music: add option to mute other players area sounds
This commit is contained in:
@@ -24,11 +24,16 @@
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*/
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package net.runelite.api.events;
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import javax.annotation.Nullable;
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import lombok.Data;
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import net.runelite.api.Actor;
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@Data
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public class AreaSoundEffectPlayed implements Event
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{
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@Nullable
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private final Actor source;
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private int soundId;
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private int sceneX;
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private int sceneY;
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@@ -24,11 +24,16 @@
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*/
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package net.runelite.api.events;
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import javax.annotation.Nullable;
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import lombok.Data;
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import net.runelite.api.Actor;
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@Data
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public class SoundEffectPlayed implements Event
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{
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@Nullable
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private final Actor source;
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private int soundId;
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private int delay;
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@@ -87,4 +87,14 @@ public interface MusicConfig extends Config
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hidden = true
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)
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void setAreaSoundEffectVolume(int vol);
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@ConfigItem(
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keyName = "muteOtherAreaSounds",
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name = "Mute others' area sounds",
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description = "Mute area sounds caused from other players"
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)
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default boolean muteOtherAreaSounds()
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{
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return false;
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}
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}
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@@ -37,13 +37,16 @@ import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import lombok.Setter;
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import net.runelite.api.Actor;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.Player;
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import net.runelite.api.ScriptID;
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import net.runelite.api.SoundEffectID;
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import net.runelite.api.SpriteID;
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import net.runelite.api.VarClientInt;
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import net.runelite.api.VarPlayer;
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import net.runelite.api.events.AreaSoundEffectPlayed;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.ScriptCallbackEvent;
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@@ -136,6 +139,7 @@ public class MusicPlugin extends Plugin
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eventBus.subscribe(VarClientIntChanged.class, this, this::onVarClientIntChanged);
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eventBus.subscribe(VolumeChanged.class, this, this::onVolumeChanged);
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eventBus.subscribe(ScriptCallbackEvent.class, this, this::onScriptCallbackEvent);
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eventBus.subscribe(AreaSoundEffectPlayed.class, this, this::onAreaSoundEffectPlayed);
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}
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private void onGameStateChanged(GameStateChanged gameStateChanged)
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@@ -558,4 +562,15 @@ public class MusicPlugin extends Plugin
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client.getIntStack()[client.getIntStackSize() - 1] = -1;
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}
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}
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private void onAreaSoundEffectPlayed(AreaSoundEffectPlayed areaSoundEffectPlayed)
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{
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Actor source = areaSoundEffectPlayed.getSource();
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if (source != client.getLocalPlayer()
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&& source instanceof Player
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&& musicConfig.muteOtherAreaSounds())
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{
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areaSoundEffectPlayed.consume();
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}
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}
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}
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@@ -27,10 +27,13 @@ package net.runelite.mixins;
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import net.runelite.api.SoundEffectVolume;
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import net.runelite.api.events.AreaSoundEffectPlayed;
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import net.runelite.api.events.SoundEffectPlayed;
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import net.runelite.api.mixins.Copy;
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import net.runelite.api.mixins.FieldHook;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.api.mixins.Replace;
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import net.runelite.api.mixins.Shadow;
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import net.runelite.rs.api.RSActor;
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import net.runelite.rs.api.RSClient;
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import net.runelite.rs.api.RSPcmStream;
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import net.runelite.rs.api.RSRawPcmStream;
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@@ -46,6 +49,9 @@ public abstract class SoundEffectMixin implements RSClient
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@Inject
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private static int lastSoundEffectCount;
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@Inject
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private static RSActor lastSoundEffectSourceActor;
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@Inject
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@Override
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public void playSoundEffect(int id)
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@@ -106,6 +112,23 @@ public abstract class SoundEffectMixin implements RSClient
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getSoundEffectAudioQueue().addSubStream((RSPcmStream) rawPcmStream);
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}
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@Copy("updateActorSequence")
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public static void rs$updateActorSequence(RSActor actor, int size)
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{
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throw new RuntimeException();
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}
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@Replace("updateActorSequence")
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public static void rl$updateActorSequence(RSActor actor, int size)
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{
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lastSoundEffectSourceActor = actor;
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rs$updateActorSequence(actor, size);
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lastSoundEffectSourceActor = null;
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}
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@FieldHook("soundEffectCount")
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@Inject
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public static void queuedSoundEffectCountChanged(int idx)
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@@ -115,15 +138,17 @@ public abstract class SoundEffectMixin implements RSClient
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{
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int soundIndex = soundCount - 1;
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int packedLocation = client.getSoundLocations()[soundIndex];
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boolean consumed;
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if (packedLocation == 0)
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{
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// Regular sound effect
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SoundEffectPlayed event = new SoundEffectPlayed();
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SoundEffectPlayed event = new SoundEffectPlayed(lastSoundEffectSourceActor);
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event.setSoundId(client.getQueuedSoundEffectIDs()[soundIndex]);
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event.setDelay(client.getQueuedSoundEffectDelays()[soundIndex]);
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client.getCallbacks().post(SoundEffectPlayed.class, event);
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consumed = event.isConsumed();
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}
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else
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{
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@@ -133,16 +158,24 @@ public abstract class SoundEffectMixin implements RSClient
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int y = (packedLocation >> 8) & 0xFF;
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int range = (packedLocation) & 0xFF;
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AreaSoundEffectPlayed event = new AreaSoundEffectPlayed();
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AreaSoundEffectPlayed event = new AreaSoundEffectPlayed(lastSoundEffectSourceActor);
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event.setSoundId(client.getQueuedSoundEffectIDs()[soundIndex]);
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event.setSceneX(x);
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event.setSceneY(y);
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event.setRange(range);
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event.setDelay(client.getQueuedSoundEffectDelays()[soundIndex]);
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client.getCallbacks().post(AreaSoundEffectPlayed.class, event);
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consumed = event.isConsumed();
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}
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if (consumed)
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{
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soundCount--;
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client.setQueuedSoundEffectCount(soundCount);
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}
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}
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lastSoundEffectCount = soundCount;
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}
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}
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@@ -4136,7 +4136,7 @@ public final class Client extends GameShell implements Usernamed {
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var15 = npcIndices[var1];
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NPC var25 = npcs[var15];
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if (var25 != null) {
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HitSplatDefinition.calculateActorPosition(var25, var25.definition.size);
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HitSplatDefinition.updateActorSequence(var25, var25.definition.size);
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}
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}
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@@ -415,8 +415,8 @@ public class HitSplatDefinition extends DualNode {
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signature = "(Lbz;IB)V",
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garbageValue = "-26"
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)
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@Export("calculateActorPosition")
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static final void calculateActorPosition(Actor var0, int var1) {
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@Export("updateActorSequence")
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static final void updateActorSequence(Actor var0, int var1) {
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int var2;
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if (var0.field925 > Client.cycle) {
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WorldMapDecoration.method386(var0);
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@@ -267,7 +267,7 @@ public class WorldMapData_1 extends AbstractWorldMapData {
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for (int var2 = 0; var2 < var0; ++var2) {
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Player var3 = Client.players[var1[var2]];
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if (var3 != null) {
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HitSplatDefinition.calculateActorPosition(var3, 1);
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HitSplatDefinition.updateActorSequence(var3, 1);
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}
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}
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