From 32506281088f032c18eea94fa3971d9faf73c4e2 Mon Sep 17 00:00:00 2001 From: Magic fTail Date: Tue, 8 May 2018 17:27:00 +0200 Subject: [PATCH] HunterPlugin: Fix deadfall trap The player is sometimes 2 squares away when setting up the trap fasd Revert "HunterPlugin: Fix deadfall trap" This reverts commit a54852e03817306e5e619fee13d4557ef523da4a. --- .../net/runelite/client/plugins/hunter/HunterPlugin.java | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/hunter/HunterPlugin.java b/runelite-client/src/main/java/net/runelite/client/plugins/hunter/HunterPlugin.java index 7995a9b02c..094c03c8e1 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/hunter/HunterPlugin.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/hunter/HunterPlugin.java @@ -115,6 +115,14 @@ public class HunterPlugin extends Plugin * ------------------------------------------------------------------------------ */ case ObjectID.DEADFALL: // Deadfall trap placed + if (localPlayer.getWorldLocation().distanceTo(trapLocation) <= 2) + { + log.debug("Trap placed by \"{}\" on {}", localPlayer.getName(), trapLocation); + traps.put(trapLocation, new HunterTrap(gameObject)); + lastActionTime = Instant.now(); + } + break; + case ObjectID.MONKEY_TRAP: // Maniacal monkey trap placed // If player is right next to "object" trap assume that player placed the trap if (localPlayer.getWorldLocation().distanceTo(trapLocation) <= 1)