idlenotifier: Fix checkstyle

This commit is contained in:
Owain van Brakel
2019-07-12 01:55:25 +02:00
parent 536fb59df4
commit b697f986bd
2 changed files with 83 additions and 83 deletions

View File

@@ -32,10 +32,10 @@ import net.runelite.client.config.ConfigItem;
public interface IdleNotifierConfig extends Config
{
@ConfigItem(
keyName = "animationidle",
name = "Idle Animation Notifications",
description = "Configures if idle animation notifications are enabled",
position = 1
keyName = "animationidle",
name = "Idle Animation Notifications",
description = "Configures if idle animation notifications are enabled",
position = 1
)
default boolean animationIdle()
{
@@ -43,21 +43,21 @@ public interface IdleNotifierConfig extends Config
}
@ConfigItem(
keyName = "animationidlesound",
name = "Idle Animation Sound",
description = "Plays a custom sound accompanying Idle Animation notifications",
position = 2
keyName = "animationidlesound",
name = "Idle Animation Sound",
description = "Plays a custom sound accompanying Idle Animation notifications",
position = 2
)
default boolean animationIdleSound()
default boolean animationIdleSound()
{
return false;
}
@ConfigItem(
keyName = "interactionidle",
name = "Idle Interaction Notifications",
description = "Configures if idle interaction notifications are enabled e.g. combat, fishing",
position = 3
keyName = "interactionidle",
name = "Idle Interaction Notifications",
description = "Configures if idle interaction notifications are enabled e.g. combat, fishing",
position = 3
)
default boolean interactionIdle()
{
@@ -65,21 +65,21 @@ public interface IdleNotifierConfig extends Config
}
@ConfigItem(
keyName = "interactionidlesound",
name = "Idle Interaction Sound",
description = "Plays a custom sound accompanying Idle Interaction notifications",
position = 4
keyName = "interactionidlesound",
name = "Idle Interaction Sound",
description = "Plays a custom sound accompanying Idle Interaction notifications",
position = 4
)
default boolean interactionIdleSound()
default boolean interactionIdleSound()
{
return false;
}
@ConfigItem(
keyName = "logoutidle",
name = "Idle Logout Notifications",
description = "Configures if the idle logout notifications are enabled",
position = 5
keyName = "logoutidle",
name = "Idle Logout Notifications",
description = "Configures if the idle logout notifications are enabled",
position = 5
)
default boolean logoutIdle()
{
@@ -87,21 +87,21 @@ public interface IdleNotifierConfig extends Config
}
@ConfigItem(
keyName = "outofcombatsound",
name = "Out of Combat Sound",
description = "Plays a custom sound whenever you leave combat",
position = 6
keyName = "outofcombatsound",
name = "Out of Combat Sound",
description = "Plays a custom sound whenever you leave combat",
position = 6
)
default boolean outOfCombatSound()
default boolean outOfCombatSound()
{
return false;
}
@ConfigItem(
position = 7,
keyName = "skullNotification",
name = "Skull Notification",
description = "Receive a notification when you skull."
position = 7,
keyName = "skullNotification",
name = "Skull Notification",
description = "Receive a notification when you skull."
)
default boolean showSkullNotification()
{
@@ -109,10 +109,10 @@ public interface IdleNotifierConfig extends Config
}
@ConfigItem(
position = 8,
keyName = "unskullNotification",
name = "Unskull Notification",
description = "Receive a notification when you unskull."
position = 8,
keyName = "unskullNotification",
name = "Unskull Notification",
description = "Receive a notification when you unskull."
)
default boolean showUnskullNotification()
{
@@ -120,10 +120,10 @@ public interface IdleNotifierConfig extends Config
}
@ConfigItem(
keyName = "timeout",
name = "Idle Notification Delay (ms)",
description = "The notification delay after the player is idle",
position = 9
keyName = "timeout",
name = "Idle Notification Delay (ms)",
description = "The notification delay after the player is idle",
position = 9
)
default int getIdleNotificationDelay()
{
@@ -131,10 +131,10 @@ public interface IdleNotifierConfig extends Config
}
@ConfigItem(
keyName = "hitpoints",
name = "Hitpoints Notification Threshold",
description = "The amount of hitpoints to send a notification at. A value of 0 will disable notification.",
position = 10
keyName = "hitpoints",
name = "Hitpoints Notification Threshold",
description = "The amount of hitpoints to send a notification at. A value of 0 will disable notification.",
position = 10
)
