model viewer: allow viewing npcs with multiple models

This commit is contained in:
Adam
2016-12-04 13:54:53 -05:00
parent 3508cd4a33
commit 5c18ad825b
3 changed files with 125 additions and 45 deletions

View File

@@ -66,6 +66,12 @@
<version>1.7.12</version>
</dependency>
<dependency>
<groupId>commons-cli</groupId>
<artifactId>commons-cli</artifactId>
<version>1.3.1</version>
</dependency>
<dependency>
<groupId>junit</groupId>
<artifactId>junit</artifactId>

View File

@@ -39,7 +39,7 @@ public class Camera
{
private static final float MAX_X = 89;
public float moveSpeed = 0.05f;
public float moveSpeed = 0.20f;
private float mouseSensitivity = 0.05f;

View File

@@ -29,28 +29,78 @@
*/
package net.runelite.modelviewer;
import com.google.gson.Gson;
import java.awt.Color;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStreamReader;
import java.nio.file.Files;
import java.util.ArrayList;
import java.util.List;
import net.runelite.cache.definitions.ModelDefinition;
import net.runelite.cache.definitions.NpcDefinition;
import net.runelite.cache.definitions.loaders.ModelLoader;
import org.apache.commons.cli.CommandLine;
import org.apache.commons.cli.CommandLineParser;
import org.apache.commons.cli.DefaultParser;
import org.apache.commons.cli.Options;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import static org.lwjgl.opengl.GL11.glRotatef;
public class ModelViewer
{
public static void main(String[] args) throws Exception
{
if (args.length < 1)
{
System.err.println("Usage: modelfile");
System.exit(1);
}
Options options = new Options();
ModelLoader loader = new ModelLoader();
byte[] b = Files.readAllBytes(new File(args[0]).toPath());
ModelDefinition md = loader.load(b);
options.addOption(null, "npcdir", true, "npc directory");
options.addOption(null, "modeldir", true, "model directory");
options.addOption(null, "npc", true, "npc to render");
options.addOption(null, "model", true, "model to render");
CommandLineParser parser = new DefaultParser();
CommandLine cmd = parser.parse(options, args);
String npcdir = cmd.getOptionValue("npcdir");
String modeldir = cmd.getOptionValue("modeldir");
NpcDefinition npcdef = null;
List<ModelDefinition> models = new ArrayList<>();
if (cmd.hasOption("model"))
{
// render model
String model = cmd.getOptionValue("model");
ModelLoader loader = new ModelLoader();
byte[] b = Files.readAllBytes(new File(modeldir + "/" + model + ".model").toPath());
ModelDefinition md = loader.load(b);
models.add(md);
}
else if (cmd.hasOption("npc"))
{
String npc = cmd.getOptionValue("npc");
try (FileInputStream fin = new FileInputStream(npcdir + "/" + npc + ".json"))
{
npcdef = new Gson().fromJson(new InputStreamReader(fin), NpcDefinition.class);
}
for (int model : npcdef.models)
{
ModelLoader mloader = new ModelLoader();
byte[] b = Files.readAllBytes(new File(modeldir + "/" + model + ".model").toPath());
ModelDefinition md = mloader.load(b);
models.add(md);
}
}
else
{
System.out.println("Must specify model or npc");
return;
}
Display.setDisplayMode(new DisplayMode(800, 600));
Display.setTitle("Model Viewer");
@@ -71,50 +121,20 @@ public class ModelViewer
Camera camera = new Camera();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
glRotatef(45, 1, 0, 0);
GL11.glPopMatrix();
while (!Display.isCloseRequested())
{
// Clear the screen and depth buffer
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GL11.glBegin(GL11.GL_TRIANGLES);
for (int i = 0; i < md.triangleFaceCount; ++i)
for (ModelDefinition def : models)
{
int vertexA = md.trianglePointsX[i];
int vertexB = md.trianglePointsY[i];
int vertexC = md.trianglePointsZ[i];
int vertexAx = md.vertexX[vertexA];
int vertexAy = md.vertexY[vertexA];
int vertexAz = md.vertexZ[vertexA];
int vertexBx = md.vertexX[vertexB];
int vertexBy = md.vertexY[vertexB];
int vertexBz = md.vertexZ[vertexB];
int vertexCx = md.vertexX[vertexC];
int vertexCy = md.vertexY[vertexC];
int vertexCz = md.vertexZ[vertexC];
short hsb = md.faceColor[i];
int rgb = RS2HSB_to_RGB(hsb);
Color c = new Color(rgb);
// convert to range of 0-1
float rf = (float) c.getRed() / 255f;
float gf = (float) c.getGreen() / 255f;
float bf = (float) c.getBlue() / 255f;
GL11.glColor3f(rf, gf, bf);
GL11.glVertex3i(vertexAx, vertexAy, vertexAz);
GL11.glVertex3i(vertexBx, vertexBy, vertexBz);
GL11.glVertex3i(vertexCx, vertexCy, vertexCz);
drawModel(npcdef, def);
}
GL11.glEnd();
Display.update();
Display.sync(50); // fps
@@ -128,6 +148,60 @@ public class ModelViewer
Display.destroy();
}
private static void drawModel(NpcDefinition npcdef, ModelDefinition md)
{
GL11.glBegin(GL11.GL_TRIANGLES);
for (int i = 0; i < md.triangleFaceCount; ++i)
{
int vertexA = md.trianglePointsX[i];
int vertexB = md.trianglePointsY[i];
int vertexC = md.trianglePointsZ[i];
int vertexAx = md.vertexX[vertexA];
int vertexAy = md.vertexY[vertexA];
int vertexAz = md.vertexZ[vertexA];
int vertexBx = md.vertexX[vertexB];
int vertexBy = md.vertexY[vertexB];
int vertexBz = md.vertexZ[vertexB];
int vertexCx = md.vertexX[vertexC];
int vertexCy = md.vertexY[vertexC];
int vertexCz = md.vertexZ[vertexC];
short hsb = md.faceColor[i];
// Check recolor
if (npcdef != null && npcdef.recolorToFind != null)
{
for (int j = 0; j < npcdef.recolorToFind.length; ++j)
{
if (npcdef.recolorToFind[j] == hsb)
{
hsb = npcdef.recolorToReplace[j];
}
}
}
int rgb = RS2HSB_to_RGB(hsb);
Color c = new Color(rgb);
// convert to range of 0-1
float rf = (float) c.getRed() / 255f;
float gf = (float) c.getGreen() / 255f;
float bf = (float) c.getBlue() / 255f;
GL11.glColor3f(rf, gf, bf);
GL11.glVertex3i(vertexAx, vertexAy, vertexAz);
GL11.glVertex3i(vertexBx, vertexBy, vertexBz);
GL11.glVertex3i(vertexCx, vertexCy, vertexCz);
}
GL11.glEnd();
}
// found these two functions here https://www.rune-server.org/runescape-development/rs2-client/tools/589900-rs2-hsb-color-picker.html
public static int RGB_to_RS2HSB(int red, int green, int blue)
{