idlenotifier: Fix checkstyle

This commit is contained in:
Owain van Brakel
2019-07-12 01:55:25 +02:00
parent 536fb59df4
commit b697f986bd
2 changed files with 83 additions and 83 deletions

View File

@@ -32,10 +32,10 @@ import net.runelite.client.config.ConfigItem;
public interface IdleNotifierConfig extends Config public interface IdleNotifierConfig extends Config
{ {
@ConfigItem( @ConfigItem(
keyName = "animationidle", keyName = "animationidle",
name = "Idle Animation Notifications", name = "Idle Animation Notifications",
description = "Configures if idle animation notifications are enabled", description = "Configures if idle animation notifications are enabled",
position = 1 position = 1
) )
default boolean animationIdle() default boolean animationIdle()
{ {
@@ -43,21 +43,21 @@ public interface IdleNotifierConfig extends Config
} }
@ConfigItem( @ConfigItem(
keyName = "animationidlesound", keyName = "animationidlesound",
name = "Idle Animation Sound", name = "Idle Animation Sound",
description = "Plays a custom sound accompanying Idle Animation notifications", description = "Plays a custom sound accompanying Idle Animation notifications",
position = 2 position = 2
) )
default boolean animationIdleSound() default boolean animationIdleSound()
{ {
return false; return false;
} }
@ConfigItem( @ConfigItem(
keyName = "interactionidle", keyName = "interactionidle",
name = "Idle Interaction Notifications", name = "Idle Interaction Notifications",
description = "Configures if idle interaction notifications are enabled e.g. combat, fishing", description = "Configures if idle interaction notifications are enabled e.g. combat, fishing",
position = 3 position = 3
) )
default boolean interactionIdle() default boolean interactionIdle()
{ {
@@ -65,21 +65,21 @@ public interface IdleNotifierConfig extends Config
} }
@ConfigItem( @ConfigItem(
keyName = "interactionidlesound", keyName = "interactionidlesound",
name = "Idle Interaction Sound", name = "Idle Interaction Sound",
description = "Plays a custom sound accompanying Idle Interaction notifications", description = "Plays a custom sound accompanying Idle Interaction notifications",
position = 4 position = 4
) )
default boolean interactionIdleSound() default boolean interactionIdleSound()
{ {
return false; return false;
} }
@ConfigItem( @ConfigItem(
keyName = "logoutidle", keyName = "logoutidle",
name = "Idle Logout Notifications", name = "Idle Logout Notifications",
description = "Configures if the idle logout notifications are enabled", description = "Configures if the idle logout notifications are enabled",
position = 5 position = 5
) )
default boolean logoutIdle() default boolean logoutIdle()
{ {
@@ -87,21 +87,21 @@ public interface IdleNotifierConfig extends Config
} }
@ConfigItem( @ConfigItem(
keyName = "outofcombatsound", keyName = "outofcombatsound",
name = "Out of Combat Sound", name = "Out of Combat Sound",
description = "Plays a custom sound whenever you leave combat", description = "Plays a custom sound whenever you leave combat",
position = 6 position = 6
) )
default boolean outOfCombatSound() default boolean outOfCombatSound()
{ {
return false; return false;
} }
@ConfigItem( @ConfigItem(
position = 7, position = 7,
keyName = "skullNotification", keyName = "skullNotification",
name = "Skull Notification", name = "Skull Notification",
description = "Receive a notification when you skull." description = "Receive a notification when you skull."
) )
default boolean showSkullNotification() default boolean showSkullNotification()
{ {
@@ -109,10 +109,10 @@ public interface IdleNotifierConfig extends Config
} }
@ConfigItem( @ConfigItem(
position = 8, position = 8,
keyName = "unskullNotification", keyName = "unskullNotification",
name = "Unskull Notification", name = "Unskull Notification",
description = "Receive a notification when you unskull." description = "Receive a notification when you unskull."
) )
default boolean showUnskullNotification() default boolean showUnskullNotification()
{ {
@@ -120,10 +120,10 @@ public interface IdleNotifierConfig extends Config
} }
@ConfigItem( @ConfigItem(
keyName = "timeout", keyName = "timeout",
name = "Idle Notification Delay (ms)", name = "Idle Notification Delay (ms)",
description = "The notification delay after the player is idle", description = "The notification delay after the player is idle",
position = 9 position = 9
) )
default int getIdleNotificationDelay() default int getIdleNotificationDelay()
{ {
@@ -131,10 +131,10 @@ public interface IdleNotifierConfig extends Config
} }
@ConfigItem( @ConfigItem(
keyName = "hitpoints", keyName = "hitpoints",
name = "Hitpoints Notification Threshold", name = "Hitpoints Notification Threshold",
description = "The amount of hitpoints to send a notification at. A value of 0 will disable notification.", description = "The amount of hitpoints to send a notification at. A value of 0 will disable notification.",
position = 10 position = 10
) )
default int getHitpointsThreshold() default int getHitpointsThreshold()
{ {
@@ -142,21 +142,21 @@ public interface IdleNotifierConfig extends Config
} }
@ConfigItem( @ConfigItem(
keyName = "playHealthSound", keyName = "playHealthSound",
name = "Play sound for Low Health", name = "Play sound for Low Health",
description = "Will play a sound for every Low Health notification sent", description = "Will play a sound for every Low Health notification sent",
position = 12 position = 12
) )
default boolean getPlayHealthSound() default boolean getPlayHealthSound()
{ {
return false; return false;
} }
@ConfigItem( @ConfigItem(
keyName = "prayer", keyName = "prayer",
name = "Prayer Notification Threshold", name = "Prayer Notification Threshold",
description = "The amount of prayer points to send a notification at. A value of 0 will disable notification.", description = "The amount of prayer points to send a notification at. A value of 0 will disable notification.",
position = 12 position = 12
) )
default int getPrayerThreshold() default int getPrayerThreshold()
{ {
@@ -164,21 +164,21 @@ public interface IdleNotifierConfig extends Config
} }
@ConfigItem( @ConfigItem(
keyName = "playPrayerSound", keyName = "playPrayerSound",
name = "Play sound for Low Prayer", name = "Play sound for Low Prayer",
description = "Will play a sound for every Low Prayer notification sent", description = "Will play a sound for every Low Prayer notification sent",
position = 13 position = 13
) )
default boolean getPlayPrayerSound() default boolean getPlayPrayerSound()
{ {
return false; return false;
} }
@ConfigItem( @ConfigItem(
keyName = "oxygen", keyName = "oxygen",
name = "Oxygen Notification Threshold", name = "Oxygen Notification Threshold",
position = 14, position = 14,
description = "The amount of remaining oxygen to send a notification at. A value of 0 will disable notification." description = "The amount of remaining oxygen to send a notification at. A value of 0 will disable notification."
) )
default int getOxygenThreshold() default int getOxygenThreshold()
{ {
@@ -186,10 +186,10 @@ public interface IdleNotifierConfig extends Config
} }
@ConfigItem( @ConfigItem(
keyName = "spec", keyName = "spec",
name = "Special Attack Energy Notification Threshold", name = "Special Attack Energy Notification Threshold",
position = 15, position = 15,
description = "The amount of spec energy reached to send a notification at. A value of 0 will disable notification." description = "The amount of spec energy reached to send a notification at. A value of 0 will disable notification."
) )
default int getSpecEnergyThreshold() default int getSpecEnergyThreshold()
{ {
@@ -197,34 +197,34 @@ public interface IdleNotifierConfig extends Config
} }
@ConfigItem( @ConfigItem(
keyName = "specSound", keyName = "specSound",
name = "Special Attack Energy Sound", name = "Special Attack Energy Sound",
description = "Plays a custom sound accompanying Special Attack energy notifications", description = "Plays a custom sound accompanying Special Attack energy notifications",
position = 16 position = 16
) )
default boolean getSpecSound() default boolean getSpecSound()
{ {
return false; return false;
} }
@ConfigItem( @ConfigItem(
keyName = "overspec", keyName = "overspec",
name = "Over Special Energy Notification", name = "Over Special Energy Notification",
description = "Will repeat notifications for any value over the special energy threshold", description = "Will repeat notifications for any value over the special energy threshold",
position = 17 position = 17
) )
default boolean getOverSpecEnergy() default boolean getOverSpecEnergy()
{ {
return false; return false;
} }
@ConfigItem( @ConfigItem(
keyName = "pkers", keyName = "pkers",
name = "PKer Notifier", name = "PKer Notifier",
position = 18, position = 18,
description = "Notifies if an attackable player based on your level range appears on screen.", description = "Notifies if an attackable player based on your level range appears on screen.",
group = "PvP", group = "PvP",
warning = "This will not notify you if the player is in your cc or is online on your friends list." warning = "This will not notify you if the player is in your cc or is online on your friends list."
) )
default boolean notifyPkers() default boolean notifyPkers()
{ {

