metronome: update for volume api changes

This commit is contained in:
Adam
2020-12-07 13:42:49 -05:00
committed by Max Weber
parent dc84f6b649
commit 45ae2fa3f6

View File

@@ -28,6 +28,7 @@ package net.runelite.client.plugins.metronome;
import com.google.inject.Provides;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.Preferences;
import net.runelite.api.SoundEffectID;
import net.runelite.api.events.GameTick;
import net.runelite.client.config.ConfigManager;
@@ -77,20 +78,21 @@ public class MetronomePlugin extends Plugin
{
// As playSoundEffect only uses the volume argument when the in-game volume isn't muted, sound effect volume
// needs to be set to the value desired for ticks or tocks and afterwards reset to the previous value.
int previousVolume = client.getSoundEffectVolume();
Preferences preferences = client.getPreferences();
int previousVolume = preferences.getSoundEffectVolume();
if (shouldTock && config.tockVolume() > 0)
{
client.setSoundEffectVolume(config.tockVolume());
preferences.setSoundEffectVolume(config.tockVolume());
client.playSoundEffect(SoundEffectID.GE_DECREMENT_PLOP, config.tockVolume());
}
else if (config.tickVolume() > 0)
{
client.setSoundEffectVolume(config.tickVolume());
preferences.setSoundEffectVolume(config.tickVolume());
client.playSoundEffect(SoundEffectID.GE_INCREMENT_PLOP, config.tickVolume());
}
client.setSoundEffectVolume(previousVolume);
preferences.setSoundEffectVolume(previousVolume);
shouldTock = !shouldTock;
}