default int getHitpointsThreshold()
{
@@ -142,21 +142,21 @@ public interface IdleNotifierConfig extends Config
}
@ConfigItem(
keyName = "playHealthSound",
name = "Play sound for Low Health",
description = "Will play a sound for every Low Health notification sent",
position = 12
keyName = "playHealthSound",
name = "Play sound for Low Health",
description = "Will play a sound for every Low Health notification sent",
position = 12
)
default boolean getPlayHealthSound()
default boolean getPlayHealthSound()
{
return false;
}
@ConfigItem(
keyName = "prayer",
name = "Prayer Notification Threshold",
description = "The amount of prayer points to send a notification at. A value of 0 will disable notification.",
position = 12
keyName = "prayer",
name = "Prayer Notification Threshold",
description = "The amount of prayer points to send a notification at. A value of 0 will disable notification.",
position = 12
)
default int getPrayerThreshold()
{
@@ -164,21 +164,21 @@ public interface IdleNotifierConfig extends Config
}
@ConfigItem(
keyName = "playPrayerSound",
name = "Play sound for Low Prayer",
description = "Will play a sound for every Low Prayer notification sent",
position = 13
keyName = "playPrayerSound",
name = "Play sound for Low Prayer",
description = "Will play a sound for every Low Prayer notification sent",
position = 13
)
default boolean getPlayPrayerSound()
default boolean getPlayPrayerSound()
{
return false;
}
@ConfigItem(
keyName = "oxygen",
name = "Oxygen Notification Threshold",
position = 14,
description = "The amount of remaining oxygen to send a notification at. A value of 0 will disable notification."
keyName = "oxygen",
name = "Oxygen Notification Threshold",
position = 14,
description = "The amount of remaining oxygen to send a notification at. A value of 0 will disable notification."
)
default int getOxygenThreshold()
{
@@ -186,10 +186,10 @@ public interface IdleNotifierConfig extends Config
}
@ConfigItem(
keyName = "spec",
name = "Special Attack Energy Notification Threshold",
position = 15,
description = "The amount of spec energy reached to send a notification at. A value of 0 will disable notification."
keyName = "spec",
name = "Special Attack Energy Notification Threshold",
position = 15,
description = "The amount of spec energy reached to send a notification at. A value of 0 will disable notification."
)
default int getSpecEnergyThreshold()
{
@@ -197,34 +197,34 @@ public interface IdleNotifierConfig extends Config
}
@ConfigItem(
keyName = "specSound",
name = "Special Attack Energy Sound",
description = "Plays a custom sound accompanying Special Attack energy notifications",
position = 16
keyName = "specSound",
name = "Special Attack Energy Sound",
description = "Plays a custom sound accompanying Special Attack energy notifications",
position = 16
)
default boolean getSpecSound()
default boolean getSpecSound()
{
return false;
}
@ConfigItem(
keyName = "overspec",
name = "Over Special Energy Notification",
description = "Will repeat notifications for any value over the special energy threshold",
position = 17
keyName = "overspec",
name = "Over Special Energy Notification",
description = "Will repeat notifications for any value over the special energy threshold",
position = 17
)
default boolean getOverSpecEnergy()
default boolean getOverSpecEnergy()
{
return false;
}
@ConfigItem(
keyName = "pkers",
name = "PKer Notifier",
position = 18,
description = "Notifies if an attackable player based on your level range appears on screen.",
group = "PvP",
warning = "This will not notify you if the player is in your cc or is online on your friends list."
keyName = "pkers",
name = "PKer Notifier",
position = 18,
description = "Notifies if an attackable player based on your level range appears on screen.",
group = "PvP",
warning = "This will not notify you if the player is in your cc or is online on your friends list."
)
default boolean notifyPkers()
{

View File

@@ -236,7 +236,7 @@ public class IdleNotifierPlugin extends Plugin
case MINING_3A_PICKAXE:
case DENSE_ESSENCE_CHIPPING:
case DENSE_ESSENCE_CHISELING:
/* Herblore */
/* Herblore */
case HERBLORE_PESTLE_AND_MORTAR:
case HERBLORE_POTIONMAKING:
case HERBLORE_MAKE_TAR:
@@ -258,7 +258,7 @@ public class IdleNotifierPlugin extends Plugin
case FARMING_HARVEST_FRUIT_TREE:
case FARMING_HARVEST_FLOWER:
case FARMING_HARVEST_ALLOTMENT:
/* Misc */
/* Misc */
case PISCARILIUS_CRANE_REPAIR:
case HOME_MAKE_TABLET:
case SAND_COLLECTION: