timers: Update stunned Abyssal Sire ID (#12410)

A recent game update changed the NPC IDs used for sire's stunned state,
causing the stun timer to become applied and removed at the wrong time.
This commit is contained in:
Michael Archer
2020-09-04 00:28:59 -07:00
committed by GitHub
parent 0a4cb9bf5a
commit e388f5a0f7

View File

@@ -823,7 +823,7 @@ public class TimersPlugin extends Plugin
switch (npcId)
{
// Show the countdown when the Sire enters the stunned state.
case NpcID.ABYSSAL_SIRE_5887:
case NpcID.ABYSSAL_SIRE_5888:
createGameTimer(ABYSSAL_SIRE_STUN);
break;
@@ -831,7 +831,7 @@ public class TimersPlugin extends Plugin
// This is necessary because the Sire leaves the stunned
// state early once all all four respiratory systems are killed.
case NpcID.ABYSSAL_SIRE:
case NpcID.ABYSSAL_SIRE_5888:
case NpcID.ABYSSAL_SIRE_5887:
case NpcID.ABYSSAL_SIRE_5889:
case NpcID.ABYSSAL_SIRE_5890:
case NpcID.ABYSSAL_SIRE_5891: