Merge pull request #1889 from Owain94/musicmute

music: add option to mute other players area sounds
This commit is contained in:
Lucwousin
2019-11-06 00:21:27 +01:00
committed by GitHub
8 changed files with 74 additions and 6 deletions

View File

@@ -24,11 +24,16 @@
*/
package net.runelite.api.events;
import javax.annotation.Nullable;
import lombok.Data;
import net.runelite.api.Actor;
@Data
public class AreaSoundEffectPlayed implements Event
{
@Nullable
private final Actor source;
private int soundId;
private int sceneX;
private int sceneY;

View File

@@ -24,11 +24,16 @@
*/
package net.runelite.api.events;
import javax.annotation.Nullable;
import lombok.Data;
import net.runelite.api.Actor;
@Data
public class SoundEffectPlayed implements Event
{
@Nullable
private final Actor source;
private int soundId;
private int delay;

View File

@@ -87,4 +87,14 @@ public interface MusicConfig extends Config
hidden = true
)
void setAreaSoundEffectVolume(int vol);
@ConfigItem(
keyName = "muteOtherAreaSounds",
name = "Mute others' area sounds",
description = "Mute area sounds caused from other players"
)
default boolean muteOtherAreaSounds()
{
return false;
}
}

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@@ -37,13 +37,16 @@ import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.Setter;
import net.runelite.api.Actor;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.Player;
import net.runelite.api.ScriptID;
import net.runelite.api.SoundEffectID;
import net.runelite.api.SpriteID;
import net.runelite.api.VarClientInt;
import net.runelite.api.VarPlayer;
import net.runelite.api.events.AreaSoundEffectPlayed;
import net.runelite.api.events.ConfigChanged;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.ScriptCallbackEvent;
@@ -136,6 +139,7 @@ public class MusicPlugin extends Plugin
eventBus.subscribe(VarClientIntChanged.class, this, this::onVarClientIntChanged);
eventBus.subscribe(VolumeChanged.class, this, this::onVolumeChanged);
eventBus.subscribe(ScriptCallbackEvent.class, this, this::onScriptCallbackEvent);
eventBus.subscribe(AreaSoundEffectPlayed.class, this, this::onAreaSoundEffectPlayed);
}
private void onGameStateChanged(GameStateChanged gameStateChanged)
@@ -558,4 +562,15 @@ public class MusicPlugin extends Plugin
client.getIntStack()[client.getIntStackSize() - 1] = -1;
}
}
private void onAreaSoundEffectPlayed(AreaSoundEffectPlayed areaSoundEffectPlayed)
{
Actor source = areaSoundEffectPlayed.getSource();
if (source != client.getLocalPlayer()
&& source instanceof Player
&& musicConfig.muteOtherAreaSounds())
{
areaSoundEffectPlayed.consume();
}
}
}

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@@ -27,10 +27,13 @@ package net.runelite.mixins;
import net.runelite.api.SoundEffectVolume;
import net.runelite.api.events.AreaSoundEffectPlayed;
import net.runelite.api.events.SoundEffectPlayed;
import net.runelite.api.mixins.Copy;
import net.runelite.api.mixins.FieldHook;
import net.runelite.api.mixins.Inject;
import net.runelite.api.mixins.Mixin;
import net.runelite.api.mixins.Replace;
import net.runelite.api.mixins.Shadow;
import net.runelite.rs.api.RSActor;
import net.runelite.rs.api.RSClient;
import net.runelite.rs.api.RSPcmStream;
import net.runelite.rs.api.RSRawPcmStream;
@@ -46,6 +49,9 @@ public abstract class SoundEffectMixin implements RSClient
@Inject
private static int lastSoundEffectCount;
@Inject
private static RSActor lastSoundEffectSourceActor;
@Inject
@Override
public void playSoundEffect(int id)
@@ -106,6 +112,23 @@ public abstract class SoundEffectMixin implements RSClient
getSoundEffectAudioQueue().addSubStream((RSPcmStream) rawPcmStream);
}
@Copy("updateActorSequence")
public static void rs$updateActorSequence(RSActor actor, int size)
{
throw new RuntimeException();
}
@Replace("updateActorSequence")
public static void rl$updateActorSequence(RSActor actor, int size)
{
lastSoundEffectSourceActor = actor;
rs$updateActorSequence(actor, size);
lastSoundEffectSourceActor = null;
}
@FieldHook("soundEffectCount")
@Inject
public static void queuedSoundEffectCountChanged(int idx)
@@ -115,15 +138,17 @@ public abstract class SoundEffectMixin implements RSClient
{
int soundIndex = soundCount - 1;
int packedLocation = client.getSoundLocations()[soundIndex];
boolean consumed;
if (packedLocation == 0)
{
// Regular sound effect
SoundEffectPlayed event = new SoundEffectPlayed();
SoundEffectPlayed event = new SoundEffectPlayed(lastSoundEffectSourceActor);
event.setSoundId(client.getQueuedSoundEffectIDs()[soundIndex]);
event.setDelay(client.getQueuedSoundEffectDelays()[soundIndex]);
client.getCallbacks().post(SoundEffectPlayed.class, event);
consumed = event.isConsumed();
}
else
{
@@ -133,16 +158,24 @@ public abstract class SoundEffectMixin implements RSClient
int y = (packedLocation >> 8) & 0xFF;
int range = (packedLocation) & 0xFF;
AreaSoundEffectPlayed event = new AreaSoundEffectPlayed();
AreaSoundEffectPlayed event = new AreaSoundEffectPlayed(lastSoundEffectSourceActor);
event.setSoundId(client.getQueuedSoundEffectIDs()[soundIndex]);
event.setSceneX(x);
event.setSceneY(y);
event.setRange(range);
event.setDelay(client.getQueuedSoundEffectDelays()[soundIndex]);
client.getCallbacks().post(AreaSoundEffectPlayed.class, event);
consumed = event.isConsumed();
}
if (consumed)
{
soundCount--;
client.setQueuedSoundEffectCount(soundCount);
}
}
lastSoundEffectCount = soundCount;
}
}

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@@ -4136,7 +4136,7 @@ public final class Client extends GameShell implements Usernamed {
var15 = npcIndices[var1];
NPC var25 = npcs[var15];
if (var25 != null) {
HitSplatDefinition.calculateActorPosition(var25, var25.definition.size);
HitSplatDefinition.updateActorSequence(var25, var25.definition.size);
}
}

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@@ -415,8 +415,8 @@ public class HitSplatDefinition extends DualNode {
signature = "(Lbz;IB)V",
garbageValue = "-26"
)
@Export("calculateActorPosition")
static final void calculateActorPosition(Actor var0, int var1) {
@Export("updateActorSequence")
static final void updateActorSequence(Actor var0, int var1) {
int var2;
if (var0.field925 > Client.cycle) {
WorldMapDecoration.method386(var0);

View File

@@ -267,7 +267,7 @@ public class WorldMapData_1 extends AbstractWorldMapData {
for (int var2 = 0; var2 < var0; ++var2) {
Player var3 = Client.players[var1[var2]];
if (var3 != null) {
HitSplatDefinition.calculateActorPosition(var3, 1);
HitSplatDefinition.updateActorSequence(var3, 1);
}
}