From e388f5a0f7242711d44ef3726e38d7181fb9dea6 Mon Sep 17 00:00:00 2001 From: Michael Archer Date: Fri, 4 Sep 2020 00:28:59 -0700 Subject: [PATCH] timers: Update stunned Abyssal Sire ID (#12410) A recent game update changed the NPC IDs used for sire's stunned state, causing the stun timer to become applied and removed at the wrong time. --- .../java/net/runelite/client/plugins/timers/TimersPlugin.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/timers/TimersPlugin.java b/runelite-client/src/main/java/net/runelite/client/plugins/timers/TimersPlugin.java index 973d21e936..caefdac45e 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/timers/TimersPlugin.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/timers/TimersPlugin.java @@ -823,7 +823,7 @@ public class TimersPlugin extends Plugin switch (npcId) { // Show the countdown when the Sire enters the stunned state. - case NpcID.ABYSSAL_SIRE_5887: + case NpcID.ABYSSAL_SIRE_5888: createGameTimer(ABYSSAL_SIRE_STUN); break; @@ -831,7 +831,7 @@ public class TimersPlugin extends Plugin // This is necessary because the Sire leaves the stunned // state early once all all four respiratory systems are killed. case NpcID.ABYSSAL_SIRE: - case NpcID.ABYSSAL_SIRE_5888: + case NpcID.ABYSSAL_SIRE_5887: case NpcID.ABYSSAL_SIRE_5889: case NpcID.ABYSSAL_SIRE_5890: case NpcID.ABYSSAL_SIRE_5891: