Enable GL_DEPTH_TEST

This commit is contained in:
Adam
2016-12-04 16:57:47 -05:00
parent 5c18ad825b
commit b8c8140311

View File

@@ -115,6 +115,7 @@ public class ModelViewer
double fov = 1; // 1 gives you a 90° field of view. It's tan(fov_angle)/2.
GL11.glFrustum(-aspect * near * fov, aspect * near * fov, -fov, fov, near, far);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glCullFace(GL11.GL_BACK);
long last = 0;