music: update for volume api changes
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@@ -49,6 +49,7 @@ import net.runelite.api.GameState;
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import net.runelite.api.NPC;
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import net.runelite.api.ParamID;
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import net.runelite.api.Player;
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import net.runelite.api.Preferences;
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import net.runelite.api.ScriptEvent;
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import net.runelite.api.ScriptID;
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import net.runelite.api.SettingID;
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@@ -168,6 +169,7 @@ public class MusicPlugin extends Plugin
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{
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this.shuttingDown = false;
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Preferences preferences = client.getPreferences();
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musicChannel = new Channel("Music",
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VarPlayer.MUSIC_VOLUME, Varbits.MUTED_MUSIC_VOLUME,
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musicConfig::getMusicVolume, musicConfig::setMusicVolume,
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@@ -176,12 +178,12 @@ public class MusicPlugin extends Plugin
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effectChannel = new Channel("Sound Effects",
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VarPlayer.SOUND_EFFECT_VOLUME, Varbits.MUTED_SOUND_EFFECT_VOLUME,
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musicConfig::getSoundEffectVolume, musicConfig::setSoundEffectVolume,
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client::setSoundEffectVolume, 127,
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preferences::setSoundEffectVolume, 127,
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WidgetInfo.SETTINGS_SIDE_SOUND_EFFECT_SLIDER);
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areaChannel = new Channel("Area Sounds",
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VarPlayer.AREA_EFFECT_VOLUME, Varbits.MUTED_AREA_EFFECT_VOLUME,
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musicConfig::getAreaSoundEffectVolume, musicConfig::setAreaSoundEffectVolume,
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client::setAreaSoundEffectVolume, 127,
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preferences::setAreaSoundEffectVolume, 127,
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WidgetInfo.SETTINGS_SIDE_AREA_SOUND_SLIDER);
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channels = new Channel[]{musicChannel, effectChannel, areaChannel};
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