Merge pull request #2478 from MagicfTail/Fix-Deadfall-Traps
HunterPlugin: Fix deadfall traps
This commit is contained in:
@@ -115,6 +115,14 @@ public class HunterPlugin extends Plugin
|
||||
* ------------------------------------------------------------------------------
|
||||
*/
|
||||
case ObjectID.DEADFALL: // Deadfall trap placed
|
||||
if (localPlayer.getWorldLocation().distanceTo(trapLocation) <= 2)
|
||||
{
|
||||
log.debug("Trap placed by \"{}\" on {}", localPlayer.getName(), trapLocation);
|
||||
traps.put(trapLocation, new HunterTrap(gameObject));
|
||||
lastActionTime = Instant.now();
|
||||
}
|
||||
break;
|
||||
|
||||
case ObjectID.MONKEY_TRAP: // Maniacal monkey trap placed
|
||||
// If player is right next to "object" trap assume that player placed the trap
|
||||
if (localPlayer.getWorldLocation().distanceTo(trapLocation) <= 1)
|
||||
|
||||
Reference in New Issue
Block a user