timers: Update stunned Abyssal Sire ID (#12410)
A recent game update changed the NPC IDs used for sire's stunned state, causing the stun timer to become applied and removed at the wrong time.
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@@ -823,7 +823,7 @@ public class TimersPlugin extends Plugin
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switch (npcId)
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switch (npcId)
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{
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{
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// Show the countdown when the Sire enters the stunned state.
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// Show the countdown when the Sire enters the stunned state.
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case NpcID.ABYSSAL_SIRE_5887:
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case NpcID.ABYSSAL_SIRE_5888:
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createGameTimer(ABYSSAL_SIRE_STUN);
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createGameTimer(ABYSSAL_SIRE_STUN);
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break;
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break;
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@@ -831,7 +831,7 @@ public class TimersPlugin extends Plugin
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// This is necessary because the Sire leaves the stunned
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// This is necessary because the Sire leaves the stunned
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// state early once all all four respiratory systems are killed.
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// state early once all all four respiratory systems are killed.
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case NpcID.ABYSSAL_SIRE:
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case NpcID.ABYSSAL_SIRE:
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case NpcID.ABYSSAL_SIRE_5888:
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case NpcID.ABYSSAL_SIRE_5887:
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case NpcID.ABYSSAL_SIRE_5889:
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case NpcID.ABYSSAL_SIRE_5889:
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case NpcID.ABYSSAL_SIRE_5890:
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case NpcID.ABYSSAL_SIRE_5890:
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case NpcID.ABYSSAL_SIRE_5891:
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case NpcID.ABYSSAL_SIRE_5891:
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