny
cd34fa36cf Unify dev tools toggles to 1 button type
- Create custom button type with isActive property
- Query this new property instead of bunch of stored boolans and toggle
methods in dev tools overlays and panels

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 09:21:36 +00:00
Tomas Slusny
6aec578aa9 Change dev tools fonts to constant
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 08:57:05 +00:00
Abex
e25f88fad0 Merge pull request #6469 from Joshua-F/feat/structtype
Add StructDefinition to cache
2018-11-27 01:53:02 -07:00
Max Weber
ec5737a1d9 Merge pull request #6470 2018-11-27 01:25:45 -07:00
Joshua Filby
18ec864250 cache: prevent dumping enums with no data 2018-11-27 01:20:35 -07:00
Joshua Filby
f65a0c2268 cache: Add ScriptVarType to Enums 2018-11-27 01:20:35 -07:00
Abex
218c5008a0 Merge pull request #6691 from MagicfTail/append-id
Add id to script output
2018-11-27 01:07:24 -07:00
Tomas Slusny
0ad54ea5be Merge pull request #6703 from Nightfirecat/fix-moving-freeze-timer
timers: Correctly add freeze timer upon frozen while moving
2018-11-27 07:46:47 +00:00
Lotto
bcf05083df Merge pull request #6315 from devLotto/stretchedmode-reducescalingtime
stretchedmode: reduce wait time after changing scaling percentage
2018-11-27 04:40:39 +01:00
Daniel Bolya
c4a2ac6c81 Fixed screenshots in GPU mode with stretching enabled. 2018-11-26 18:59:54 -08:00
Adam
c9713b080d Merge pull request #6639 from dbolya/GPU_UI_Scaling
Add UI scaling when using GPU with stretched mode.
2018-11-26 19:55:54 -05:00
Daniel Bolya
e1b31c40e7 gpu: add UI scaling when using GPU with stretched mode
This changes the previous behavior, which stretched the world view too.
2018-11-26 19:46:07 -05:00
Jordan Atwood
072452625a timers: Correctly add freeze timer upon frozen while moving
When becoming affected by an ice spell, such as Ice Barrage, when moving
prior to the effect's start, the previous code had a subtle bug where
the freeze timer would be applied in the chat message subscriber, but
the `client` would update the player's position before the onGameTick
subscriber was executed, meaning any movement on the same tick the
player became frozen would be registered as "movement", thus removing
that timer.

This fix sidesteps that issue by also ensuring that the client's tick
is different than the freeze tick, since that value appears to remain
unmodified between execution of these two methods.

Fixes runelite/runelite#6658
2018-11-26 15:12:07 -08:00
Sam Beresford
6615ac2827 Auto-hide sidebar close button when not hovered (#6694)
Closes #6440 

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-26 16:24:39 +00:00
Tomas Slusny
39fc5d1f54 Merge pull request #6696 from deathbeam/status-bars-numberformat
Properly parse stat change value in status bars
2018-11-26 15:58:44 +00:00
Tomas Slusny
2154e5e8b0 Properly parse stat change value in status bars
This prevents all kinds of unsupported formats and number format
exceptions.

Closes #6589

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-26 14:19:04 +00:00
Tomas Slusny
ed69467664 Merge pull request #6697 from deathbeam/agility-distance-check
Remove distance check from agility plugin
2018-11-26 14:10:57 +00:00
Tomas Slusny
d97d90bd60 Remove distance check from agility plugin
This is no longer necessary (as we are using spawn events) and with GPU
plugin not limiting it is better (well, we are still limited by their
spawns obviously).

Closes #1360

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-26 13:48:36 +00:00
Sam Beresford
3548082489 Correct tooltip for notification when focused in RuneLite settings (#6695) 2018-11-26 12:22:12 +00:00
Tomas Slusny
c2f8d74b4e Merge pull request #6690 from jochim-vd/macos-command-paste
Enable Command-V login screen pasting on macOS
2018-11-26 07:01:30 +00:00
Magic fTail
fb37e494d4 Add id to script output 2018-11-26 07:59:52 +01:00
Jochim Van Dijck
1a87f98db2 Enable Command-V login screen pasting on macOS 2018-11-26 02:58:48 +01:00
Twiglet1022
ef358cc453 Correct some tick/millis explanatory comments in runelite api (#6383) 2018-11-25 18:10:57 +00:00
Lotto
b145fae00f stretchedmode: reduce wait time after changing scaling percentage
It now sets the max width and height right before the canvas is resized,
so the canvas size uses those max bounds immediately, instead of setting
it 500ms after the canvas is resized initially.
2018-11-25 17:56:41 +01:00
Twiglet1022
c4bea02599 Improve responsiveness of fishing idle notification (#6457)
Move fishing idle notification from animation-based to interaction based to enhance the responsiveness of it.
2018-11-25 13:12:40 +00:00
Michael
42542ddad9 Add support for parsing first slayer task (#6677)
Fixes #5945
2018-11-25 13:08:24 +00:00
Tomas Slusny
654a7f76f1 Merge pull request #6647 from deathbeam/properly-close-gl-context
Properly close GL context and lock surface
2018-11-25 10:36:25 +00:00