View File

@@ -236,7 +236,7 @@ public class IdleNotifierPlugin extends Plugin
case MINING_3A_PICKAXE: case MINING_3A_PICKAXE:
case DENSE_ESSENCE_CHIPPING: case DENSE_ESSENCE_CHIPPING:
case DENSE_ESSENCE_CHISELING: case DENSE_ESSENCE_CHISELING:
/* Herblore */ /* Herblore */
case HERBLORE_PESTLE_AND_MORTAR: case HERBLORE_PESTLE_AND_MORTAR:
case HERBLORE_POTIONMAKING: case HERBLORE_POTIONMAKING:
case HERBLORE_MAKE_TAR: case HERBLORE_MAKE_TAR:
@@ -258,7 +258,7 @@ public class IdleNotifierPlugin extends Plugin
case FARMING_HARVEST_FRUIT_TREE: case FARMING_HARVEST_FRUIT_TREE:
case FARMING_HARVEST_FLOWER: case FARMING_HARVEST_FLOWER:
case FARMING_HARVEST_ALLOTMENT: case FARMING_HARVEST_ALLOTMENT:
/* Misc */ /* Misc */
case PISCARILIUS_CRANE_REPAIR: case PISCARILIUS_CRANE_REPAIR:
case HOME_MAKE_TABLET: case HOME_MAKE_TABLET:
case SAND_COLLECTION: case SAND_COLLECTION: