Correct some tick/millis explanatory comments in runelite api (#6383)
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committed by
Tomas Slusny
parent
c4bea02599
commit
ef358cc453
@@ -971,21 +971,24 @@ public interface Client extends GameEngine
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BufferProvider getBufferProvider();
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/**
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* Gets the amount of ticks since the last mouse movement occurred.
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* Gets the amount of client ticks since the last mouse movement occurred.
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*
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* @return amount of idle mouse ticks
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* @see Constants#CLIENT_TICK_LENGTH
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*/
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int getMouseIdleTicks();
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/**
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* Gets the number of milliseconds since the last mouse press occurred.
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* Gets the time at which the last mouse press occurred in milliseconds since
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* the UNIX epoch.
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*/
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long getMouseLastPressedMillis();
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/**
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* Gets the amount of ticks since the last keyboard press occurred.
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* Gets the amount of client ticks since the last keyboard press occurred.
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*
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* @return amount of idle keyboard ticks
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* @see Constants#CLIENT_TICK_LENGTH
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*/
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int getKeyboardIdleTicks();
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@@ -36,30 +36,37 @@ public class Constants
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* The original width of the game when running in fixed mode.
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*/
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public static final int GAME_FIXED_WIDTH = 765;
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/**
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* The original height of the game when running in fixed mode.
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*/
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public static final int GAME_FIXED_HEIGHT = 503;
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/**
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* Dimension representation of the width and height of the game in fixed mode.
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*/
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public static final Dimension GAME_FIXED_SIZE = new Dimension(GAME_FIXED_WIDTH, GAME_FIXED_HEIGHT);
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/**
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* The aspect ratio of the game when running in fixed mode.
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*/
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public static final double GAME_FIXED_ASPECT_RATIO = (double) GAME_FIXED_WIDTH / (double) GAME_FIXED_HEIGHT;
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/**
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* The default camera zoom value.
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*/
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public static final int CLIENT_DEFAULT_ZOOM = 512;
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/**
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* The width and length of a chunk (8x8 tiles).
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*/
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public static final int CHUNK_SIZE = 8;
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/**
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* The width and length of the scene (13 chunks x 8 tiles).
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*/
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public static final int SCENE_SIZE = 104;
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/**
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* The max allowed plane by the game.
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* <p>
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@@ -69,4 +76,12 @@ public class Constants
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public static final int MAX_Z = 4;
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public static final int TILE_FLAG_BRIDGE = 2;
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/**
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* The number of milliseconds in a client tick.
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* <p>
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* This is the length of a single frame when the client is running at
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* the maximum framerate of 50 fps.
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*/
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public static final int CLIENT_TICK_LENGTH = 20;
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}
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